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About MadTiago
- Birthday 03/12/1994
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SSH: Network error: Connection refused
MadTiago replied to Invictus's topic in Community Support - Questions & Answers
You're probably using a different port on sshd_config. To use a ssh tunnel to connect to mysql, you just need to create a local mysql user on your server and then configure navicat to use local user + ssh tunnel like this: [Hidden Content] [Hidden Content] If you changed ssh port, you need to reload/restart ssh daemon: service sshd restart- 1 reply
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[Help] PayPal API + Implementation
MadTiago replied to Invictus's topic in Community Support - Questions & Answers
You don't need to setup IPN on paypal, the return url can be configured on the form. You just need the form and the listener (IPN). -
PHP - Player Information Lib
MadTiago replied to .InyaProduction's topic in Web Development & Scripts / Systems
You could improve your coding even more. Try using PDO/MySQLi instead of php's native mysql lib Use some sort of config options instead of harcoding databases/tables names If you declare every function as "public" even if they don't need to be public, it will make no sense to specify it's visibility Try using | as a separator instead of ::: When you write player's cache, you can use a foreach to iterate through player data, no need to write all those lines -
To attack you need to change your binary. On InstanceBase.cpp, add your mount vnum to the switch on: UINT CInstanceBase::SHORSE::GetLevel()And to allow damage with that mount, you need to edit your game's pvp.cpp, adding your mount vnum to the switch on: bool CPVPManager::CanAttack(LPCHARACTER pkChr, LPCHARACTER pkVictim)
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You're running game file on share directory, when you're not supposed to. The share directory is used to "share" (hence the name) the files with game channels/cores using symbolic links. Think of it as a "common" directory. This method allows you to replace the game/db file on a single directory (in this case it's share) affecting every directory that has a symbolic link poiting to game/db files. When you run the game file, it tries to load the CONFIG file, but that doesn't exist on share dir since each channel/core has a unique CONFIG file (that's why you don't "share" it).
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M2 Download Center Download Here ( Internal ) With this modifications to the original make.sh you can comment your locale_list. Prerequisites bash How to use? bash make.sh Source code #!/usr/local/bin/bash LIST_FILE='locale_list' BIN="./qc" if [ -r $LIST_FILE ]; then rm -rdf object mkdir object while read line; do firstChar="${line:0:1}" if [ "$firstChar" != "#" ] && [ -n "$firstChar" ]; then quest=${line%#*} $BIN $quest fi done < $LIST_FILE else echo $LIST_FILE' is missing' fi Example locale_list # First quest quest1.quest quest2.quest # Second quest quest3.quest quest4.quest Hope you like it.
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Files 34083 create user metin2
MadTiago replied to SøηGøku®'s topic in Community Support - Questions & Answers
You should read this as well: [Hidden Content] -
Use crontab -l to check if the cron has been added. And you can also check /var/log/cron. Is "/Backups/auto_back.sh" the full path?
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Rename "vanilla_core_x_x" to "game" and "vanilla_dbcache" to "db".