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Alesta2

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  1. hi guys, my quest always crush core and no anyone information syserr.. sometimes 5th floor sometimes 6-7 quest snow_dungeon begin state start begin when 9010.chat."Tasi indir" with snow_dungeon.is_nemeres_dungeon() == true begin d.purge() d.spawn_mob_dir(20397, 173,262,1) setskin(NOWINDOW) end when 9010.chat."TESTSERVER: SnowDungeon 9.seviye'ye git" with snow_dungeon.is_nemeres_dungeon() == true begin local set = snow_dungeon.get_settings() --- d.notice("Der Richtige Schlussel wurde gefunden, in wenigen Sekunden geht es in den nächsten Stock.") server_timer("Jp_9",6,d.get_map_index()) d.clear_regen() d.kill_all() d.regen_file("data/dungeon/ice_dungeon/zone_9.txt") setskin(NOWINDOW) end when 9010.chat."TESTSERVER: SnowDungeon 10.seviye'ye git" with snow_dungeon.is_nemeres_dungeon() == true begin local set = snow_dungeon.get_settings() server_timer("Jp_Boss",3,d.get_map_index()) d.clear_regen() d.kill_all() d.regen_file("data/dungeon/ice_dungeon/zone_boss.txt") local v = set.BossVnumGroup d.spawn_group(v, 928, 335, 5 ,1, 1) -- (Input from SRC: argument: vnum,x,y,radius,aggressive,count) setskin(NOWINDOW) end when 9010.chat."TESTSERVER: SnowDungeon boss at" with snow_dungeon.is_nemeres_dungeon() == true begin local set = snow_dungeon.get_settings() local v = set.BossVnumGroup d.spawn_group(v, 928, 335, 5 ,1, 1) -- (INFO from SRC: argument: vnum,x,y,radius,aggressive,count) end when 9010.chat."TESTSERVER: SnowDungeon'u bitir" with snow_dungeon.is_nemeres_dungeon() == true begin server_timer("Jp_OutAll",5,d.get_map_index()) say("done") end -- when 30331.use begin --key_level_2 -- LIB_writelog("{"..pc.get_local_x()..","..pc.get_local_y().."}",3,"snowcordis.txt") -- d.spawn_mob(20399, pc.get_local_x(), pc.get_local_y()) -- chat("write Nordstern Kordinaten") -- end when 9010.chat."TESTSERVER: SnowDungeon test 5.kat" with snow_dungeon.is_nemeres_dungeon() == true begin snow_dungeon._Create_Stones_level5() setskin(NOWINDOW) end when 9010.chat."TESTSERVER: SnowDungeon 5.kat" with snow_dungeon.is_nemeres_dungeon() == true begin snow_dungeon._DropKeyOnLevel5() setskin(NOWINDOW) end when 9010.chat."TESTSERVER: SnowDungeon pozisyonlarım" with snow_dungeon.is_nemeres_dungeon() == true begin local set = snow_dungeon.get_settings() local warp_to_level = set.Position_level_1 local level = 2 say("Eski: x: "..warp_to_level[1].." y:"..warp_to_level[2].."") local warp_to_level = set. _G[ "Position_level_"..level ] say("Yeni: x: "..warp_to_level[1].." y:"..warp_to_level[2].."") --DONT WORKS! end function get_settings() local snow_dungeon_settings = {} snow_dungeon_settings.map_index = 352 --Mapindex snow_dungeon_settings.base_cord = {5120, 1536 } --Base Kordinaten snow_dungeon_settings.outside_entry_pos = {61,4321,1667} --Mapindex, Exit Position (Eisland) snow_dungeon_settings.need_level = 90 --Ab wann ist der Dungeon betretbar. snow_dungeon_settings.need_level_group = 90 --Benotigte Level fur Gruppenmitglieder snow_dungeon_settings.WaitBeforOutAllOnExit = 60 --Wartezeit bevor alle alle herausteleportiert werden bei einem erfolgreichen Run. (Empfohlen 60) snow_dungeon_settings.NextJumpTime = 5 --Wann man zur nächsten ebene Gejumpt wird (timer) (Empfohlen 5) snow_dungeon_settings.DurationLoopTimer = 45 --Welchen intervall die Level und Missionen gepruft werden sollen. (Empfohlen 45) snow_dungeon_settings.wait_duration = 60*60*4 --Ab wann der Dungeon wieder betretbar ist (PartyLeader) snow_dungeon_settings.maxlife_time_on_dungeon = 60*60*1 --Maximale Zeit fur den Dungeon. snow_dungeon_settings.DurationMaxOnReJoinGroup = 60*5 --Maximale Zeit innerhalb wann man wieder in die Gruppe joinen kann. snow_dungeon_settings.key_level_2 = 30331 --KeyVnum fur die 2.Ebene --Frostschlussel snow_dungeon_settings.NpcVnum_level_5 = 20398 --MobVnum von 5.Ebene --Wurfel des Arktos snow_dungeon_settings.StoneCount_level_5 = 6 --Wie viele Wurfel des Arktos sollen erscheinen? snow_dungeon_settings.Key_on_level_5 = 30332 --KeyVnum von 5.Ebene --Nordstern snow_dungeon_settings.StoneCords_level_5 = { {432,508},{437,493},{448,492},{448,476},{467,475},{466,464}, {462,450},{458,428},{446,439},{431,431},{415,416},{402,427}, {397,438},{375,434},{374,456},{390,468},{385,492},{402,505}, {404,489},{386,482} } --Positionen von Wurfel des Arktos snow_dungeon_settings.MobVnum_level_6 = 8058 --MobVnum von 6.Ebene --Metin der Kälte snow_dungeon_settings.MobVnum_level_7 = 6151 --MobVnum von 7.Ebene --Szel snow_dungeon_settings.SzelCords_level_7 = { {752,499},{758,479},{772,452},{763,444},{750,451},{728,441}, {726,455},{718,482},{715,491},{731,473},{748,429} } --Positionen von Szel snow_dungeon_settings.Key_on_level_8 = 30333 --KeyVnum von 8.Ebene --Eisblumenschlussel snow_dungeon_settings.NpcVnum_level_9 = 20399 --MobVnum von 9.Ebene --Säule des Norddrachen snow_dungeon_settings.BossVnumGroup = 6062 --GroupMobVnum vom Boss --(Group.txt) snow_dungeon_settings.BossVnum = 6191 --MobVnum von 10.Ebene --Nemere(6191) snow_dungeon_settings.Position_level_1 = { 171,271 } --Position ebene 1 --Startposition --Tote alle Monster auf dieser Ebene. snow_dungeon_settings.Position_level_2 = { 761,270 } --Position ebene 2 --Finde den richtigen Frostschlussel, nur ein Schamane kann ihn benutzen. snow_dungeon_settings.Position_level_3 = { 187,491 } --Position ebene 3 --Tote alle Monster auf dieser Ebene. snow_dungeon_settings.Position_level_4 = { 421,259 } --Position ebene 4 --Tote alle Monster auf dieser Ebene. snow_dungeon_settings.Position_level_5 = { 419,530 } --Position ebene 5 --offnet die Siegel an den Wurfel des Arktos in der richtigen Reihenfolge. (Zieht Nordstern auf die Wurfel) snow_dungeon_settings.Position_level_6 = { 571,706 } --Position ebene 6 --Tote alle Monster auf dieser Ebene. Danach Zersore den Metin der Kälte (Nur ein Schamane kann ihn Schaden) snow_dungeon_settings.Position_level_7 = { 746,534 } --Position ebene 7 --Tote alle Monster auf dieser Ebene und Szel snow_dungeon_settings.Position_level_8 = { 303,710 } --Position ebene 8 --Der Eisblumenschlussel muss gedroppt werden, jedoch kann dieser nur von Schamanen und Ninja benutzt werden. snow_dungeon_settings.Position_level_9 = { 848,693 } --Position ebene 9 --Zerstort die Säule des Norddrachen. Nur Ninjas und Schamanen konnen ihm Schaden zufugen. snow_dungeon_settings.Position_level_10 = { 927,391 } --Position ebene 10 (BossZone) --Besiege Nemere, den Konig uber Frost und Eis. snow_dungeon_settings.Enable_TestServerMode = false --Ob TestServer mode aktiviert ist. Wenn ja werden die Aufgaben schneller beendet. snow_dungeon_settings.IsNewga_me_re_vi_sion = true --Need ga_me_re_vi_sion 40301 return snow_dungeon_settings end function is_TestServerMode() local set = snow_dungeon.get_settings() return set.Enable_TestServerMode end function is_nemeres_dungeon() local set = snow_dungeon.get_settings() local map = pc.get_map_index() if map >= (set.map_index * 10000) and map < (set.map_index * 10000 + 9000) then return true else return false end end when 20395.chat."Gruba tekrar katıl" with (party.is_party() and d.find(party.getf("ice_dungeon_map_index"))) begin local set = snow_dungeon.get_settings() local n = party.getf("ice_dungeon_map_index") local cord = set.base_cord local level = d.getf_from_map_index("level", n) --say("Aktuelles Dungeon Level deiner Gruppe: "..level.."") if level == 0 then say_npc_name() say("Grubunuz zaten Buzdaği'ni fethetti.") return end if pc.getqf("out_party_time") < get_global_time() then say_npc() say("") say("Du hast länger als "..math.ceil(set.DurationMaxOnReJoinGroup /60) .." Minute(n) vor dem") say("Eisberg verweilt und kannst jetzt nicht") say("mehr eintreten.") return end if n == 0 then setskin(NOWINDOW) return else say_npc() say("") say("Tekrar grubuna katılmak istiyor musun?") if select("Evet","Hayır") == 1 then local warp_to_level = set.Position_level_1 local level = d.getf_from_map_index("level", n) if level >= 1 and level <= 10 then if level == 1 then warp_to_level = set.Position_level_1 elseif level == 2 then warp_to_level = set.Position_level_2 elseif level == 3 then warp_to_level = set.Position_level_3 elseif level == 4 then warp_to_level = set.Position_level_4 elseif level == 5 then warp_to_level = set.Position_level_5 elseif level == 6 then warp_to_level = set.Position_level_6 elseif level == 7 then warp_to_level = set.Position_level_7 elseif level == 8 then warp_to_level = set.Position_level_8 elseif level == 9 then warp_to_level = set.Position_level_9 elseif level == 10 then warp_to_level = set.Position_level_10 end pc.warp((cord[1] + warp_to_level[1])*100,(cord[2] + warp_to_level[2])*100,n) else return end end end end when 20395.chat."Nemere'nin Gözetleme Kulesi" begin local set = snow_dungeon.get_settings() local need_level = 35 say_npc() say("") say("Grubunuz ile gerçekten Nemere'nin") say("Gözetleme Kulesi'ne girmek istiyor musunuz?") if select("Evet, girmek istiyoruz.","Hayır, orası çok soğuk.") == 2 then return end if (pc.is_gm() and pc.getf("snow_dungeon","duration") >= get_global_time()) then say("Game Master; süreyi sıfırlamak mı istiyorsun?") if select("Evet","Hayır") == 1 then pc.setf("snow_dungeon","duration",0) return end end if (is_test_server() and snow_dungeon.is_TestServerMode() == true ) then say("Test server modu etkinleştirildi.") say(" Şimdi ışınlanacksınız.") timer("make_dungeon",3) return end if not party.is_leader() then say_npc() say("Cesaretini takdir ediyorum ama") say("yalnızca grup lideri giriş talebi yapabilir.") return end if pc.get_level() < need_level then say("Zindan'a girmek için en az "..need_level..".") say("seviyede olmalisin.") return end if pc.getf("snow_dungeon","duration") >= get_global_time() then say_npc() say("Nemeres Gözetleme Kulesi'ne yeniden giriş ") say("için bekleme süresi henüz dolmamış.") say("Kalan süre: "..LIB_duration(pc.getf("snow_dungeon","duration") - get_global_time()).."") return end if snow_dungeon._CheckMembersLevel() == false then return else timer("make_dungeon",2) end end when 20397.chat."Savaşı başlat" begin --Eisiger Lowe say_npc() say("") say("Savaş'ı başlatmak istiyor musun?") if select("Evet","Hayır, korkuyorum. ") == 1 then local set = snow_dungeon.get_settings() local loop_durr = set.DurationLoopTimer local wait_durations = set.wait_duration local t = get_global_time() d.setf("LastTimeGetOutPut",0) server_loop_timer("CheckLevelAndCountKillOnMobs",loop_durr,d.get_map_index()) d.regen_file("data/dungeon/ice_dungeon/zone_1.txt") d.setf("Start_Time",t + set.maxlife_time_on_dungeon) server_timer("Jp_OutAllFailNotice",(t + set.maxlife_time_on_dungeon) - t,d.get_map_index()) --pc.setqf("duration",t + wait_durations) d.setqf2("snow_dungeon","duration",t + wait_durations) d.setf("level",1) d.notice("Bir sonraki kata çıkmak için Tüm yaratıkları öldürmelisiniz.") npc.purge() snow_dungeon._GetLastTime() end setskin(NOWINDOW) end when make_dungeon.timer begin local set = snow_dungeon.get_settings() local cord = set.base_cord local start_pos = set.Position_level_1 local t = get_global_time() d.new_jump_party(set.map_index,(cord[1] + start_pos[1]), (cord[2] + start_pos[2])) --d.new_jump_all(set.map_index,(cord[1] + start_pos[1]), (cord[2] + start_pos[2])) snow_dungeon._ClearAlls() d.setf("party_leader_pid",party.get_leader_pid()) party.setf("ice_dungeon_map_index",d.get_map_index()) d.spawn_mob_dir(20397, 173,262,1) --Eisiger Lowe end function _ClearAlls() local d_index = d.get_map_index() clear_server_timer("CheckLevelAndCountKillOnMobs",d_index) clear_server_timer("Jp_1",d_index) clear_server_timer("Jp_2",d_index) clear_server_timer("Jp_3",d_index) clear_server_timer("Jp_4",d_index) clear_server_timer("Jp_5",d_index) clear_server_timer("Jp_6",d_index) clear_server_timer("Jp_7",d_index) clear_server_timer("Jp_8",d_index) clear_server_timer("Jp_9",d_index) clear_server_timer("Jp_10",d_index) clear_server_timer("Jp_OutAll",d_index) clear_server_timer("Jp_OutAllFail",d_index) clear_server_timer("Jp_OutAllFailNotice",d_index) d.setf("level",0) d.setf("party_leader_pid",0) d.setf("Start_Time",0) d.setf("LastTimeGetOutPut",0) d.setf("Stone_5_count",0) d.setf("Stone_5_item_fail",0) d.clear_regen() d.kill_all() end function _CheckMembersLevel() local set = snow_dungeon.get_settings() local user_fail_level = {} local pids = {party.get_member_pids()} local need_level = set.need_level_group local have_ninja = false local have_shaman = false for i = 1, table.getn(pids), 1 do q.begin_other_pc_block(pids[i]) if pc.get_level() < need_level then table.insert(user_fail_level, table.getn(user_fail_level) +1, pc.get_name()) end local job = pc.get_job() if job == 1 -- Ninja weiblich or job == 5 --Ninja männlich then have_ninja = true end if job == 3 -- Schamane weiblich or job == 7 --Schamane männlich then have_shaman = true end q.end_other_pc_block() end if (is_test_server() and snow_dungeon.is_TestServerMode() == true ) then --dchat("TEST modu aktif.") return true end if have_ninja == false then say("Grubunuzda Ninja olmadan yukarı çıkamazsınız.") return false end if have_shaman == false then say("Grubunuzda Şaman olmadan yukarı çıkamazsınız.") return false end if table.getn(user_fail_level) >= 1 then say_npc() say("") say("Grubun bağzı üyeleri") say("henüz "..need_level..". seviyeye ulaşmamış:") for x = 1, table.getn(user_fail_level), 1 do say(color(1,1,0), " "..user_fail_level[x]) end return false end if table.getn(user_fail_level) == 0 then return true end end when logout begin if snow_dungeon.is_nemeres_dungeon() == true then local set = snow_dungeon.get_settings() pc.setqf("out_party_time",get_global_time() + set.DurationMaxOnReJoinGroup) --snow_dungeon.unregister_name() end end when login begin if snow_dungeon.is_nemeres_dungeon() == true then local set = snow_dungeon.get_settings() local backk = set.outside_entry_pos pc.set_warp_location(backk[1], backk[2],backk[3]) if d.getf("party_leader_pid") != party.get_leader_pid() then chat("nemeres_wait_dungeon #RAUS:# Sizin grubunuz içeride değil.") chat("nemeres_wait_dungeon #RAUS:#debug -> "..d.getf("party_leader_pid").." != "..party.get_leader_pid().."") d.exit() return end if pc.get_level() < set.need_level_group then chat("nemeres_wait_dungeon #RAUS:# Benim seviyem düşük.") d.exit() return end --chat("Hos geldiniz. Burada "..math.ceil((d.getf("Start_Time") - get_global_time()) /60) .." dakikalik sureniz var.") --notice("Sonraki kata cikmak icin Tum yaratiklari oldurun.") --snow_dungeon._GetLastTime() end end function _GetLastTime() local c = get_global_time() local t = d.getf("Start_Time") - c local o = d.getf("LastTimeGetOutPut") --d.notice("CurrentTime: "..c.." Last: "..o.."") if c >= o then if t >= 60 then d.notice("Yaklaşık "..math.ceil(t / 60).." dakikanız kaldı...") else d.notice("Yaklaşık "..t .." saniyeniz kaldı...") end if t >= (60*10) then d.setf("LastTimeGetOutPut",c + 60*5) elseif t >= (60*5) then d.setf("LastTimeGetOutPut",c + 60*2) else d.setf("LastTimeGetOutPut",c + 10) end --d.setf("LastTimeGetOutPut",c + 60*number(3,5)) -- Random end end when Jp_OutAllFailNotice.server_timer begin if d.select(get_server_timer_arg()) then d.notice("Zaman doldu.") server_timer("Jp_OutAll",1,d.get_map_index()) end end when CheckLevelAndCountKillOnMobs.server_timer begin if d.select(get_server_timer_arg()) then local set = snow_dungeon.get_settings() local level = d.getf("level") local mob_count = d.count_monster() local next_jump_time = set.NextJumpTime --d.notice("level: "..level.." mob_count: "..mob_count.."") if level == 1 and mob_count <= 0 then d.notice("Tüm yaratıkları mağlup ettin. Bir kaç dakika içerisinde bir sonraki kata ışınlanacaksın.") d.notice("") server_timer("Jp_2",next_jump_time,d.get_map_index()) d.clear_regen() d.kill_all() d.set_regen_file("data/dungeon/ice_dungeon/zone_2.txt") elseif level == 3 and mob_count <= 0 then d.notice("Tüm yaratıkları mağlup ettin. Bir kaç dakika içerisinde bir sonraki kata ışınlanacaksın.") d.notice("") server_timer("Jp_4",next_jump_time,d.get_map_index()) d.clear_regen() d.kill_all() d.regen_file("data/dungeon/ice_dungeon/zone_4.txt") elseif level == 4 and mob_count <= 0 then d.notice("Tüm yaratıkları mağlup ettin. Bir kaç dakika içerisinde bir sonraki kata ışınlanacaksın.") d.notice("") server_timer("Jp_5",next_jump_time,d.get_map_index()) d.clear_regen() d.kill_all() d.set_regen_file("data/dungeon/ice_dungeon/zone_5.txt") elseif level == 6 and mob_count <= 0 then local MobStonelvl6 = set.MobVnum_level_6 d.notice("Tüm canavarları yok ettiniz. "..mob_name(MobStonelvl6).."'i öldürün.") d.notice("") d.clear_regen() d.kill_all() d.regen_file("data/dungeon/ice_dungeon/zone_6.txt") d.spawn_mob(MobStonelvl6,570,649) elseif level == 7 and mob_count <= 0 then d.notice("Tüm yaratıkları mağlup ettin. Bir kaç dakika içerisinde bir sonraki kata ışınlanacaksın.") d.notice("") server_timer("Jp_8",next_jump_time,d.get_map_index()) d.clear_regen() d.kill_all() d.set_regen_file("data/dungeon/ice_dungeon/zone_8.txt") end snow_dungeon._GetLastTime() end end when Jp_2.server_timer begin --Jump Level 2 if d.select(get_server_timer_arg()) then local set = snow_dungeon.get_settings() local v = set.key_level_2 d.setf("level",2) local cord = set.base_cord local pos = set.Position_level_2 d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2])) d.notice("Yukarı çıkmak için "..item_name(v).."'i bulun.") d.notice("") end end when 30331.use with snow_dungeon.is_nemeres_dungeon() == true begin --key_level_2 local set = snow_dungeon.get_settings() local next_jump_time = set.NextJumpTime local job = pc.get_job() local level = d.getf("level") if level == 2 then if (is_test_server() and snow_dungeon.is_TestServerMode() == true ) then --dchat("SET VARIABLE JOB 3") job = 3 end if job == 3 -- Schamane weiblich or job == 7 --Schamane männlich then if number(1,3) == 1 then --or d.count_monster() < 10 then d.notice("Doğru anahtarı buldunuz! Bir kaç saniye sonra ışınlanacaksınız.") server_timer("Jp_3",next_jump_time,d.get_map_index()) d.clear_regen() d.kill_all() d.regen_file("data/dungeon/ice_dungeon/zone_3.txt") item.remove() else d.notice("Bu yanlış anahtar.") item.remove() end else d.notice("Bunu sadece Şamanlar kullanabilir.") return end end end when Jp_3.server_timer begin --Jump Level 3 if d.select(get_server_timer_arg()) then local set = snow_dungeon.get_settings() d.setf("level",3) local cord_MQ = set.base_cord local pos = set.Position_level_3 d.jump_all((cord_MQ[1] + pos[1]), (cord_MQ[2] + pos[2])) d.notice("Sonraki seviyeye ulaşmak için bütün yaratıkları öldürün!") end end when Jp_4.server_timer begin --Jump Level 4 if d.select(get_server_timer_arg()) then local set = snow_dungeon.get_settings() d.setf("level",4) local cord = set.base_cord local pos = set.Position_level_4 d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2])) d.notice("Sonraki seviyeye ulaşmak için bütün yaratıkları öldürün!") end end when Jp_5.server_timer begin --Jump Level 5 if d.select(get_server_timer_arg()) then local set = snow_dungeon.get_settings() local v = set.NpcVnum_level_5 d.setf("level",5) local cord = set.base_cord local pos = set.Position_level_5 d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2])) d.notice("Anahtar düşürerek "..mob_name(v).." isimli buz küpünden mühürü açın. ") if set.IsNewga_me_re_vi_sion == true then d.notice("Anahtarı canavarlardan düşürebilirsiniz.") else d.notice("Anahtarlar otomatikman envanterinize gelecek.") end snow_dungeon._Create_Stones_level5() end end function _DropKeyOnLevel5() if number(1,1000) >= 666 then --Abbruch der weiteren funtion -> Damit es spannend bleibt bei den wurfeln... :P return end local set = snow_dungeon.get_settings() local count = set.StoneCount_level_5 local vnum = set.Key_on_level_5 local get_random_unique = d.get_unique_vid("stone5_"..number(1,count).."") local fail_count = d.getf("Stone_5_item_fail") +1 local search = d.getf("Stone_5_count") local search2 = d.get_unique_vid("stone5_"..search.."") if search2 != get_random_unique then d.setf("Stone_5_item_fail",fail_count) end -- if set.IsNewga_me_re_vi_sion == true then --New function game.drop_item(vnum,1) else pc.give_item2_select(vnum,1) end --dchat("Creaty Key fail_count: "..fail_count.."") if (is_test_server() and snow_dungeon.is_TestServerMode() == true ) then --Wenn TestServer Modus item.set_socket(1,search2) d.setf("Stone_5_item_fail",0) elseif fail_count > 6 then --Wenn mehr wie x mal nicht richtig erstellt wird, dann kommt der richtige Key item.set_socket(1,search2) d.setf("Stone_5_item_fail",0) else item.set_socket(1,get_random_unique) end end function _Create_Stones_level5() local set = snow_dungeon.get_settings() local stone_level5_count_MQ = set.StoneCount_level_5 local c = set.StoneCords_level_5 --{ {432,508},{437,493},{448,492},{448,476},{467,475},{466,464}} local v = set.NpcVnum_level_5 for i = 1, stone_level5_count_MQ, 1 do local n = number(1,table.getn(c)) --d.spawn_mob(20398, c[n][1], c[n][2]) d.set_unique("stone5_"..i.."", d.spawn_mob(v, c[n][1], c[n][2])) --d.set_unique("stone5_"..i.."", mob.spawn(20398, c[n][1], c[n][2],1,1,1)) --GEHT --d.set_unique("stone5_"..i.."", d.spawn_mob_ac_dir(20398, c[n][1], c[n][2],i)) --GEHT table.remove(c,n) if i == 1 then d.setf("Stone_5_count",1) d.setf("Stone_5_item_fail",0) end end end when 20398.take begin --NpcVnum_level_5 if snow_dungeon.is_nemeres_dungeon() == true then local set = snow_dungeon.get_settings() local stone_level5_count = 6 local next_jump_time = 5 local vnum = item.get_vnum() local key_level_5 = 30332 local search = d.getf("Stone_5_count") if vnum == key_level_5 then local new = search +1 if new > stone_level5_count then d.notice("Son taşı açtınız, biraz sonra çıkacaksınız.") npc.purge() item.remove() server_timer("Jp_6",next_jump_time,d.get_map_index()) d.clear_regen() d.kill_all() d.regen_file("data/dungeon/ice_dungeon/zone_6.txt") else d.notice(""..search..". Taşı açtınız, biraz daha ilerlemeniz gerekmekte. ".. stone_level5_count - search .." Adet taşınız kaldı.") npc.purge() item.remove() end d.setf("Stone_5_count",new) end --if is dungeon end end --when end end end state start begin when Jp_6.server_timer begin --Jump Level 6 if d.select(get_server_timer_arg()) then local set = snow_dungeon.get_settings() local v = set.MobVnum_level_6 d.setf("level",6) local cord = set.base_cord local pos = set.Position_level_6 d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2])) d.notice("Tüm canavarları öldürdünüz. Şimdi bütün canavarları yok edin ve "..mob_name(v).."'i mağlup edin.") --- d.notice("Nur Schamanen konnen ihm Schaden hinzufugen.") --d.spawn_mob(v,570,649) end end when Jp_7.server_timer begin --Jump Level 7 if d.select(get_server_timer_arg()) then local set = snow_dungeon.get_settings() local v = set.MobVnum_level_7 d.setf("level",7) local cord = set.base_cord local pos = set.Position_level_7 d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2])) d.notice("Metin taşarını başarıyla yok ettiniz. Şimdi "..mob_name(v).."'i mağlup edin!") end end when Jp_8.server_timer begin --Jump Level 8 if d.select(get_server_timer_arg()) then local set = snow_dungeon.get_settings() local v = set.Key_on_level_8 d.setf("level",8) local cord = set.base_cord local pos = set.Position_level_8 d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2])) d.notice("Yaratıkları keserek "..item_name(v).." düşürün.") d.notice("Bu nesnenin dilinden sadece Şaman ve Ninjalar anlayabiliyor...") end end when 30333.use with snow_dungeon.is_nemeres_dungeon() == true begin --Key_on_level_8 local set = snow_dungeon.get_settings() local next_jump_time = set.NextJumpTime local level = d.getf("level") local job = pc.get_job() if level == 8 then if (is_test_server() and snow_dungeon.is_TestServerMode() == true ) then --dchat("SET VARIABLE JOB 3") job = 3 end if job == 1 -- Ninja weiblich or job == 5 --Ninja männlich or job == 3 -- Schamane weiblich or job == 7 --Schamane männlich then if number(1,3) == 1 then d.notice("Doğru anahtarı buldunuz.Bir kaç saniye içinde ışınlanacaksınız.") server_timer("Jp_9",next_jump_time,d.get_map_index()) d.clear_regen() d.kill_all() d.regen_file("data/dungeon/ice_dungeon/zone_9.txt") item.remove() else d.notice("Bu anahtar yanlış.") item.remove() end else d.notice("Bunu sadece Şaman ve Ninja karakterleri kullanabilir.") return end end end when Jp_9.server_timer begin --Jump Level 9 if d.select(get_server_timer_arg()) then local set = snow_dungeon.get_settings() local v = set.NpcVnum_level_9 d.setf("level",9) local cord = set.base_cord local pos = set.Position_level_9 d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2])) d.notice(""..mob_name(v).."'yi mağlup edin!") d.notice("Fakat ona sadece Şaman'ın tecrübesi ve Ninja'nın kuvveti karşı koyabilir.") d.notice("") d.spawn_mob(v,849,655) end end when Jp_Boss.server_timer begin --Jump Level BossZone if d.select(get_server_timer_arg()) then local set = snow_dungeon.get_settings() local v = set.BossVnum d.setf("level",10) local cord = set.base_cord local pos = set.Position_level_10 d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2])) d.notice(""..mob_name(v).."'yi dondurun ve mağlup edin!") end end when kill begin if snow_dungeon.is_nemeres_dungeon() == true then local set = snow_dungeon.get_settings() local next_jump_time = set.NextJumpTime local level = d.getf("level") local stone_level_6 = set.MobVnum_level_6 local stone_level_9 = set.NpcVnum_level_9 local boss_vnum = set.BossVnum local wait_time = set.WaitBeforOutAllOnExit local mobvnum = npc.get_race() --dchat("nemeres_wait_dungeon MobVnum = "..mobvnum.."") if level == 2 and mobvnum >= 6101 and mobvnum <= 6108 and 1 == number(1,10) then local v = set.key_level_2 game.drop_item(v,1) elseif level == 5 and mobvnum >= 6101 and mobvnum <= 6108 and 1 == number(1,15) then snow_dungeon._DropKeyOnLevel5() elseif level == 6 and mobvnum == stone_level_6 then d.notice(""..mob_name(stone_level_6).." mağlup edildi ve bir sonraki seviyeye geçiyorsunuz.") d.notice("") server_timer("Jp_7",next_jump_time,d.get_map_index()) d.clear_regen() d.kill_all() d.regen_file("data/dungeon/ice_dungeon/zone_7.txt") --Szel local v_MQv = set.MobVnum_level_7 local c = set.SzelCords_level_7 local n = number(1,table.getn(c)) d.spawn_mob(v_MQv, c[n][1], c[n][2]) elseif level == 8 and mobvnum >= 6101 and mobvnum <= 6108 and 1 == number(1,10) then local v = set.Key_on_level_8 game.drop_item(v,1) elseif level == 9 and mobvnum == stone_level_9 then d.notice(""..mob_name(stone_level_9).." mağlup edildi ve bir sonraki seviyeye geçiyorsunuz.") server_timer("Jp_Boss",next_jump_time,d.get_map_index()) d.clear_regen() d.kill_all() d.regen_file("data/dungeon/ice_dungeon/zone_boss.txt") local v = set.BossVnumGroup d.spawn_group(v, 928, 335, 5 ,1, 1) -- (Input from SRC: argument: vnum,x,y,radius,aggressive,count) elseif level == 10 and mobvnum == boss_vnum then d.clear_regen() d.kill_all() d.notice("Tebrikler cesur savaşçılar! "..mob_name(boss_vnum).."'yu mağlup ettiniz!.. Grup olarak "..wait_time.." saniye sonra ışınlanacaksınız.") notice_all(""..pc.get_name().." ve grup arkadaşları Nemeres'i mağlup etti!") server_timer("Jp_OutAll",wait_time,d.get_map_index()) end end end when Jp_OutAll.server_timer begin --Jump Out Bye bye ;D if d.select(get_server_timer_arg()) then snow_dungeon._ExitAll() end end function _ExitAll() d.exit_all() end end end anyone help me ? or share true file
  2. add file first line, #HiderCorners and try again.
  3. hi i have 2 problems, first: this pet age, not growing... two: if i play and other party member calling pet, this game shuttingdown... and after I'm reboot and start, my friend pet is remove.. but my still life... how can i fixed this problems. kind regards
  4. abel really thank u but now other problem.. if i passive this code shoulder shine working, how this problem solved? #chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+16, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_7.mse") #chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+17, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_8.mse") #chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+18, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_9.mse") #chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+19, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse") #chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+20, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse") #chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+21, "PART_ACCE", "D:/ymir work/pc/common/effect/sword/sword_9_b.mse") #chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+22, "Bip01", "d:/ymir work/effect/Jin_Han/work/demonica.mse") #chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+23, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_assassin4.mse") #chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+24, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_assassin5.mse") #chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+25, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_assassin6.mse") #chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+26, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_assassin7.mse") #chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+27, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_assassin8.mse") #chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+28, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-5-1.mse") okay i fixed anyone stupid this change code... #chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+21, "PART_ACCE", "D:/ymir work/pc/common/effect/sword/sword_9_b.mse") delete this code and now working ty guys all of u
  5. #bump anyone if this problem solved, i pay for that.
  6. how this unclosed patch? can u help me. newpatch\ymir work\effect\etc\buff or newpatch\ymir work\pc\common\effect\armor not official effect like a +9 armor effect cuz still doesn't work like this 7m29sec ...
  7. i have but, first need sash/acce shoulder system effect files.. if u want trade this... new pet-new mounth-new costume.
  8. gerek kalmadı genco http://board.tr.metin2.gameforge.com/board23-duyurular/board25-forum-duyuruları/949031-forum-version-değişikliği-wbb-4-1/ yakında geliyor update, yapamazsan felan yaz yardim ederiz.
  9. hi guys, I'm searching, official shoulder sash system effect... anyone help me? kind regards
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