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shotyourself

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  1. def CheckRefineDialog shouldn't be attached to the "def AppendMaterialToRefineDialog". @Leafxc or any other person who's having issues with this error, support below concerns errors within the file interfacemodule.py at Definitions "AppendMaterialToRefineDialog" & "CheckRefineDialog" Wrong Scenario (the one you probably have): def AppendMaterialToRefineDialog(self, vnum, count): self.dlgRefineNew.AppendMaterial(vnum, count) if app.ENABLE_REFINE_RENEWAL: def CheckRefineDialog(self, isFail): self.dlgRefineNew.CheckRefine(isFail) Correct Scenario below: def AppendMaterialToRefineDialog(self, vnum, count): self.dlgRefineNew.AppendMaterial(vnum, count) if app.ENABLE_REFINE_RENEWAL: def CheckRefineDialog(self, isFail): self.dlgRefineNew.CheckRefine(isFail) Also please, double check the tab identation. Python has strict rules and you need to follow them.
  2. @martysama0134 last version working perfectly also! thanks a lot buddy!
  3. Greeting's Metin2Dev Community, Today I bring my first topic here. I would like to know how can I create a new box with specific items in the same box. The language that i'm coding is lua. I'm a little noob on this area that's why I came here. I don't need the code, I just need some help, so i'll explain my ideia here. In the bosses (e.g Orc Chief/9 Tails/Death Reaper/...) there will be a new box drop. This box can be a Weapon Box/Armor Box. Each box drops pearls/clams and the necessary items do upgrade armor or weapons. If i'm not being clear please let me know. I'm not english and for that reason my english might be bad. In advance, thanks! Best Regards, ShotYourself
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