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zsoltiabeka10

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  1. Hey, When opening an extended shop my game dies: 0x0824093b in CShopEx::AddGuest (this=<optimized out>, ch=<optimized out>, owner_vid=<optimized out>, bOtherEmpire=<optimized out>) at shopEx.cpp:128 pack = {header = 38 '&', size = 22428, subheader = 10 '\n'} pack2 = {owner_vid = 35740, shop_tab_count = 3 '\003'} temp = "ARMOR", '\000' <repeats 15 times>, ">\000\000\000\000\000\000\000\004\000\000\000\000\363.\000\000\372", '\000' <repeats 15 times>, "\001", '\000' <repeats 25 times>, "\001\320\a", '\000' <repeats 39 times>, "\001\000\000\000\000\375.\000\000\250a", '\000' <repeats 14 times>, "\001", '\000' <repeats 67 times>... buf = <optimized out> size = <optimized out> Any ideas why? Thanks in advance!
  2. Hey guys, anyone knows how can I get characters like "á,ő,ú,ű" etc working? Right now it's displayed as "?". I tried changing file encoding but it didn't work for me. Thanks in advance!
  3. For some reason whenever I tried /reload it gave me a syserr with mailbox table initalization failed.
  4. @ Mali A small thing that I've found out with the InitializeMailBoxTable() function: If you have it like in the repo, whenever you try /reload the mailbox table will fail and you can't reload your protos and stuff because it returns false if the table isn't empty. I changed it to skip loading it into the pointer if it already has data (from booting up the server). Because clearing the memory and inserting into it again caused me attachments reappear so that method didn't work for me. Maybe that could be a solution if anyone else having a problem like that. //repo bool CClientManager::InitializeMailBoxTable() { if (m_map_mailbox.empty() == false) return false; ..... } // change ? bool CClientManager::InitializeMailBoxTable() { //if (m_map_mailbox.empty() == false) //return false; if (!m_map_mailbox.empty()) return true; .... }
  5. Hello guys, I'm looking for these systems: -Change Look (transmutation) -Hydra Dungeon (ship defence) Can any of you recommend me someone who owns these systems? It can be public or paid. Thanks in advance!
  6. Thanks it's good now! p.s: you have a typo in the repo: void initmail() { static PyMethodDef s_methods[] = { { "GetMailAddData", mailGetMailAddData, METH_VARARGS }, { "GetMailData", mailGetMailData, METH_VARARGS }, { "GetMailDict", mailGetMailDict, METH_VARARGS }, { "GetMailItemAttribute", mailGetMailItemAttribute, METH_VARARGS }, { "GetMailItemData", mailGetMailItemData, METH_VARARGS }, { "GetMailItemMetinSocket", mailGetMailItemMetinSocket, METH_VARARGS }, { NULL, NULL, NULL }, }; PyObject* poModule = Py_InitModule("mail", s_methods); void initmail() { static PyMethodDef s_methods[] = { { "GetMailAddData", mailGetMailAddData, METH_VARARGS }, { "GetMailData", mailGetMailData, METH_VARARGS }, { "GetMailDict", mailGetMailDict, METH_VARARGS }, { "GetMailItemAttribute", mailGetMailItemAttribute, METH_VARARGS }, { "GetMailItemData", mailGetMailItemData, METH_VARARGS }, { "GetMailItemMetinSocket", mailGetMailItemMetinSocket, METH_VARARGS }, { NULL, NULL, NULL }, }; PyObject* poModule = Py_InitModule("mail", s_methods); Maybe fix it for others to don't get confused
  7. Hey, anyone got this error before?
  8. Hello guys, I'm looking for a good, reliable, up to date anti-cheat solution. Any of you can reccomend me one? Either monthly or 1 time purchase is fine with me. Must have: dll inject protection, protection against bob, lalaker etc... Thanks in advance.
  9. Hi guys, I'm trying to install this system: [Hidden Content] Everything works ok but when I try to equip the talisman (right clicking or moving to the slot) it just stays in the inventory and wouldn't go to the slot. I tried checking char_item.cpp: bool CHARACTER::UseItemEx(LPITEM item, TItemPos DestCell) function case ITEM_COSTUME: case ITEM_WEAPON: case ITEM_ARMOR: case ITEM_ROD: case ITEM_RING: // ˝Ĺ±Ô ąÝÁö ľĆŔĚĹŰ case ITEM_BELT: // ˝Ĺ±Ô ş§Ć® ľĆŔĚĹŰ // MINING case ITEM_PICK: // END_OF_MINING if (!item->IsEquipped()){ ChatPacket(CHAT_TYPE_INFO, LC_TEXT("equiping.")); EquipItem(item); } else{ ChatPacket(CHAT_TYPE_INFO, LC_TEXT("unequip.")); UnequipItem(item); } break; And it returns true so it's trying to equip it. Syslog sends out USE_ITEM However EquipItem does not return as true. It stucks at iWearCell bool CHARACTER::EquipItem(LPITEM item, int iCandidateCell) { .... if (iWearCell < 0) { ChatPacket(CHAT_TYPE_INFO, "Error 4"); return false; } .... ChatPacket(CHAT_TYPE_INFO, LC_TEXT("equip item-> true.")); return true; } iWearCell is called with FindEquipCell: Returns -1: int CItem::FindEquipCell(LPCHARACTER ch, int iCandidateCell) { this returns true.... .... if ((0 == GetWearFlag() || ITEM_TOTEM == GetType()) && ITEM_COSTUME != GetType() && ITEM_DS != GetType() && ITEM_SPECIAL_DS != GetType() && ITEM_RING != GetType() && ITEM_BELT != GetType() && ITEM_ARMOR != GetType()){ ch->ChatPacket(CHAT_TYPE_INFO, "r Error 1"); return -1; } ..... this returns false .... why??? else if (GetWearFlag() & WEARABLE_PENDANT){ ch->ChatPacket(CHAT_TYPE_INFO, "r ok 1"); return WEAR_PENDANT; } ..... Any ideas what am I missing or what could be the cause of this? Thanks in advance.
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