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Ridleypr

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  1. Thanks for your post. That was exactly what I was looking for.
  2. Good community. I have a problem with the source maxmi and I can not identify and resolve this bug. The war kingdoms or war crossroads (forked_road.quest) does not make the kill count every 5 deaths. I suspect the bug is in questlua_forked.cpp or threeway_war.cpp file. Someone help me resolve this bug me at least a hint. Thanks. int nKillScore = GetKillScore(pkKiller->GetEmpire()); // 제국 킬 스코어가 -1일경우는 탈락국가이기때문에 점수 체크를 하면 안된다. if (nKillScore >= 0) { nKillScore += GetKillValue(pChar->GetLevel()); SetKillScore(pkKiller->GetEmpire(), nKillScore); } if (nKillScore != 0 && (test_server || (nKillScore % 5) == 0)) { char szBuf[64 + 1]; snprintf(szBuf, sizeof(szBuf), LC_TEXT("현재 스코어 신수국:%d 천조국:%d 진노국:%d"), GetKillScore(1), GetKillScore(2), GetKillScore(3)); SendNoticeMap(szBuf, GetSungziMapIndex(), false); } const int nVictoryScore = quest::CQuestManager::instance().GetEventFlag("threeway_war_kill_count");
  3. I've added all bonus for the lycan and shoulder pads new system on the client and souce. CRITICAL_PCT 1 5 5 5 5 5 5 5 5 5 5 5 5 5 DEX 1 5 5 5 5 5 5 5 5 5 5 5 5 5 STR 1 5 5 5 5 5 5 5 5 5 5 5 5 5 INT 1 5 5 5 5 5 5 5 5 5 5 5 5 5 CON 1 5 5 5 5 5 5 5 5 5 5 5 5 5 MAX_SP 1 50 50 50 50 50 5 5 5 5 5 5 5 5 MAX_HP 1 500 500 500 500 500 5 5 5 5 5 5 5 5 PENETRATE_PCT 1 5 5 5 5 5 5 5 5 5 5 5 5 5 ATT_GRADE_BONUS 1 50 50 50 50 50 5 5 5 5 5 5 5 5 ATT_BONUS_TO_MONSTER 1 10 10 10 10 10 5 5 5 5 5 5 5 5 ATT_BONUS_TO_WARRIOR 1 10 10 10 10 10 5 5 5 5 5 5 5 5 ATT_BONUS_TO_ASSASSIN 1 10 10 10 10 10 5 5 5 5 5 5 5 5 ATT_BONUS_TO_SURA 1 10 10 10 10 10 5 5 5 5 5 5 5 5 ATT_BONUS_TO_SHAMAN 1 10 10 10 10 10 5 5 5 5 5 5 5 5 RESIST_WARRIOR 1 5 5 5 5 5 5 5 5 5 5 5 5 5 RESIST_ASSASSIN 1 5 5 5 5 5 5 5 5 5 5 5 5 5 RESIST_SURA 1 5 5 5 5 5 5 5 5 5 5 5 5 5 RESIST_SHAMAN 1 5 5 5 5 5 5 5 5 5 5 5 5 5 ATT_BONUS_TO_WOLFMAN 1 10 10 10 10 10 5 5 5 5 5 5 5 5 RESIST_WOLFMAN 1 5 5 5 5 5 5 5 5 5 5 5 5 5 my already have these options. item.APPLY_DEF_GRADE_BONUS : localeInfo.TOOLTIP_DEF_GRADE, item.APPLY_ATT_GRADE_BONUS : localeInfo.TOOLTIP_ATT_GRADE, item.APPLY_MAGIC_ATT_GRADE : localeInfo.TOOLTIP_MAGIC_ATT_GRADE, item.APPLY_MAGIC_DEF_GRADE : localeInfo.TOOLTIP_MAGIC_DEF_GRADE, my uitooltip.py import dbg import player import item import grp import wndMgr import skill import shop import exchange import grpText import safebox import localeInfo import app import background import nonplayer import chr import ui import mouseModule import constInfo WARP_SCROLLS = [22011, 22000, 22010] DESC_DEFAULT_MAX_COLS = 26 DESC_WESTERN_MAX_COLS = 35 DESC_WESTERN_MAX_WIDTH = 220 def chop(n): return round(n - 0.5, 1) def SplitDescription(desc, limit): total_tokens = desc.split() line_tokens = [] line_len = 0 lines = [] for token in total_tokens: if "|" in token: sep_pos = token.find("|") line_tokens.append(token[:sep_pos]) lines.append(" ".join(line_tokens)) line_len = len(token) - (sep_pos + 1) line_tokens = [token[sep_pos+1:]] else: line_len += len(token) if len(line_tokens) + line_len > limit: lines.append(" ".join(line_tokens)) line_len = len(token) line_tokens = [token] else: line_tokens.append(token) if line_tokens: lines.append(" ".join(line_tokens)) return lines ################################################################################################### ## ToolTip ## ## NOTE : 현재는 Item과 Skill을 상속으로 특화 시켜두었음 ## 하지만 그다지 의미가 없어 보임 ## class ToolTip(ui.ThinBoard): TOOL_TIP_WIDTH = 190 TOOL_TIP_HEIGHT = 10 TEXT_LINE_HEIGHT = 17 TITLE_COLOR = grp.GenerateColor(0.9490, 0.9058, 0.7568, 1.0) SPECIAL_TITLE_COLOR = grp.GenerateColor(1.0, 0.7843, 0.0, 1.0) NORMAL_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0) FONT_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0) PRICE_COLOR = 0xffFFB96D HIGH_PRICE_COLOR = SPECIAL_TITLE_COLOR MIDDLE_PRICE_COLOR = grp.GenerateColor(0.85, 0.85, 0.85, 1.0) LOW_PRICE_COLOR = grp.GenerateColor(0.7, 0.7, 0.7, 1.0) ENABLE_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0) DISABLE_COLOR = grp.GenerateColor(0.9, 0.4745, 0.4627, 1.0) NEGATIVE_COLOR = grp.GenerateColor(0.9, 0.4745, 0.4627, 1.0) POSITIVE_COLOR = grp.GenerateColor(0.5411, 0.7254, 0.5568, 1.0) SPECIAL_POSITIVE_COLOR = grp.GenerateColor(0.6911, 0.8754, 0.7068, 1.0) SPECIAL_POSITIVE_COLOR2 = grp.GenerateColor(0.8824, 0.9804, 0.8824, 1.0) CONDITION_COLOR = 0xffBEB47D CAN_LEVEL_UP_COLOR = 0xff8EC292 CANNOT_LEVEL_UP_COLOR = DISABLE_COLOR NEED_SKILL_POINT_COLOR = 0xff9A9CDB def __init__(self, width = TOOL_TIP_WIDTH, isPickable=FALSE): ui.ThinBoard.__init__(self, "TOP_MOST") if isPickable: pass else: self.AddFlag("not_pick") self.AddFlag("float") self.followFlag = TRUE self.toolTipWidth = width self.xPos = -1 self.yPos = -1 self.defFontName = localeInfo.UI_DEF_FONT self.ClearToolTip() def __del__(self): ui.ThinBoard.__del__(self) def ClearToolTip(self): self.toolTipHeight = 12 self.childrenList = [] def SetFollow(self, flag): self.followFlag = flag def SetDefaultFontName(self, fontName): self.defFontName = fontName def AppendSpace(self, size): self.toolTipHeight += size self.ResizeToolTip() def AppendHorizontalLine(self): for i in xrange(2): horizontalLine = ui.Line() horizontalLine.SetParent(self) horizontalLine.SetPosition(0, self.toolTipHeight + 3 + i) horizontalLine.SetWindowHorizontalAlignCenter() horizontalLine.SetSize(150, 0) horizontalLine.Show() if 0 == i: horizontalLine.SetColor(0xff555555) else: horizontalLine.SetColor(0xff000000) self.childrenList.append(horizontalLine) self.toolTipHeight += 11 self.ResizeToolTip() def AlignHorizonalCenter(self): for child in self.childrenList: (x, y)=child.GetLocalPosition() child.SetPosition(self.toolTipWidth/2, y) self.ResizeToolTip() def AutoAppendTextLine(self, text, color = FONT_COLOR, centerAlign = TRUE): textLine = ui.TextLine() textLine.SetParent(self) textLine.SetFontName(self.defFontName) textLine.SetPackedFontColor(color) textLine.SetText(text) textLine.SetOutline() textLine.SetFeather(FALSE) textLine.Show() if centerAlign: textLine.SetPosition(self.toolTipWidth/2, self.toolTipHeight) textLine.SetHorizontalAlignCenter() else: textLine.SetPosition(10, self.toolTipHeight) self.childrenList.append(textLine) (textWidth, textHeight)=textLine.GetTextSize() textWidth += 40 textHeight += 5 if self.toolTipWidth < textWidth: self.toolTipWidth = textWidth self.toolTipHeight += textHeight return textLine def AppendTextLine(self, text, color = FONT_COLOR, centerAlign = TRUE): textLine = ui.TextLine() textLine.SetParent(self) textLine.SetFontName(self.defFontName) textLine.SetPackedFontColor(color) textLine.SetText(text) textLine.SetOutline() textLine.SetFeather(FALSE) textLine.Show() if centerAlign: textLine.SetPosition(self.toolTipWidth/2, self.toolTipHeight) textLine.SetHorizontalAlignCenter() else: textLine.SetPosition(10, self.toolTipHeight) self.childrenList.append(textLine) self.toolTipHeight += self.TEXT_LINE_HEIGHT self.ResizeToolTip() return textLine def AppendDescription(self, desc, limit, color = FONT_COLOR): if localeInfo.IsEUROPE(): self.__AppendDescription_WesternLanguage(desc, color) else: self.__AppendDescription_EasternLanguage(desc, limit, color) def __AppendDescription_EasternLanguage(self, description, characterLimitation, color=FONT_COLOR): length = len(description) if 0 == length: return lineCount = grpText.GetSplitingTextLineCount(description, characterLimitation) for i in xrange(lineCount): if 0 == i: self.AppendSpace(5) self.AppendTextLine(grpText.GetSplitingTextLine(description, characterLimitation, i), color) def __AppendDescription_WesternLanguage(self, desc, color=FONT_COLOR): lines = SplitDescription(desc, DESC_WESTERN_MAX_COLS) if not lines: return self.AppendSpace(5) for line in lines: self.AppendTextLine(line, color) def ResizeToolTip(self): self.SetSize(self.toolTipWidth, self.TOOL_TIP_HEIGHT + self.toolTipHeight) def SetTitle(self, name): self.AppendTextLine(name, self.TITLE_COLOR) def GetLimitTextLineColor(self, curValue, limitValue): if curValue < limitValue: return self.DISABLE_COLOR return self.ENABLE_COLOR def GetChangeTextLineColor(self, value, isSpecial=FALSE): if value > 0: if isSpecial: return self.SPECIAL_POSITIVE_COLOR else: return self.POSITIVE_COLOR if 0 == value: return self.NORMAL_COLOR return self.NEGATIVE_COLOR def SetToolTipPosition(self, x = -1, y = -1): self.xPos = x self.yPos = y def ShowToolTip(self): self.SetTop() self.Show() self.OnUpdate() def HideToolTip(self): self.Hide() def OnUpdate(self): if not self.followFlag: return x = 0 y = 0 width = self.GetWidth() height = self.toolTipHeight if -1 == self.xPos and -1 == self.yPos: (mouseX, mouseY) = wndMgr.GetMousePosition() if mouseY < wndMgr.GetScreenHeight() - 300: y = mouseY + 40 else: y = mouseY - height - 30 x = mouseX - width/2 else: x = self.xPos - width/2 y = self.yPos - height x = max(x, 0) y = max(y, 0) x = min(x + width/2, wndMgr.GetScreenWidth() - width/2) - width/2 y = min(y + self.GetHeight(), wndMgr.GetScreenHeight()) - self.GetHeight() parentWindow = self.GetParentProxy() if parentWindow: (gx, gy) = parentWindow.GetGlobalPosition() x -= gx y -= gy self.SetPosition(x, y) class ItemToolTip(ToolTip): CHARACTER_NAMES = ( localeInfo.TOOLTIP_WARRIOR, localeInfo.TOOLTIP_ASSASSIN, localeInfo.TOOLTIP_SURA, localeInfo.TOOLTIP_SHAMAN, localeInfo.TOOLTIP_WOLFMAN ) CHARACTER_COUNT = len(CHARACTER_NAMES) WEAR_NAMES = ( localeInfo.TOOLTIP_ARMOR, localeInfo.TOOLTIP_HELMET, localeInfo.TOOLTIP_SHOES, localeInfo.TOOLTIP_WRISTLET, localeInfo.TOOLTIP_WEAPON, localeInfo.TOOLTIP_NECK, localeInfo.TOOLTIP_EAR, localeInfo.TOOLTIP_UNIQUE, localeInfo.TOOLTIP_SHIELD, localeInfo.TOOLTIP_ARROW, ) WEAR_COUNT = len(WEAR_NAMES) AFFECT_DICT = { item.APPLY_MAX_HP : localeInfo.TOOLTIP_MAX_HP, item.APPLY_MAX_SP : localeInfo.TOOLTIP_MAX_SP, item.APPLY_CON : localeInfo.TOOLTIP_CON, item.APPLY_INT : localeInfo.TOOLTIP_INT, item.APPLY_STR : localeInfo.TOOLTIP_STR, item.APPLY_DEX : localeInfo.TOOLTIP_DEX, item.APPLY_ATT_SPEED : localeInfo.TOOLTIP_ATT_SPEED, item.APPLY_MOV_SPEED : localeInfo.TOOLTIP_MOV_SPEED, item.APPLY_CAST_SPEED : localeInfo.TOOLTIP_CAST_SPEED, item.APPLY_HP_REGEN : localeInfo.TOOLTIP_HP_REGEN, item.APPLY_SP_REGEN : localeInfo.TOOLTIP_SP_REGEN, item.APPLY_POISON_PCT : localeInfo.TOOLTIP_APPLY_POISON_PCT, item.APPLY_BLEEDING_PCT : localeInfo.TOOLTIP_APPLY_BLEEDING_PCT, item.APPLY_STUN_PCT : localeInfo.TOOLTIP_APPLY_STUN_PCT, item.APPLY_SLOW_PCT : localeInfo.TOOLTIP_APPLY_SLOW_PCT, item.APPLY_CRITICAL_PCT : localeInfo.TOOLTIP_APPLY_CRITICAL_PCT, item.APPLY_PENETRATE_PCT : localeInfo.TOOLTIP_APPLY_PENETRATE_PCT, item.APPLY_PENETRATE_PCT : localeInfo.TOOLTIP_APPLY_ACCEDRAIN_RATE, item.APPLY_ATTBONUS_WARRIOR : localeInfo.TOOLTIP_APPLY_ATTBONUS_WARRIOR, item.APPLY_ATTBONUS_ASSASSIN : localeInfo.TOOLTIP_APPLY_ATTBONUS_ASSASSIN, item.APPLY_ATTBONUS_SURA : localeInfo.TOOLTIP_APPLY_ATTBONUS_SURA, item.APPLY_ATTBONUS_SHAMAN : localeInfo.TOOLTIP_APPLY_ATTBONUS_SHAMAN, item.APPLY_ATTBONUS_WOLFMAN : localeInfo.TOOLTIP_APPLY_ATTBONUS_WOLFMAN, item.APPLY_ATTBONUS_MONSTER : localeInfo.TOOLTIP_APPLY_ATTBONUS_MONSTER, item.APPLY_ATTBONUS_HUMAN : localeInfo.TOOLTIP_APPLY_ATTBONUS_HUMAN, item.APPLY_ATTBONUS_ANIMAL : localeInfo.TOOLTIP_APPLY_ATTBONUS_ANIMAL, item.APPLY_ATTBONUS_ORC : localeInfo.TOOLTIP_APPLY_ATTBONUS_ORC, item.APPLY_ATTBONUS_MILGYO : localeInfo.TOOLTIP_APPLY_ATTBONUS_MILGYO, item.APPLY_ATTBONUS_UNDEAD : localeInfo.TOOLTIP_APPLY_ATTBONUS_UNDEAD, item.APPLY_ATTBONUS_DEVIL : localeInfo.TOOLTIP_APPLY_ATTBONUS_DEVIL, item.APPLY_STEAL_HP : localeInfo.TOOLTIP_APPLY_STEAL_HP, item.APPLY_STEAL_SP : localeInfo.TOOLTIP_APPLY_STEAL_SP, item.APPLY_MANA_BURN_PCT : localeInfo.TOOLTIP_APPLY_MANA_BURN_PCT, item.APPLY_DAMAGE_SP_RECOVER : localeInfo.TOOLTIP_APPLY_DAMAGE_SP_RECOVER, item.APPLY_BLOCK : localeInfo.TOOLTIP_APPLY_BLOCK, item.APPLY_DODGE : localeInfo.TOOLTIP_APPLY_DODGE, item.APPLY_RESIST_SWORD : localeInfo.TOOLTIP_APPLY_RESIST_SWORD, item.APPLY_RESIST_TWOHAND : localeInfo.TOOLTIP_APPLY_RESIST_TWOHAND, item.APPLY_RESIST_DAGGER : localeInfo.TOOLTIP_APPLY_RESIST_DAGGER, item.APPLY_RESIST_BELL : localeInfo.TOOLTIP_APPLY_RESIST_BELL, item.APPLY_RESIST_FAN : localeInfo.TOOLTIP_APPLY_RESIST_FAN, item.APPLY_RESIST_BOW : localeInfo.TOOLTIP_RESIST_BOW, item.APPLY_RESIST_CLAW : localeInfo.TOOLTIP_APPLY_RESIST_CLAW, item.APPLY_RESIST_FIRE : localeInfo.TOOLTIP_RESIST_FIRE, item.APPLY_RESIST_ELEC : localeInfo.TOOLTIP_RESIST_ELEC, item.APPLY_RESIST_MAGIC : localeInfo.TOOLTIP_RESIST_MAGIC, item.APPLY_RESIST_WIND : localeInfo.TOOLTIP_APPLY_RESIST_WIND, item.APPLY_REFLECT_MELEE : localeInfo.TOOLTIP_APPLY_REFLECT_MELEE, item.APPLY_REFLECT_CURSE : localeInfo.TOOLTIP_APPLY_REFLECT_CURSE, item.APPLY_POISON_REDUCE : localeInfo.TOOLTIP_APPLY_POISON_REDUCE, item.APPLY_BLEEDING_REDUCE : localeInfo.TOOLTIP_APPLY_BLEEDING_REDUCE, item.APPLY_KILL_SP_RECOVER : localeInfo.TOOLTIP_APPLY_KILL_SP_RECOVER, item.APPLY_EXP_DOUBLE_BONUS : localeInfo.TOOLTIP_APPLY_EXP_DOUBLE_BONUS, item.APPLY_GOLD_DOUBLE_BONUS : localeInfo.TOOLTIP_APPLY_GOLD_DOUBLE_BONUS, item.APPLY_ITEM_DROP_BONUS : localeInfo.TOOLTIP_APPLY_ITEM_DROP_BONUS, item.APPLY_POTION_BONUS : localeInfo.TOOLTIP_APPLY_POTION_BONUS, item.APPLY_KILL_HP_RECOVER : localeInfo.TOOLTIP_APPLY_KILL_HP_RECOVER, item.APPLY_IMMUNE_STUN : localeInfo.TOOLTIP_APPLY_IMMUNE_STUN, item.APPLY_IMMUNE_SLOW : localeInfo.TOOLTIP_APPLY_IMMUNE_SLOW, item.APPLY_IMMUNE_FALL : localeInfo.TOOLTIP_APPLY_IMMUNE_FALL, item.APPLY_BOW_DISTANCE : localeInfo.TOOLTIP_BOW_DISTANCE, item.APPLY_DEF_GRADE_BONUS : localeInfo.TOOLTIP_DEF_GRADE, item.APPLY_ATT_GRADE_BONUS : localeInfo.TOOLTIP_ATT_GRADE, item.APPLY_MAGIC_ATT_GRADE : localeInfo.TOOLTIP_MAGIC_ATT_GRADE, item.APPLY_MAGIC_DEF_GRADE : localeInfo.TOOLTIP_MAGIC_DEF_GRADE, item.APPLY_MAX_STAMINA : localeInfo.TOOLTIP_MAX_STAMINA, item.APPLY_MALL_ATTBONUS : localeInfo.TOOLTIP_MALL_ATTBONUS, item.APPLY_MALL_DEFBONUS : localeInfo.TOOLTIP_MALL_DEFBONUS, item.APPLY_MALL_EXPBONUS : localeInfo.TOOLTIP_MALL_EXPBONUS, item.APPLY_MALL_ITEMBONUS : localeInfo.TOOLTIP_MALL_ITEMBONUS, item.APPLY_MALL_GOLDBONUS : localeInfo.TOOLTIP_MALL_GOLDBONUS, item.APPLY_SKILL_DAMAGE_BONUS : localeInfo.TOOLTIP_SKILL_DAMAGE_BONUS, item.APPLY_NORMAL_HIT_DAMAGE_BONUS : localeInfo.TOOLTIP_NORMAL_HIT_DAMAGE_BONUS, item.APPLY_SKILL_DEFEND_BONUS : localeInfo.TOOLTIP_SKILL_DEFEND_BONUS, item.APPLY_NORMAL_HIT_DEFEND_BONUS : localeInfo.TOOLTIP_NORMAL_HIT_DEFEND_BONUS, item.APPLY_PC_BANG_EXP_BONUS : localeInfo.TOOLTIP_MALL_EXPBONUS_P_STATIC, item.APPLY_PC_BANG_DROP_BONUS : localeInfo.TOOLTIP_MALL_ITEMBONUS_P_STATIC, item.APPLY_RESIST_WARRIOR : localeInfo.TOOLTIP_APPLY_RESIST_WARRIOR, item.APPLY_RESIST_ASSASSIN : localeInfo.TOOLTIP_APPLY_RESIST_ASSASSIN, item.APPLY_RESIST_SURA : localeInfo.TOOLTIP_APPLY_RESIST_SURA, item.APPLY_RESIST_SHAMAN : localeInfo.TOOLTIP_APPLY_RESIST_SHAMAN, item.APPLY_RESIST_WOLFMAN : localeInfo.TOOLTIP_APPLY_RESIST_WOLFMAN, item.APPLY_MAX_HP_PCT : localeInfo.TOOLTIP_APPLY_MAX_HP_PCT, item.APPLY_MAX_SP_PCT : localeInfo.TOOLTIP_APPLY_MAX_SP_PCT, item.APPLY_ENERGY : localeInfo.TOOLTIP_ENERGY, item.APPLY_COSTUME_ATTR_BONUS : localeInfo.TOOLTIP_COSTUME_ATTR_BONUS, item.APPLY_MAGIC_ATTBONUS_PER : localeInfo.TOOLTIP_MAGIC_ATTBONUS_PER, item.APPLY_MELEE_MAGIC_ATTBONUS_PER : localeInfo.TOOLTIP_MELEE_MAGIC_ATTBONUS_PER, item.APPLY_RESIST_ICE : localeInfo.TOOLTIP_RESIST_ICE, item.APPLY_RESIST_EARTH : localeInfo.TOOLTIP_RESIST_EARTH, item.APPLY_RESIST_DARK : localeInfo.TOOLTIP_RESIST_DARK, item.APPLY_ANTI_CRITICAL_PCT : localeInfo.TOOLTIP_ANTI_CRITICAL_PCT, item.APPLY_ANTI_PENETRATE_PCT : localeInfo.TOOLTIP_ANTI_PENETRATE_PCT, } ATTRIBUTE_NEED_WIDTH = { 23 : 230, 24 : 230, 25 : 230, 26 : 220, 27 : 210, 35 : 210, 36 : 210, 37 : 210, 38 : 210, 39 : 210, 40 : 210, 41 : 210, 42 : 220, 43 : 230, 45 : 230, } ANTI_FLAG_DICT = { 0 : item.ITEM_ANTIFLAG_WARRIOR, 1 : item.ITEM_ANTIFLAG_ASSASSIN, 2 : item.ITEM_ANTIFLAG_SURA, 3 : item.ITEM_ANTIFLAG_SHAMAN, 4 : item.ITEM_ANTIFLAG_WOLFMAN, } FONT_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0) def __init__(self, *args, **kwargs): ToolTip.__init__(self, *args, **kwargs) self.itemVnum = 0 self.isShopItem = FALSE # 아이템 툴팁을 표시할 때 현재 캐릭터가 착용할 수 없는 아이템이라면 강제로 Disable Color로 설정 (이미 그렇게 작동하고 있으나 꺼야 할 필요가 있어서) self.bCannotUseItemForceSetDisableColor = TRUE def __del__(self): ToolTip.__del__(self) def SetCannotUseItemForceSetDisableColor(self, enable): self.bCannotUseItemForceSetDisableColor = enable def CanEquip(self): if not item.IsEquipmentVID(self.itemVnum): return TRUE race = player.GetRace() job = chr.RaceToJob(race) if not self.ANTI_FLAG_DICT.has_key(job): return FALSE if item.IsAntiFlag(self.ANTI_FLAG_DICT[job]): return FALSE sex = chr.RaceToSex(race) MALE = 1 FEMALE = 0 if item.IsAntiFlag(item.ITEM_ANTIFLAG_MALE) and sex == MALE: return FALSE if item.IsAntiFlag(item.ITEM_ANTIFLAG_FEMALE) and sex == FEMALE: return FALSE for i in xrange(item.LIMIT_MAX_NUM): (limitType, limitValue) = item.GetLimit(i) if item.LIMIT_LEVEL == limitType: if player.GetStatus(player.LEVEL) < limitValue: return FALSE """ elif item.LIMIT_STR == limitType: if player.GetStatus(player.ST) < limitValue: return FALSE elif item.LIMIT_DEX == limitType: if player.GetStatus(player.DX) < limitValue: return FALSE elif item.LIMIT_INT == limitType: if player.GetStatus(player.IQ) < limitValue: return FALSE elif item.LIMIT_CON == limitType: if player.GetStatus(player.HT) < limitValue: return FALSE """ return TRUE def AppendTextLine(self, text, color = FONT_COLOR, centerAlign = TRUE): if not self.CanEquip() and self.bCannotUseItemForceSetDisableColor: color = self.DISABLE_COLOR return ToolTip.AppendTextLine(self, text, color, centerAlign) def ClearToolTip(self): self.isShopItem = FALSE self.toolTipWidth = self.TOOL_TIP_WIDTH ToolTip.ClearToolTip(self) def SetInventoryItem(self, slotIndex, window_type = player.INVENTORY): itemVnum = player.GetItemIndex(window_type, slotIndex) if 0 == itemVnum: return self.ClearToolTip() if shop.IsOpen(): if not shop.IsPrivateShop(): item.SelectItem(itemVnum) self.AppendSellingPrice(player.GetISellItemPrice(window_type, slotIndex)) metinSlot = [player.GetItemMetinSocket(window_type, slotIndex, i) for i in xrange(player.METIN_SOCKET_MAX_NUM)] attrSlot = [player.GetItemAttribute(window_type, slotIndex, i) for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM)] self.AddItemData(itemVnum, metinSlot, attrSlot) def SetShopItem(self, slotIndex): itemVnum = shop.GetItemID(slotIndex) if 0 == itemVnum: return price = shop.GetItemPrice(slotIndex) self.ClearToolTip() self.isShopItem = TRUE metinSlot = [] for i in xrange(player.METIN_SOCKET_MAX_NUM): metinSlot.append(shop.GetItemMetinSocket(slotIndex, i)) attrSlot = [] for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM): attrSlot.append(shop.GetItemAttribute(slotIndex, i)) self.AddItemData(itemVnum, metinSlot, attrSlot) self.AppendPrice(price) def SetShopItemBySecondaryCoin(self, slotIndex): itemVnum = shop.GetItemID(slotIndex) if 0 == itemVnum: return price = shop.GetItemPrice(slotIndex) self.ClearToolTip() self.isShopItem = TRUE metinSlot = [] for i in xrange(player.METIN_SOCKET_MAX_NUM): metinSlot.append(shop.GetItemMetinSocket(slotIndex, i)) attrSlot = [] for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM): attrSlot.append(shop.GetItemAttribute(slotIndex, i)) self.AddItemData(itemVnum, metinSlot, attrSlot) self.AppendPriceBySecondaryCoin(price) def SetExchangeOwnerItem(self, slotIndex): itemVnum = exchange.GetItemVnumFromSelf(slotIndex) if 0 == itemVnum: return self.ClearToolTip() metinSlot = [] for i in xrange(player.METIN_SOCKET_MAX_NUM): metinSlot.append(exchange.GetItemMetinSocketFromSelf(slotIndex, i)) attrSlot = [] for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM): attrSlot.append(exchange.GetItemAttributeFromSelf(slotIndex, i)) self.AddItemData(itemVnum, metinSlot, attrSlot) def SetExchangeTargetItem(self, slotIndex): itemVnum = exchange.GetItemVnumFromTarget(slotIndex) if 0 == itemVnum: return self.ClearToolTip() metinSlot = [] for i in xrange(player.METIN_SOCKET_MAX_NUM): metinSlot.append(exchange.GetItemMetinSocketFromTarget(slotIndex, i)) attrSlot = [] for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM): attrSlot.append(exchange.GetItemAttributeFromTarget(slotIndex, i)) self.AddItemData(itemVnum, metinSlot, attrSlot) def SetPrivateShopBuilderItem(self, invenType, invenPos, privateShopSlotIndex): itemVnum = player.GetItemIndex(invenType, invenPos) if 0 == itemVnum: return item.SelectItem(itemVnum) self.ClearToolTip() self.AppendSellingPrice(shop.GetPrivateShopItemPrice(invenType, invenPos)) metinSlot = [] for i in xrange(player.METIN_SOCKET_MAX_NUM): metinSlot.append(player.GetItemMetinSocket(invenPos, i)) attrSlot = [] for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM): attrSlot.append(player.GetItemAttribute(invenPos, i)) self.AddItemData(itemVnum, metinSlot, attrSlot) def SetSafeBoxItem(self, slotIndex): itemVnum = safebox.GetItemID(slotIndex) if 0 == itemVnum: return self.ClearToolTip() metinSlot = [] for i in xrange(player.METIN_SOCKET_MAX_NUM): metinSlot.append(safebox.GetItemMetinSocket(slotIndex, i)) attrSlot = [] for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM): attrSlot.append(safebox.GetItemAttribute(slotIndex, i)) self.AddItemData(itemVnum, metinSlot, attrSlot, safebox.GetItemFlags(slotIndex)) def SetMallItem(self, slotIndex): itemVnum = safebox.GetMallItemID(slotIndex) if 0 == itemVnum: return self.ClearToolTip() metinSlot = [] for i in xrange(player.METIN_SOCKET_MAX_NUM): metinSlot.append(safebox.GetMallItemMetinSocket(slotIndex, i)) attrSlot = [] for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM): attrSlot.append(safebox.GetMallItemAttribute(slotIndex, i)) self.AddItemData(itemVnum, metinSlot, attrSlot) def SetItemToolTip(self, itemVnum): self.ClearToolTip() metinSlot = [] for i in xrange(player.METIN_SOCKET_MAX_NUM): metinSlot.append(0) attrSlot = [] for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM): attrSlot.append((0, 0)) self.AddItemData(itemVnum, metinSlot, attrSlot) def __AppendAttackSpeedInfo(self, item): atkSpd = item.GetValue(0) if atkSpd < 80: stSpd = localeInfo.TOOLTIP_ITEM_VERY_FAST elif atkSpd <= 95: stSpd = localeInfo.TOOLTIP_ITEM_FAST elif atkSpd <= 105: stSpd = localeInfo.TOOLTIP_ITEM_NORMAL elif atkSpd <= 120: stSpd = localeInfo.TOOLTIP_ITEM_SLOW else: stSpd = localeInfo.TOOLTIP_ITEM_VERY_SLOW self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_SPEED % stSpd, self.NORMAL_COLOR) def __AppendAttackGradeInfo(self): atkGrade = item.GetValue(1) self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_GRADE % atkGrade, self.GetChangeTextLineColor(atkGrade)) def __AppendAttackPowerInfo(self): minPower = item.GetValue(3) maxPower = item.GetValue(4) addPower = item.GetValue(5) if maxPower > minPower: self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_POWER % (minPower+addPower, maxPower+addPower), self.POSITIVE_COLOR) else: self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_POWER_ONE_ARG % (minPower+addPower), self.POSITIVE_COLOR) def __AppendMagicAttackInfo(self): minMagicAttackPower = item.GetValue(1) maxMagicAttackPower = item.GetValue(2) addPower = item.GetValue(5) if minMagicAttackPower > 0 or maxMagicAttackPower > 0: if maxMagicAttackPower > minMagicAttackPower: self.AppendTextLine(localeInfo.TOOLTIP_ITEM_MAGIC_ATT_POWER % (minMagicAttackPower+addPower, maxMagicAttackPower+addPower), self.POSITIVE_COLOR) else: self.AppendTextLine(localeInfo.TOOLTIP_ITEM_MAGIC_ATT_POWER_ONE_ARG % (minMagicAttackPower+addPower), self.POSITIVE_COLOR) def __AppendMagicDefenceInfo(self): magicDefencePower = item.GetValue(0) if magicDefencePower > 0: self.AppendTextLine(localeInfo.TOOLTIP_ITEM_MAGIC_DEF_POWER % magicDefencePower, self.GetChangeTextLineColor(magicDefencePower)) def __AppendAttributeInformation(self, attrSlot): if 0 != attrSlot: for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM): type = attrSlot[i][0] value = attrSlot[i][1] if 0 == value: continue affectString = self.__GetAffectString(type, value) if affectString: affectColor = self.__GetAttributeColor(i, value) self.AppendTextLine(affectString, affectColor) def __GetAttributeColor(self, index, value): if value > 0: if index >= 5: return self.SPECIAL_POSITIVE_COLOR2 else: return self.SPECIAL_POSITIVE_COLOR elif value == 0: return self.NORMAL_COLOR else: return self.NEGATIVE_COLOR def __IsPolymorphItem(self, itemVnum): if itemVnum >= 70103 and itemVnum <= 70106: return 1 return 0 def __SetPolymorphItemTitle(self, monsterVnum): if localeInfo.IsVIETNAM(): itemName =item.GetItemName() itemName+=" " itemName+=nonplayer.GetMonsterName(monsterVnum) else: itemName =nonplayer.GetMonsterName(monsterVnum) itemName+=" " itemName+=item.GetItemName() self.SetTitle(itemName) def __SetNormalItemTitle(self): self.SetTitle(item.GetItemName()) def __SetSpecialItemTitle(self): self.AppendTextLine(item.GetItemName(), self.SPECIAL_TITLE_COLOR) def __SetItemTitle(self, itemVnum, metinSlot, attrSlot): if localeInfo.IsCANADA(): if 72726 == itemVnum or 72730 == itemVnum: self.AppendTextLine(item.GetItemName(), grp.GenerateColor(1.0, 0.7843, 0.0, 1.0)) return if self.__IsPolymorphItem(itemVnum): self.__SetPolymorphItemTitle(metinSlot[0]) else: if self.__IsAttr(attrSlot): self.__SetSpecialItemTitle() return self.__SetNormalItemTitle() def __IsAttr(self, attrSlot): if not attrSlot: return FALSE for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM): type = attrSlot[i][0] if 0 != type: return TRUE return FALSE def AddRefineItemData(self, itemVnum, metinSlot, attrSlot = 0): for i in xrange(player.METIN_SOCKET_MAX_NUM): metinSlotData=metinSlot[i] if self.GetMetinItemIndex(metinSlotData) == constInfo.ERROR_METIN_STONE: metinSlot[i]=player.METIN_SOCKET_TYPE_SILVER self.AddItemData(itemVnum, metinSlot, attrSlot) def AddItemData_Offline(self, itemVnum, itemDesc, itemSummary, metinSlot, attrSlot): self.__AdjustMaxWidth(attrSlot, itemDesc) self.__SetItemTitle(itemVnum, metinSlot, attrSlot) if self.__IsHair(itemVnum): self.__AppendHairIcon(itemVnum) ### Description ### self.AppendDescription(itemDesc, 26) self.AppendDescription(itemSummary, 26, self.CONDITION_COLOR) def AddItemData(self, itemVnum, metinSlot, attrSlot = 0, flags = 0, unbindTime = 0): self.itemVnum = itemVnum item.SelectItem(itemVnum) itemType = item.GetItemType() itemSubType = item.GetItemSubType() if 50026 == itemVnum: if 0 != metinSlot: name = item.GetItemName() if metinSlot[0] > 0: name += " " name += localeInfo.NumberToMoneyString(metinSlot[0]) self.SetTitle(name) self.ShowToolTip() return ### Skill Book ### elif 50300 == itemVnum: if 0 != metinSlot: self.__SetSkillBookToolTip(metinSlot[0], localeInfo.TOOLTIP_SKILLBOOK_NAME, 1) self.ShowToolTip() return elif 70037 == itemVnum: if 0 != metinSlot: self.__SetSkillBookToolTip(metinSlot[0], localeInfo.TOOLTIP_SKILL_FORGET_BOOK_NAME, 0) self.AppendDescription(item.GetItemDescription(), 26) self.AppendDescription(item.GetItemSummary(), 26, self.CONDITION_COLOR) self.ShowToolTip() return elif 70055 == itemVnum: if 0 != metinSlot: self.__SetSkillBookToolTip(metinSlot[0], localeInfo.TOOLTIP_SKILL_FORGET_BOOK_NAME, 0) self.AppendDescription(item.GetItemDescription(), 26) self.AppendDescription(item.GetItemSummary(), 26, self.CONDITION_COLOR) self.ShowToolTip() return ########################################################################################### itemDesc = item.GetItemDescription() itemSummary = item.GetItemSummary() isCostumeItem = 0 isCostumeHair = 0 isCostumeBody = 0 if app.ENABLE_COSTUME_SYSTEM: if item.ITEM_TYPE_COSTUME == itemType: isCostumeItem = 1 isCostumeHair = item.COSTUME_TYPE_HAIR == itemSubType isCostumeBody = item.COSTUME_TYPE_BODY == itemSubType #dbg.TraceError("IS_COSTUME_ITEM! body(%d) hair(%d)" % (isCostumeBody, isCostumeHair)) self.__AdjustMaxWidth(attrSlot, itemDesc) self.__SetItemTitle(itemVnum, metinSlot, attrSlot) ### Hair Preview Image ### if self.__IsHair(itemVnum): self.__AppendHairIcon(itemVnum) ### Description ### self.AppendDescription(itemDesc, 26) self.AppendDescription(itemSummary, 26, self.CONDITION_COLOR) ### Weapon ### if item.ITEM_TYPE_WEAPON == itemType: self.__AppendLimitInformation() self.AppendSpace(5) ## 부채일 경우 마공을 먼저 표시한다. if item.WEAPON_FAN == itemSubType: self.__AppendMagicAttackInfo() self.__AppendAttackPowerInfo() else: self.__AppendAttackPowerInfo() self.__AppendMagicAttackInfo() self.__AppendAffectInformation() self.__AppendAttributeInformation(attrSlot) self.AppendWearableInformation() self.__AppendMetinSlotInfo(metinSlot) ### Armor ### elif item.ITEM_TYPE_ARMOR == itemType: self.__AppendLimitInformation() ## 방어력 defGrade = item.GetValue(1) defBonus = item.GetValue(5)*2 ## 방어력 표시 잘못 되는 문제를 수정 if defGrade > 0: self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_ITEM_DEF_GRADE % (defGrade+defBonus), self.GetChangeTextLineColor(defGrade)) self.__AppendMagicDefenceInfo() self.__AppendAffectInformation() self.__AppendAttributeInformation(attrSlot) self.AppendWearableInformation() if itemSubType in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR): self.__AppendAccessoryMetinSlotInfo(metinSlot, constInfo.GET_ACCESSORY_MATERIAL_VNUM(itemVnum, itemSubType)) else: self.__AppendMetinSlotInfo(metinSlot) ### Ring Slot Item (Not UNIQUE) ### elif item.ITEM_TYPE_RING == itemType: self.__AppendLimitInformation() self.__AppendAffectInformation() self.__AppendAttributeInformation(attrSlot) #반지 소켓 시스템 관련해선 아직 기획 미정 #self.__AppendAccessoryMetinSlotInfo(metinSlot, 99001) ### Belt Item ### elif item.ITEM_TYPE_BELT == itemType: self.__AppendLimitInformation() self.__AppendAffectInformation() self.__AppendAttributeInformation(attrSlot) self.__AppendAccessoryMetinSlotInfo(metinSlot, constInfo.GET_BELT_MATERIAL_VNUM(itemVnum)) ## 코스츔 아이템 ## elif 0 != isCostumeItem: self.__AppendLimitInformation() self.__AppendAffectInformation() self.__AppendAttributeInformation(attrSlot) self.AppendWearableInformation() bHasRealtimeFlag = 0 ## 사용가능 시간 제한이 있는지 찾아보고 for i in xrange(item.LIMIT_MAX_NUM): (limitType, limitValue) = item.GetLimit(i) if item.LIMIT_REAL_TIME == limitType: bHasRealtimeFlag = 1 ## 있다면 관련 정보를 표시함. ex) 남은 시간 : 6일 6시간 58분 if 1 == bHasRealtimeFlag: self.AppendMallItemLastTime(metinSlot[0]) #dbg.TraceError("1) REAL_TIME flag On ") ## Rod ## elif item.ITEM_TYPE_ROD == itemType: if 0 != metinSlot: curLevel = item.GetValue(0) / 10 curEXP = metinSlot[0] maxEXP = item.GetValue(2) self.__AppendLimitInformation() self.__AppendRodInformation(curLevel, curEXP, maxEXP) ## Pick ## elif item.ITEM_TYPE_PICK == itemType: if 0 != metinSlot: curLevel = item.GetValue(0) / 10 curEXP = metinSlot[0] maxEXP = item.GetValue(2) self.__AppendLimitInformation() self.__AppendPickInformation(curLevel, curEXP, maxEXP) ## Lottery ## elif item.ITEM_TYPE_LOTTERY == itemType: if 0 != metinSlot: ticketNumber = int(metinSlot[0]) stepNumber = int(metinSlot[1]) self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_LOTTERY_STEP_NUMBER % (stepNumber), self.NORMAL_COLOR) self.AppendTextLine(localeInfo.TOOLTIP_LOTTO_NUMBER % (ticketNumber), self.NORMAL_COLOR); ### Metin ### elif item.ITEM_TYPE_METIN == itemType: self.AppendMetinInformation() self.AppendMetinWearInformation() ### Fish ### elif item.ITEM_TYPE_FISH == itemType: if 0 != metinSlot: self.__AppendFishInfo(metinSlot[0]) ## item.ITEM_TYPE_BLEND elif item.ITEM_TYPE_BLEND == itemType: self.__AppendLimitInformation() if metinSlot: affectType = metinSlot[0] affectValue = metinSlot[1] time = metinSlot[2] self.AppendSpace(5) affectText = self.__GetAffectString(affectType, affectValue) self.AppendTextLine(affectText, self.NORMAL_COLOR) if time > 0: minute = (time / 60) second = (time % 60) timeString = localeInfo.TOOLTIP_POTION_TIME if minute > 0: timeString += str(minute) + localeInfo.TOOLTIP_POTION_MIN if second > 0: timeString += " " + str(second) + localeInfo.TOOLTIP_POTION_SEC self.AppendTextLine(timeString) else: self.AppendTextLine(localeInfo.BLEND_POTION_NO_TIME) else: self.AppendTextLine("BLEND_POTION_NO_INFO") elif item.ITEM_TYPE_UNIQUE == itemType: if 0 != metinSlot: bHasRealtimeFlag = 0 for i in xrange(item.LIMIT_MAX_NUM): (limitType, limitValue) = item.GetLimit(i) if item.LIMIT_REAL_TIME == limitType: bHasRealtimeFlag = 1 if 1 == bHasRealtimeFlag: self.AppendMallItemLastTime(metinSlot[0]) else: time = metinSlot[player.METIN_SOCKET_MAX_NUM-1] if 1 == item.GetValue(2): ## 실시간 이용 Flag / 장착 안해도 준다 self.AppendMallItemLastTime(time) else: self.AppendUniqueItemLastTime(time) ### Use ### elif item.ITEM_TYPE_USE == itemType: self.__AppendLimitInformation() if item.USE_POTION == itemSubType or item.USE_POTION_NODELAY == itemSubType: self.__AppendPotionInformation() elif item.USE_ABILITY_UP == itemSubType: self.__AppendAbilityPotionInformation() ## 영석 감지기 if 27989 == itemVnum or 76006 == itemVnum: if 0 != metinSlot: useCount = int(metinSlot[0]) self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_REST_USABLE_COUNT % (200 - useCount), self.NORMAL_COLOR) ## 이벤트 감지기 elif 50004 == itemVnum: if 0 != metinSlot: useCount = int(metinSlot[0]) self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_REST_USABLE_COUNT % (10 - useCount), self.NORMAL_COLOR) ## 자동물약 elif constInfo.IS_AUTO_POTION(itemVnum): if 0 != metinSlot: ## 0: 활성화, 1: 사용량, 2: 총량 isActivated = int(metinSlot[0]) usedAmount = float(metinSlot[1]) totalAmount = float(metinSlot[2]) if 0 == totalAmount: totalAmount = 1 self.AppendSpace(5) if 0 != isActivated: self.AppendTextLine("(%s)" % (localeInfo.TOOLTIP_AUTO_POTION_USING), self.SPECIAL_POSITIVE_COLOR) self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_AUTO_POTION_REST % (100.0 - ((usedAmount / totalAmount) * 100.0)), self.POSITIVE_COLOR) ## 귀환 기억부 elif itemVnum in WARP_SCROLLS: if 0 != metinSlot: xPos = int(metinSlot[0]) yPos = int(metinSlot[1]) if xPos != 0 and yPos != 0: (mapName, xBase, yBase) = background.GlobalPositionToMapInfo(xPos, yPos) localeMapName=localeInfo.MINIMAP_ZONE_NAME_DICT.get(mapName, "") self.AppendSpace(5) if localeMapName!="": self.AppendTextLine(localeInfo.TOOLTIP_MEMORIZED_POSITION % (localeMapName, int(xPos-xBase)/100, int(yPos-yBase)/100), self.NORMAL_COLOR) else: self.AppendTextLine(localeInfo.TOOLTIP_MEMORIZED_POSITION_ERROR % (int(xPos)/100, int(yPos)/100), self.NORMAL_COLOR) dbg.TraceError("NOT_EXIST_IN_MINIMAP_ZONE_NAME_DICT: %s" % mapName) ##### if item.USE_SPECIAL == itemSubType: bHasRealtimeFlag = 0 for i in xrange(item.LIMIT_MAX_NUM): (limitType, limitValue) = item.GetLimit(i) if item.LIMIT_REAL_TIME == limitType: bHasRealtimeFlag = 1 ## 있다면 관련 정보를 표시함. ex) 남은 시간 : 6일 6시간 58분 if 1 == bHasRealtimeFlag: self.AppendMallItemLastTime(metinSlot[0]) else: # ... 이거... 서버에는 이런 시간 체크 안되어 있는데... # 왜 이런게 있는지 알지는 못하나 그냥 두자... if 0 != metinSlot: time = metinSlot[player.METIN_SOCKET_MAX_NUM-1] ## 실시간 이용 Flag if 1 == item.GetValue(2): self.AppendMallItemLastTime(time) elif item.USE_TIME_CHARGE_PER == itemSubType: bHasRealtimeFlag = 0 for i in xrange(item.LIMIT_MAX_NUM): (limitType, limitValue) = item.GetLimit(i) if item.LIMIT_REAL_TIME == limitType: bHasRealtimeFlag = 1 if metinSlot[2]: self.AppendTextLine(localeInfo.TOOLTIP_TIME_CHARGER_PER(metinSlot[2])) else: self.AppendTextLine(localeInfo.TOOLTIP_TIME_CHARGER_PER(item.GetValue(0))) ## 있다면 관련 정보를 표시함. ex) 남은 시간 : 6일 6시간 58분 if 1 == bHasRealtimeFlag: self.AppendMallItemLastTime(metinSlot[0]) elif item.USE_TIME_CHARGE_FIX == itemSubType: bHasRealtimeFlag = 0 for i in xrange(item.LIMIT_MAX_NUM): (limitType, limitValue) = item.GetLimit(i) if item.LIMIT_REAL_TIME == limitType: bHasRealtimeFlag = 1 if metinSlot[2]: self.AppendTextLine(localeInfo.TOOLTIP_TIME_CHARGER_FIX(metinSlot[2])) else: self.AppendTextLine(localeInfo.TOOLTIP_TIME_CHARGER_FIX(item.GetValue(0))) ## 있다면 관련 정보를 표시함. ex) 남은 시간 : 6일 6시간 58분 if 1 == bHasRealtimeFlag: self.AppendMallItemLastTime(metinSlot[0]) elif item.ITEM_TYPE_QUEST == itemType: for i in xrange(item.LIMIT_MAX_NUM): (limitType, limitValue) = item.GetLimit(i) if item.LIMIT_REAL_TIME == limitType: self.AppendMallItemLastTime(metinSlot[0]) elif item.ITEM_TYPE_DS == itemType: self.AppendTextLine(self.__DragonSoulInfoString(itemVnum)) self.__AppendAttributeInformation(attrSlot) else: self.__AppendLimitInformation() for i in xrange(item.LIMIT_MAX_NUM): (limitType, limitValue) = item.GetLimit(i) #dbg.TraceError("LimitType : %d, limitValue : %d" % (limitType, limitValue)) if item.LIMIT_REAL_TIME_START_FIRST_USE == limitType: self.AppendRealTimeStartFirstUseLastTime(item, metinSlot, i) #dbg.TraceError("2) REAL_TIME_START_FIRST_USE flag On ") elif item.LIMIT_TIMER_BASED_ON_WEAR == limitType: self.AppendTimerBasedOnWearLastTime(metinSlot) #dbg.TraceError("1) REAL_TIME flag On ") self.ShowToolTip() def __DragonSoulInfoString (self, dwVnum): step = (dwVnum / 100) % 10 refine = (dwVnum / 10) % 10 if 0 == step: return localeInfo.DRAGON_SOUL_STEP_LEVEL1 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine) elif 1 == step: return localeInfo.DRAGON_SOUL_STEP_LEVEL2 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine) elif 2 == step: return localeInfo.DRAGON_SOUL_STEP_LEVEL3 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine) elif 3 == step: return localeInfo.DRAGON_SOUL_STEP_LEVEL4 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine) elif 4 == step: return localeInfo.DRAGON_SOUL_STEP_LEVEL5 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine) else: return "" ## 헤어인가? def __IsHair(self, itemVnum): return (self.__IsOldHair(itemVnum) or self.__IsNewHair(itemVnum) or self.__IsNewHair2(itemVnum) or self.__IsNewHair3(itemVnum) or self.__IsCostumeHair(itemVnum) ) def __IsOldHair(self, itemVnum): return itemVnum > 73000 and itemVnum < 74000 def __IsNewHair(self, itemVnum): return itemVnum > 74000 and itemVnum < 75000 def __IsNewHair2(self, itemVnum): return itemVnum > 75000 and itemVnum < 76000 def __IsNewHair3(self, itemVnum): return ((74012 < itemVnum and itemVnum < 74022) or (74262 < itemVnum and itemVnum < 74272) or (74512 < itemVnum and itemVnum < 74522) or (74762 < itemVnum and itemVnum < 74772) or (45000 < itemVnum and itemVnum < 47000)) def __IsCostumeHair(self, itemVnum): return app.ENABLE_COSTUME_SYSTEM and self.__IsNewHair3(itemVnum - 100000) def __AppendHairIcon(self, itemVnum): itemImage = ui.ImageBox() itemImage.SetParent(self) itemImage.Show() if self.__IsOldHair(itemVnum): itemImage.LoadImage("d:/ymir work/item/quest/"+str(itemVnum)+".tga") elif self.__IsNewHair3(itemVnum): itemImage.LoadImage("icon/hair/%d.sub" % (itemVnum)) elif self.__IsNewHair(itemVnum): # 기존 헤어 번호를 연결시켜서 사용한다. 새로운 아이템은 1000만큼 번호가 늘었다. itemImage.LoadImage("d:/ymir work/item/quest/"+str(itemVnum-1000)+".tga") elif self.__IsNewHair2(itemVnum): itemImage.LoadImage("icon/hair/%d.sub" % (itemVnum)) elif self.__IsCostumeHair(itemVnum): itemImage.LoadImage("icon/hair/%d.sub" % (itemVnum - 100000)) itemImage.SetPosition(itemImage.GetWidth()/2, self.toolTipHeight) self.toolTipHeight += itemImage.GetHeight() #self.toolTipWidth += itemImage.GetWidth()/2 self.childrenList.append(itemImage) self.ResizeToolTip() ## 사이즈가 큰 Description 일 경우 툴팁 사이즈를 조정한다 def __AdjustMaxWidth(self, attrSlot, desc): newToolTipWidth = self.toolTipWidth newToolTipWidth = max(self.__AdjustAttrMaxWidth(attrSlot), newToolTipWidth) newToolTipWidth = max(self.__AdjustDescMaxWidth(desc), newToolTipWidth) if newToolTipWidth > self.toolTipWidth: self.toolTipWidth = newToolTipWidth self.ResizeToolTip() def __AdjustAttrMaxWidth(self, attrSlot): if 0 == attrSlot: return self.toolTipWidth maxWidth = self.toolTipWidth for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM): type = attrSlot[i][0] value = attrSlot[i][1] if self.ATTRIBUTE_NEED_WIDTH.has_key(type): if value > 0: maxWidth = max(self.ATTRIBUTE_NEED_WIDTH[type], maxWidth) # ATTR_CHANGE_TOOLTIP_WIDTH #self.toolTipWidth = max(self.ATTRIBUTE_NEED_WIDTH[type], self.toolTipWidth) #self.ResizeToolTip() # END_OF_ATTR_CHANGE_TOOLTIP_WIDTH return maxWidth def __AdjustDescMaxWidth(self, desc): if len(desc) < DESC_DEFAULT_MAX_COLS: return self.toolTipWidth return DESC_WESTERN_MAX_WIDTH def __SetSkillBookToolTip(self, skillIndex, bookName, skillGrade): skillName = skill.GetSkillName(skillIndex) if not skillName: return if localeInfo.IsVIETNAM(): itemName = bookName + " " + skillName else: itemName = skillName + " " + bookName self.SetTitle(itemName) def __AppendPickInformation(self, curLevel, curEXP, maxEXP): self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_PICK_LEVEL % (curLevel), self.NORMAL_COLOR) self.AppendTextLine(localeInfo.TOOLTIP_PICK_EXP % (curEXP, maxEXP), self.NORMAL_COLOR) if curEXP == maxEXP: self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_PICK_UPGRADE1, self.NORMAL_COLOR) self.AppendTextLine(localeInfo.TOOLTIP_PICK_UPGRADE2, self.NORMAL_COLOR) self.AppendTextLine(localeInfo.TOOLTIP_PICK_UPGRADE3, self.NORMAL_COLOR) def __AppendRodInformation(self, curLevel, curEXP, maxEXP): self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_LEVEL % (curLevel), self.NORMAL_COLOR) self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_EXP % (curEXP, maxEXP), self.NORMAL_COLOR) if curEXP == maxEXP: self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_UPGRADE1, self.NORMAL_COLOR) self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_UPGRADE2, self.NORMAL_COLOR) self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_UPGRADE3, self.NORMAL_COLOR) def __AppendLimitInformation(self): appendSpace = FALSE for i in xrange(item.LIMIT_MAX_NUM): (limitType, limitValue) = item.GetLimit(i) if limitValue > 0: if FALSE == appendSpace: self.AppendSpace(5) appendSpace = TRUE else: continue if item.LIMIT_LEVEL == limitType: color = self.GetLimitTextLineColor(player.GetStatus(player.LEVEL), limitValue) self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_LEVEL % (limitValue), color) """ elif item.LIMIT_STR == limitType: color = self.GetLimitTextLineColor(player.GetStatus(player.ST), limitValue) self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_STR % (limitValue), color) elif item.LIMIT_DEX == limitType: color = self.GetLimitTextLineColor(player.GetStatus(player.DX), limitValue) self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_DEX % (limitValue), color) elif item.LIMIT_INT == limitType: color = self.GetLimitTextLineColor(player.GetStatus(player.IQ), limitValue) self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_INT % (limitValue), color) elif item.LIMIT_CON == limitType: color = self.GetLimitTextLineColor(player.GetStatus(player.HT), limitValue) self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_CON % (limitValue), color) """ def __GetAffectString(self, affectType, affectValue): if 0 == affectType: return None if 0 == affectValue: return None try: return self.AFFECT_DICT[affectType](affectValue) except TypeError: return "UNKNOWN_VALUE[%s] %s" % (affectType, affectValue) except KeyError: return "UNKNOWN_TYPE[%s] %s" % (affectType, affectValue) def __AppendAffectInformation(self): for i in xrange(item.ITEM_APPLY_MAX_NUM): (affectType, affectValue) = item.GetAffect(i) affectString = self.__GetAffectString(affectType, affectValue) if affectString: self.AppendTextLine(affectString, self.GetChangeTextLineColor(affectValue)) def AppendWearableInformation(self): self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_ITEM_WEARABLE_JOB, self.NORMAL_COLOR) flagList = ( not item.IsAntiFlag(item.ITEM_ANTIFLAG_WARRIOR), not item.IsAntiFlag(item.ITEM_ANTIFLAG_ASSASSIN), not item.IsAntiFlag(item.ITEM_ANTIFLAG_SURA), not item.IsAntiFlag(item.ITEM_ANTIFLAG_SHAMAN), not item.IsAntiFlag(item.ITEM_ANTIFLAG_WOLFMAN) ) characterNames = "" for i in xrange(self.CHARACTER_COUNT): name = self.CHARACTER_NAMES[i] flag = flagList[i] if flag: characterNames += " " characterNames += name textLine = self.AppendTextLine(characterNames, self.NORMAL_COLOR, TRUE) textLine.SetFeather() if item.IsAntiFlag(item.ITEM_ANTIFLAG_MALE): textLine = self.AppendTextLine(localeInfo.FOR_FEMALE, self.NORMAL_COLOR, TRUE) textLine.SetFeather() if item.IsAntiFlag(item.ITEM_ANTIFLAG_FEMALE): textLine = self.AppendTextLine(localeInfo.FOR_MALE, self.NORMAL_COLOR, TRUE) textLine.SetFeather() def __AppendPotionInformation(self): self.AppendSpace(5) healHP = item.GetValue(0) healSP = item.GetValue(1) healStatus = item.GetValue(2) healPercentageHP = item.GetValue(3) healPercentageSP = item.GetValue(4) if healHP > 0: self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_HP_POINT % healHP, self.GetChangeTextLineColor(healHP)) if healSP > 0: self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_SP_POINT % healSP, self.GetChangeTextLineColor(healSP)) if healStatus != 0: self.AppendTextLine(localeInfo.TOOLTIP_POTION_CURE) if healPercentageHP > 0: self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_HP_PERCENT % healPercentageHP, self.GetChangeTextLineColor(healPercentageHP)) if healPercentageSP > 0: self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_SP_PERCENT % healPercentageSP, self.GetChangeTextLineColor(healPercentageSP)) def __AppendAbilityPotionInformation(self): self.AppendSpace(5) abilityType = item.GetValue(0) time = item.GetValue(1) point = item.GetValue(2) if abilityType == item.APPLY_ATT_SPEED: self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_ATTACK_SPEED % point, self.GetChangeTextLineColor(point)) elif abilityType == item.APPLY_MOV_SPEED: self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_MOVING_SPEED % point, self.GetChangeTextLineColor(point)) if time > 0: minute = (time / 60) second = (time % 60) timeString = localeInfo.TOOLTIP_POTION_TIME if minute > 0: timeString += str(minute) + localeInfo.TOOLTIP_POTION_MIN if second > 0: timeString += " " + str(second) + localeInfo.TOOLTIP_POTION_SEC self.AppendTextLine(timeString) def GetPriceColor(self, price): if price>=constInfo.HIGH_PRICE: return self.HIGH_PRICE_COLOR if price>=constInfo.MIDDLE_PRICE: return self.MIDDLE_PRICE_COLOR else: return self.LOW_PRICE_COLOR def AppendPrice(self, price): self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_BUYPRICE % (localeInfo.NumberToMoneyString(price)), self.GetPriceColor(price)) def AppendPriceBySecondaryCoin(self, price): self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_BUYPRICE % (localeInfo.NumberToSecondaryCoinString(price)), self.GetPriceColor(price)) def AppendSellingPrice(self, price): if item.IsAntiFlag(item.ITEM_ANTIFLAG_SELL): self.AppendTextLine(localeInfo.TOOLTIP_ANTI_SELL, self.DISABLE_COLOR) self.AppendSpace(5) else: self.AppendTextLine(localeInfo.TOOLTIP_SELLPRICE % (localeInfo.NumberToMoneyString(price)), self.GetPriceColor(price)) self.AppendSpace(5) def AppendMetinInformation(self): affectType, affectValue = item.GetAffect(0) #affectType = item.GetValue(0) #affectValue = item.GetValue(1) affectString = self.__GetAffectString(affectType, affectValue) if affectString: self.AppendSpace(5) self.AppendTextLine(affectString, self.GetChangeTextLineColor(affectValue)) def AppendMetinWearInformation(self): self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_SOCKET_REFINABLE_ITEM, self.NORMAL_COLOR) flagList = (item.IsWearableFlag(item.WEARABLE_BODY), item.IsWearableFlag(item.WEARABLE_HEAD), item.IsWearableFlag(item.WEARABLE_FOOTS), item.IsWearableFlag(item.WEARABLE_WRIST), item.IsWearableFlag(item.WEARABLE_WEAPON), item.IsWearableFlag(item.WEARABLE_NECK), item.IsWearableFlag(item.WEARABLE_EAR), item.IsWearableFlag(item.WEARABLE_UNIQUE), item.IsWearableFlag(item.WEARABLE_SHIELD), item.IsWearableFlag(item.WEARABLE_ARROW)) wearNames = "" for i in xrange(self.WEAR_COUNT): name = self.WEAR_NAMES[i] flag = flagList[i] if flag: wearNames += " " wearNames += name textLine = ui.TextLine() textLine.SetParent(self) textLine.SetFontName(self.defFontName) textLine.SetPosition(self.toolTipWidth/2, self.toolTipHeight) textLine.SetHorizontalAlignCenter() textLine.SetPackedFontColor(self.NORMAL_COLOR) textLine.SetText(wearNames) textLine.Show() self.childrenList.append(textLine) self.toolTipHeight += self.TEXT_LINE_HEIGHT self.ResizeToolTip() def GetMetinSocketType(self, number): if player.METIN_SOCKET_TYPE_NONE == number: return player.METIN_SOCKET_TYPE_NONE elif player.METIN_SOCKET_TYPE_SILVER == number: return player.METIN_SOCKET_TYPE_SILVER elif player.METIN_SOCKET_TYPE_GOLD == number: return player.METIN_SOCKET_TYPE_GOLD else: item.SelectItem(number) if item.METIN_NORMAL == item.GetItemSubType(): return player.METIN_SOCKET_TYPE_SILVER elif item.METIN_GOLD == item.GetItemSubType(): return player.METIN_SOCKET_TYPE_GOLD elif "USE_PUT_INTO_ACCESSORY_SOCKET" == item.GetUseType(number): return player.METIN_SOCKET_TYPE_SILVER elif "USE_PUT_INTO_RING_SOCKET" == item.GetUseType(number): return player.METIN_SOCKET_TYPE_SILVER elif "USE_PUT_INTO_BELT_SOCKET" == item.GetUseType(number): return player.METIN_SOCKET_TYPE_SILVER return player.METIN_SOCKET_TYPE_NONE def GetMetinItemIndex(self, number): if player.METIN_SOCKET_TYPE_SILVER == number: return 0 if player.METIN_SOCKET_TYPE_GOLD == number: return 0 return number def __AppendAccessoryMetinSlotInfo(self, metinSlot, mtrlVnum): ACCESSORY_SOCKET_MAX_SIZE = 3 cur=min(metinSlot[0], ACCESSORY_SOCKET_MAX_SIZE) end=min(metinSlot[1], ACCESSORY_SOCKET_MAX_SIZE) affectType1, affectValue1 = item.GetAffect(0) affectList1=[0, max(1, affectValue1*10/100), max(2, affectValue1*20/100), max(3, affectValue1*40/100)] affectType2, affectValue2 = item.GetAffect(1) affectList2=[0, max(1, affectValue2*10/100), max(2, affectValue2*20/100), max(3, affectValue2*40/100)] mtrlPos=0 mtrlList=[mtrlVnum]*cur+[player.METIN_SOCKET_TYPE_SILVER]*(end-cur) for mtrl in mtrlList: affectString1 = self.__GetAffectString(affectType1, affectList1[mtrlPos+1]-affectList1[mtrlPos]) affectString2 = self.__GetAffectString(affectType2, affectList2[mtrlPos+1]-affectList2[mtrlPos]) leftTime = 0 if cur == mtrlPos+1: leftTime=metinSlot[2] self.__AppendMetinSlotInfo_AppendMetinSocketData(mtrlPos, mtrl, affectString1, affectString2, leftTime) mtrlPos+=1 def __AppendMetinSlotInfo(self, metinSlot): if self.__AppendMetinSlotInfo_IsEmptySlotList(metinSlot): return for i in xrange(player.METIN_SOCKET_MAX_NUM): self.__AppendMetinSlotInfo_AppendMetinSocketData(i, metinSlot[i]) def __AppendMetinSlotInfo_IsEmptySlotList(self, metinSlot): if 0 == metinSlot: return 1 for i in xrange(player.METIN_SOCKET_MAX_NUM): metinSlotData=metinSlot[i] if 0 != self.GetMetinSocketType(metinSlotData): if 0 != self.GetMetinItemIndex(metinSlotData): return 0 return 1 def __AppendMetinSlotInfo_AppendMetinSocketData(self, index, metinSlotData, custumAffectString="", custumAffectString2="", leftTime=0): slotType = self.GetMetinSocketType(metinSlotData) itemIndex = self.GetMetinItemIndex(metinSlotData) if 0 == slotType: return self.AppendSpace(5) slotImage = ui.ImageBox() slotImage.SetParent(self) slotImage.Show() ## Name nameTextLine = ui.TextLine() nameTextLine.SetParent(self) nameTextLine.SetFontName(self.defFontName) nameTextLine.SetPackedFontColor(self.NORMAL_COLOR) nameTextLine.SetOutline() nameTextLine.SetFeather() nameTextLine.Show() self.childrenList.append(nameTextLine) if player.METIN_SOCKET_TYPE_SILVER == slotType: slotImage.LoadImage("d:/ymir work/ui/game/windows/metin_slot_silver.sub") elif player.METIN_SOCKET_TYPE_GOLD == slotType: slotImage.LoadImage("d:/ymir work/ui/game/windows/metin_slot_gold.sub") self.childrenList.append(slotImage) if localeInfo.IsARABIC(): slotImage.SetPosition(self.toolTipWidth - slotImage.GetWidth() - 9, self.toolTipHeight-1) nameTextLine.SetPosition(self.toolTipWidth - 50, self.toolTipHeight + 2) else: slotImage.SetPosition(9, self.toolTipHeight-1) nameTextLine.SetPosition(50, self.toolTipHeight + 2) metinImage = ui.ImageBox() metinImage.SetParent(self) metinImage.Show() self.childrenList.append(metinImage) if itemIndex: item.SelectItem(itemIndex) ## Image try: metinImage.LoadImage(item.GetIconImageFileName()) except: dbg.TraceError("ItemToolTip.__AppendMetinSocketData() - Failed to find image file %d:%s" % (itemIndex, item.GetIconImageFileName()) ) nameTextLine.SetText(item.GetItemName()) ## Affect affectTextLine = ui.TextLine() affectTextLine.SetParent(self) affectTextLine.SetFontName(self.defFontName) affectTextLine.SetPackedFontColor(self.POSITIVE_COLOR) affectTextLine.SetOutline() affectTextLine.SetFeather() affectTextLine.Show() if localeInfo.IsARABIC(): metinImage.SetPosition(self.toolTipWidth - metinImage.GetWidth() - 10, self.toolTipHeight) affectTextLine.SetPosition(self.toolTipWidth - 50, self.toolTipHeight + 16 + 2) else: metinImage.SetPosition(10, self.toolTipHeight) affectTextLine.SetPosition(50, self.toolTipHeight + 16 + 2) if custumAffectString: affectTextLine.SetText(custumAffectString) elif itemIndex!=constInfo.ERROR_METIN_STONE: affectType, affectValue = item.GetAffect(0) affectString = self.__GetAffectString(affectType, affectValue) if affectString: affectTextLine.SetText(affectString) else: affectTextLine.SetText(localeInfo.TOOLTIP_APPLY_NOAFFECT) self.childrenList.append(affectTextLine) if custumAffectString2: affectTextLine = ui.TextLine() affectTextLine.SetParent(self) affectTextLine.SetFontName(self.defFontName) affectTextLine.SetPackedFontColor(self.POSITIVE_COLOR) affectTextLine.SetPosition(50, self.toolTipHeight + 16 + 2 + 16 + 2) affectTextLine.SetOutline() affectTextLine.SetFeather() affectTextLine.Show() affectTextLine.SetText(custumAffectString2) self.childrenList.append(affectTextLine) self.toolTipHeight += 16 + 2 if 0 != leftTime: timeText = (localeInfo.LEFT_TIME + " : " + localeInfo.SecondToDHM(leftTime)) timeTextLine = ui.TextLine() timeTextLine.SetParent(self) timeTextLine.SetFontName(self.defFontName) timeTextLine.SetPackedFontColor(self.POSITIVE_COLOR) timeTextLine.SetPosition(50, self.toolTipHeight + 16 + 2 + 16 + 2) timeTextLine.SetOutline() timeTextLine.SetFeather() timeTextLine.Show() timeTextLine.SetText(timeText) self.childrenList.append(timeTextLine) self.toolTipHeight += 16 + 2 else: nameTextLine.SetText(localeInfo.TOOLTIP_SOCKET_EMPTY) self.toolTipHeight += 35 self.ResizeToolTip() def __AppendFishInfo(self, size): if size > 0: self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_FISH_LEN % (float(size) / 100.0), self.NORMAL_COLOR) def AppendUniqueItemLastTime(self, restMin): restSecond = restMin*60 self.AppendSpace(5) self.AppendTextLine(localeInfo.LEFT_TIME + " : " + localeInfo.SecondToDHM(restSecond), self.NORMAL_COLOR) def AppendMallItemLastTime(self, endTime): leftSec = max(0, endTime - app.GetGlobalTimeStamp()) self.AppendSpace(5) self.AppendTextLine(localeInfo.LEFT_TIME + " : " + localeInfo.SecondToDHM(leftSec), self.NORMAL_COLOR) def AppendTimerBasedOnWearLastTime(self, metinSlot): if 0 == metinSlot[0]: self.AppendSpace(5) self.AppendTextLine(localeInfo.CANNOT_USE, self.DISABLE_COLOR) else: endTime = app.GetGlobalTimeStamp() + metinSlot[0] self.AppendMallItemLastTime(endTime) def AppendRealTimeStartFirstUseLastTime(self, item, metinSlot, limitIndex): useCount = metinSlot[1] endTime = metinSlot[0] # 한 번이라도 사용했다면 Socket0에 종료 시간(2012년 3월 1일 13시 01분 같은..) 이 박혀있음. # 사용하지 않았다면 Socket0에 이용가능시간(이를테면 600 같은 값. 초단위)이 들어있을 수 있고, 0이라면 Limit Value에 있는 이용가능시간을 사용한다. if 0 == useCount: if 0 == endTime: (limitType, limitValue) = item.GetLimit(limitIndex) endTime = limitValue endTime += app.GetGlobalTimeStamp() self.AppendMallItemLastTime(endTime) class HyperlinkItemToolTip(ItemToolTip): def __init__(self): ItemToolTip.__init__(self, isPickable=TRUE) def SetHyperlinkItem(self, tokens): minTokenCount = 3 + player.METIN_SOCKET_MAX_NUM maxTokenCount = minTokenCount + 2 * player.ATTRIBUTE_SLOT_MAX_NUM if tokens and len(tokens) >= minTokenCount and len(tokens) <= maxTokenCount: head, vnum, flag = tokens[:3] itemVnum = int(vnum, 16) metinSlot = [int(metin, 16) for metin in tokens[3:6]] rests = tokens[6:] if rests: attrSlot = [] rests.reverse() while rests: key = int(rests.pop(), 16) if rests: val = int(rests.pop()) attrSlot.append((key, val)) attrSlot += [(0, 0)] * (player.ATTRIBUTE_SLOT_MAX_NUM - len(attrSlot)) else: attrSlot = [(0, 0)] * player.ATTRIBUTE_SLOT_MAX_NUM self.ClearToolTip() self.AddItemData(itemVnum, metinSlot, attrSlot) ItemToolTip.OnUpdate(self) def OnUpdate(self): pass def OnMouseLeftButtonDown(self): self.Hide() class SkillToolTip(ToolTip): POINT_NAME_DICT = { player.LEVEL : localeInfo.SKILL_TOOLTIP_LEVEL, player.IQ : localeInfo.SKILL_TOOLTIP_INT, } SKILL_TOOL_TIP_WIDTH = 200 PARTY_SKILL_TOOL_TIP_WIDTH = 340 PARTY_SKILL_EXPERIENCE_AFFECT_LIST = ( ( 2, 2, 10,), ( 8, 3, 20,), (14, 4, 30,), (22, 5, 45,), (28, 6, 60,), (34, 7, 80,), (38, 8, 100,), ) PARTY_SKILL_PLUS_GRADE_AFFECT_LIST = ( ( 4, 2, 1, 0,), (10, 3, 2, 0,), (16, 4, 2, 1,), (24, 5, 2, 2,), ) PARTY_SKILL_ATTACKER_AFFECT_LIST = ( ( 36, 3, ), ( 26, 1, ), ( 32, 2, ), ) SKILL_GRADE_NAME = { player.SKILL_GRADE_MASTER : localeInfo.SKILL_GRADE_NAME_MASTER, player.SKILL_GRADE_GRAND_MASTER : localeInfo.SKILL_GRADE_NAME_GRAND_MASTER, player.SKILL_GRADE_PERFECT_MASTER : localeInfo.SKILL_GRADE_NAME_PERFECT_MASTER, } AFFECT_NAME_DICT = { "HP" : localeInfo.TOOLTIP_SKILL_AFFECT_ATT_POWER, "ATT_GRADE" : localeInfo.TOOLTIP_SKILL_AFFECT_ATT_GRADE, "DEF_GRADE" : localeInfo.TOOLTIP_SKILL_AFFECT_DEF_GRADE, "ATT_SPEED" : localeInfo.TOOLTIP_SKILL_AFFECT_ATT_SPEED, "MOV_SPEED" : localeInfo.TOOLTIP_SKILL_AFFECT_MOV_SPEED, "DODGE" : localeInfo.TOOLTIP_SKILL_AFFECT_DODGE, "RESIST_NORMAL" : localeInfo.TOOLTIP_SKILL_AFFECT_RESIST_NORMAL, "REFLECT_MELEE" : localeInfo.TOOLTIP_SKILL_AFFECT_REFLECT_MELEE, } AFFECT_APPEND_TEXT_DICT = { "DODGE" : "%", "RESIST_NORMAL" : "%", "REFLECT_MELEE" : "%", } def __init__(self): ToolTip.__init__(self, self.SKILL_TOOL_TIP_WIDTH) def __del__(self): ToolTip.__del__(self) def SetSkill(self, skillIndex, skillLevel = -1): if 0 == skillIndex: return if skill.SKILL_TYPE_GUILD == skill.GetSkillType(skillIndex): if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth: self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH self.ResizeToolTip() self.AppendDefaultData(skillIndex) self.AppendSkillConditionData(skillIndex) self.AppendGuildSkillData(skillIndex, skillLevel) else: if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth: self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH self.ResizeToolTip() slotIndex = player.GetSkillSlotIndex(skillIndex) skillGrade = player.GetSkillGrade(slotIndex) skillLevel = player.GetSkillLevel(slotIndex) skillCurrentPercentage = player.GetSkillCurrentEfficientPercentage(slotIndex) skillNextPercentage = player.GetSkillNextEfficientPercentage(slotIndex) self.AppendDefaultData(skillIndex) self.AppendSkillConditionData(skillIndex) self.AppendSkillDataNew(slotIndex, skillIndex, skillGrade, skillLevel, skillCurrentPercentage, skillNextPercentage) self.AppendSkillRequirement(skillIndex, skillLevel) self.ShowToolTip() def SetSkillNew(self, slotIndex, skillIndex, skillGrade, skillLevel): if 0 == skillIndex: return if player.SKILL_INDEX_TONGSOL == skillIndex: slotIndex = player.GetSkillSlotIndex(skillIndex) skillLevel = player.GetSkillLevel(slotIndex) self.AppendDefaultData(skillIndex) self.AppendPartySkillData(skillGrade, skillLevel) elif player.SKILL_INDEX_RIDING == skillIndex: slotIndex = player.GetSkillSlotIndex(skillIndex) self.AppendSupportSkillDefaultData(skillIndex, skillGrade, skillLevel, 30) elif player.SKILL_INDEX_SUMMON == skillIndex: maxLevel = 10 self.ClearToolTip() self.__SetSkillTitle(skillIndex, skillGrade) ## Description description = skill.GetSkillDescription(skillIndex) self.AppendDescription(description, 25) if skillLevel == 10: self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL_MASTER % (skillLevel), self.NORMAL_COLOR) self.AppendTextLine(localeInfo.SKILL_SUMMON_DESCRIPTION % (skillLevel*10), self.NORMAL_COLOR) else: self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL % (skillLevel), self.NORMAL_COLOR) self.__AppendSummonDescription(skillLevel, self.NORMAL_COLOR) self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL % (skillLevel+1), self.NEGATIVE_COLOR) self.__AppendSummonDescription(skillLevel+1, self.NEGATIVE_COLOR) elif skill.SKILL_TYPE_GUILD == skill.GetSkillType(skillIndex): if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth: self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH self.ResizeToolTip() self.AppendDefaultData(skillIndex) self.AppendSkillConditionData(skillIndex) self.AppendGuildSkillData(skillIndex, skillLevel) else: if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth: self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH self.ResizeToolTip() slotIndex = player.GetSkillSlotIndex(skillIndex) skillCurrentPercentage = player.GetSkillCurrentEfficientPercentage(slotIndex) skillNextPercentage = player.GetSkillNextEfficientPercentage(slotIndex) self.AppendDefaultData(skillIndex, skillGrade) self.AppendSkillConditionData(skillIndex) self.AppendSkillDataNew(slotIndex, skillIndex, skillGrade, skillLevel, skillCurrentPercentage, skillNextPercentage) self.AppendSkillRequirement(skillIndex, skillLevel) self.ShowToolTip() def __SetSkillTitle(self, skillIndex, skillGrade): self.SetTitle(skill.GetSkillName(skillIndex, skillGrade)) self.__AppendSkillGradeName(skillIndex, skillGrade) def __AppendSkillGradeName(self, skillIndex, skillGrade): if self.SKILL_GRADE_NAME.has_key(skillGrade): self.AppendSpace(5) self.AppendTextLine(self.SKILL_GRADE_NAME[skillGrade] % (skill.GetSkillName(skillIndex, 0)), self.CAN_LEVEL_UP_COLOR) def SetSkillOnlyName(self, slotIndex, skillIndex, skillGrade): if 0 == skillIndex: return slotIndex = player.GetSkillSlotIndex(skillIndex) self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH self.ResizeToolTip() self.ClearToolTip() self.__SetSkillTitle(skillIndex, skillGrade) self.AppendDefaultData(skillIndex, skillGrade) self.AppendSkillConditionData(skillIndex) self.ShowToolTip() def AppendDefaultData(self, skillIndex, skillGrade = 0): self.ClearToolTip() self.__SetSkillTitle(skillIndex, skillGrade) ## Level Limit levelLimit = skill.GetSkillLevelLimit(skillIndex) if levelLimit > 0: color = self.NORMAL_COLOR if player.GetStatus(player.LEVEL) < levelLimit: color = self.NEGATIVE_COLOR self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_LEVEL % (levelLimit), color) ## Description description = skill.GetSkillDescription(skillIndex) self.AppendDescription(description, 25) def AppendSupportSkillDefaultData(self, skillIndex, skillGrade, skillLevel, maxLevel): self.ClearToolTip() self.__SetSkillTitle(skillIndex, skillGrade) ## Description description = skill.GetSkillDescription(skillIndex) self.AppendDescription(description, 25) if 1 == skillGrade: skillLevel += 19 elif 2 == skillGrade: skillLevel += 29 elif 3 == skillGrade: skillLevel = 40 self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL_WITH_MAX % (skillLevel, maxLevel), self.NORMAL_COLOR) def AppendSkillConditionData(self, skillIndex): conditionDataCount = skill.GetSkillConditionDescriptionCount(skillIndex) if conditionDataCount > 0: self.AppendSpace(5) for i in xrange(conditionDataCount): self.AppendTextLine(skill.GetSkillConditionDescription(skillIndex, i), self.CONDITION_COLOR) def AppendGuildSkillData(self, skillIndex, skillLevel): skillMaxLevel = 7 skillCurrentPercentage = float(skillLevel) / float(skillMaxLevel) skillNextPercentage = float(skillLevel+1) / float(skillMaxLevel) ## Current Level if skillLevel > 0: if self.HasSkillLevelDescription(skillIndex, skillLevel): self.AppendSpace(5) if skillLevel == skillMaxLevel: self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL_MASTER % (skillLevel), self.NORMAL_COLOR) else: self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL % (skillLevel), self.NORMAL_COLOR) ##### for i in xrange(skill.GetSkillAffectDescriptionCount(skillIndex)): self.AppendTextLine(skill.GetSkillAffectDescription(skillIndex, i, skillCurrentPercentage), self.ENABLE_COLOR) ## Cooltime coolTime = skill.GetSkillCoolTime(skillIndex, skillCurrentPercentage) if coolTime > 0: self.AppendTextLine(localeInfo.TOOLTIP_SKILL_COOL_TIME + str(coolTime), self.ENABLE_COLOR) ## SP needGSP = skill.GetSkillNeedSP(skillIndex, skillCurrentPercentage) if needGSP > 0: self.AppendTextLine(localeInfo.TOOLTIP_NEED_GSP % (needGSP), self.ENABLE_COLOR) ## Next Level if skillLevel < skillMaxLevel: if self.HasSkillLevelDescription(skillIndex, skillLevel+1): self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_NEXT_SKILL_LEVEL_1 % (skillLevel+1, skillMaxLevel), self.DISABLE_COLOR) ##### for i in xrange(skill.GetSkillAffectDescriptionCount(skillIndex)): self.AppendTextLine(skill.GetSkillAffectDescription(skillIndex, i, skillNextPercentage), self.DISABLE_COLOR) ## Cooltime coolTime = skill.GetSkillCoolTime(skillIndex, skillNextPercentage) if coolTime > 0: self.AppendTextLine(localeInfo.TOOLTIP_SKILL_COOL_TIME + str(coolTime), self.DISABLE_COLOR) ## SP needGSP = skill.GetSkillNeedSP(skillIndex, skillNextPercentage) if needGSP > 0: self.AppendTextLine(localeInfo.TOOLTIP_NEED_GSP % (needGSP), self.DISABLE_COLOR) def AppendSkillDataNew(self, slotIndex, skillIndex, skillGrade, skillLevel, skillCurrentPercentage, skillNextPercentage): self.skillMaxLevelStartDict = { 0 : 17, 1 : 7, 2 : 10, } self.skillMaxLevelEndDict = { 0 : 20, 1 : 10, 2 : 10, } skillLevelUpPoint = 1 realSkillGrade = player.GetSkillGrade(slotIndex) skillMaxLevelStart = self.skillMaxLevelStartDict.get(realSkillGrade, 15) skillMaxLevelEnd = self.skillMaxLevelEndDict.get(realSkillGrade, 20) ## Current Level if skillLevel > 0: if self.HasSkillLevelDescription(skillIndex, skillLevel): self.AppendSpace(5) if skillGrade == skill.SKILL_GRADE_COUNT: pass elif skillLevel == skillMaxLevelEnd: self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL_MASTER % (skillLevel), self.NORMAL_COLOR) else: self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL % (skillLevel), self.NORMAL_COLOR) self.AppendSkillLevelDescriptionNew(skillIndex, skillCurrentPercentage, self.ENABLE_COLOR) ## Next Level if skillGrade != skill.SKILL_GRADE_COUNT: if skillLevel < skillMaxLevelEnd: if self.HasSkillLevelDescription(skillIndex, skillLevel+skillLevelUpPoint): self.AppendSpace(5) ## HP보강, 관통회피 보조스킬의 경우 if skillIndex == 141 or skillIndex == 142: self.AppendTextLine(localeInfo.TOOLTIP_NEXT_SKILL_LEVEL_3 % (skillLevel+1), self.DISABLE_COLOR) else: self.AppendTextLine(localeInfo.TOOLTIP_NEXT_SKILL_LEVEL_1 % (skillLevel+1, skillMaxLevelEnd), self.DISABLE_COLOR) self.AppendSkillLevelDescriptionNew(skillIndex, skillNextPercentage, self.DISABLE_COLOR) def AppendSkillLevelDescriptionNew(self, skillIndex, skillPercentage, color): affectDataCount = skill.GetNewAffectDataCount(skillIndex) if affectDataCount > 0: for i in xrange(affectDataCount): type, minValue, maxValue = skill.GetNewAffectData(skillIndex, i, skillPercentage) if not self.AFFECT_NAME_DICT.has_key(type): continue minValue = int(minValue) maxValue = int(maxValue) affectText = self.AFFECT_NAME_DICT[type] if "HP" == type: if minValue < 0 and maxValue < 0: minValue *= -1 maxValue *= -1 else: affectText = localeInfo.TOOLTIP_SKILL_AFFECT_HEAL affectText += str(minValue) if minValue != maxValue: affectText += " - " + str(maxValue) affectText += self.AFFECT_APPEND_TEXT_DICT.get(type, "") #import debugInfo #if debugInfo.IsDebugMode(): # affectText = "!!" + affectText self.AppendTextLine(affectText, color) else: for i in xrange(skill.GetSkillAffectDescriptionCount(skillIndex)): self.AppendTextLine(skill.GetSkillAffectDescription(skillIndex, i, skillPercentage), color) ## Duration duration = skill.GetDuration(skillIndex, skillPercentage) if duration > 0: self.AppendTextLine(localeInfo.TOOLTIP_SKILL_DURATION % (duration), color) ## Cooltime coolTime = skill.GetSkillCoolTime(skillIndex, skillPercentage) if coolTime > 0: self.AppendTextLine(localeInfo.TOOLTIP_SKILL_COOL_TIME + str(coolTime), color) ## SP needSP = skill.GetSkillNeedSP(skillIndex, skillPercentage) if needSP != 0: continuationSP = skill.GetSkillContinuationSP(skillIndex, skillPercentage) if skill.IsUseHPSkill(skillIndex): self.AppendNeedHP(needSP, continuationSP, color) else: self.AppendNeedSP(needSP, continuationSP, color) def AppendSkillRequirement(self, skillIndex, skillLevel): skillMaxLevel = skill.GetSkillMaxLevel(skillIndex) if skillLevel >= skillMaxLevel: return isAppendHorizontalLine = FALSE ## Requirement if skill.IsSkillRequirement(skillIndex): if not isAppendHorizontalLine: isAppendHorizontalLine = TRUE self.AppendHorizontalLine() requireSkillName, requireSkillLevel = skill.GetSkillRequirementData(skillIndex) color = self.CANNOT_LEVEL_UP_COLOR if skill.CheckRequirementSueccess(skillIndex): color = self.CAN_LEVEL_UP_COLOR self.AppendTextLine(localeInfo.TOOLTIP_REQUIREMENT_SKILL_LEVEL % (requireSkillName, requireSkillLevel), color) ## Require Stat requireStatCount = skill.GetSkillRequireStatCount(skillIndex) if requireStatCount > 0: for i in xrange(requireStatCount): type, level = skill.GetSkillRequireStatData(skillIndex, i) if self.POINT_NAME_DICT.has_key(type): if not isAppendHorizontalLine: isAppendHorizontalLine = TRUE self.AppendHorizontalLine() name = self.POINT_NAME_DICT[type] color = self.CANNOT_LEVEL_UP_COLOR if player.GetStatus(type) >= level: color = self.CAN_LEVEL_UP_COLOR self.AppendTextLine(localeInfo.TOOLTIP_REQUIREMENT_STAT_LEVEL % (name, level), color) def HasSkillLevelDescription(self, skillIndex, skillLevel): if skill.GetSkillAffectDescriptionCount(skillIndex) > 0: return TRUE if skill.GetSkillCoolTime(skillIndex, skillLevel) > 0: return TRUE if skill.GetSkillNeedSP(skillIndex, skillLevel) > 0: return TRUE return FALSE def AppendMasterAffectDescription(self, index, desc, color): self.AppendTextLine(desc, color) def AppendNextAffectDescription(self, index, desc): self.AppendTextLine(desc, self.DISABLE_COLOR) def AppendNeedHP(self, needSP, continuationSP, color): self.AppendTextLine(localeInfo.TOOLTIP_NEED_HP % (needSP), color) if continuationSP > 0: self.AppendTextLine(localeInfo.TOOLTIP_NEED_HP_PER_SEC % (continuationSP), color) def AppendNeedSP(self, needSP, continuationSP, color): if -1 == needSP: self.AppendTextLine(localeInfo.TOOLTIP_NEED_ALL_SP, color) else: self.AppendTextLine(localeInfo.TOOLTIP_NEED_SP % (needSP), color) if continuationSP > 0: self.AppendTextLine(localeInfo.TOOLTIP_NEED_SP_PER_SEC % (continuationSP), color) def AppendPartySkillData(self, skillGrade, skillLevel): if 1 == skillGrade: skillLevel += 19 elif 2 == skillGrade: skillLevel += 29 elif 3 == skillGrade: skillLevel = 40 if skillLevel <= 0: return skillIndex = player.SKILL_INDEX_TONGSOL slotIndex = player.GetSkillSlotIndex(skillIndex) skillPower = player.GetSkillCurrentEfficientPercentage(slotIndex) if localeInfo.IsBRAZIL(): k = skillPower else: k = player.GetSkillLevel(skillIndex) / 100.0 self.AppendSpace(5) self.AutoAppendTextLine(localeInfo.TOOLTIP_PARTY_SKILL_LEVEL % skillLevel, self.NORMAL_COLOR) if skillLevel>=10: self.AutoAppendTextLine(localeInfo.PARTY_SKILL_ATTACKER % chop( 10 + 60 * k )) if skillLevel>=20: self.AutoAppendTextLine(localeInfo.PARTY_SKILL_BERSERKER % chop(1 + 5 * k)) self.AutoAppendTextLine(localeInfo.PARTY_SKILL_TANKER % chop(50 + 1450 * k)) if skillLevel>=25: self.AutoAppendTextLine(localeInfo.PARTY_SKILL_BUFFER % chop(5 + 45 * k )) if skillLevel>=35: self.AutoAppendTextLine(localeInfo.PARTY_SKILL_SKILL_MASTER % chop(25 + 600 * k )) if skillLevel>=40: self.AutoAppendTextLine(localeInfo.PARTY_SKILL_DEFENDER % chop( 5 + 30 * k )) self.AlignHorizonalCenter() def __AppendSummonDescription(self, skillLevel, color): if skillLevel > 1: self.AppendTextLine(localeInfo.SKILL_SUMMON_DESCRIPTION % (skillLevel * 10), color) elif 1 == skillLevel: self.AppendTextLine(localeInfo.SKILL_SUMMON_DESCRIPTION % (15), color) elif 0 == skillLevel: self.AppendTextLine(localeInfo.SKILL_SUMMON_DESCRIPTION % (10), color) if __name__ == "__main__": import app import wndMgr import systemSetting import mouseModule import grp import ui #wndMgr.SetOutlineFlag(TRUE) app.SetMouseHandler(mouseModule.mouseController) app.SetHairColorEnable(TRUE) wndMgr.SetMouseHandler(mouseModule.mouseController) wndMgr.SetScreenSize(systemSetting.GetWidth(), systemSetting.GetHeight()) app.Create("METIN2 CLOSED BETA", systemSetting.GetWidth(), systemSetting.GetHeight(), 1) mouseModule.mouseController.Create() toolTip = ItemToolTip() toolTip.ClearToolTip() #toolTip.AppendTextLine("Test") desc = "Item descriptions:|increase of width of display to 35 digits per row AND installation of function that the displayed words are not broken up in two parts, but instead if one word is too long to be displayed in this row, this word will start in the next row." summ = "" toolTip.AddItemData_Offline(10, desc, summ, 0, 0) toolTip.Show() app.Loop()
  4. Sorry for the double post more already solved the problem. Lacked put in other ch ..
  5. I put the game vanilla 2.4.1, however when trying to rotate the items to time constraint message appears me. Insert the ATTR_CHANGE_LIMIT function: 0 CONFIG in the vanilla had mentioned the topic to take time to rotate items, but still have to wait 60 minutes to rotate the items. Skype: Ridley Ramos
  6. vanilla, the config to change the time to rotate items is bugged. I put ATTR_CHANGE_LIMIT: 0 and continues with time ..
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