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nazox

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Everything posted by nazox

  1. Thanks @ Malí for the system, you are incredible! and @ Owsap for the script, all work great!. (Forgot the names of NPC i don't translate that.) Hello, you add in quest_functions: in questlib.lua: If even with this, you have this error, you can try the script that Owsap provided us, with which you can translate the translate.lua and not worry about the quests, since you will execute the corresponding LC according to the phrase for example "gameforge.metin2" in translate.lua would have something like "gameforge.metin2 = Hello" with the script it would become something like "gameforge.metin2 = [LC;01]" and within the game, it would execute the file "locale_quest 01 = Hello" like the photo I posted in my post.
  2. You don't need create new folder with name "ymir work", you need add in etc folder, etc/ymir work/ui/pattern/thinboardcircle <- add here your files, if you don't have folder name thinboardcircle you can create, compile with your eternexus/eterpack and enjoy.
  3. I can't try to fix all kingdoms because I can't work this system, I think the problem for me is from DayType system because I have DayType NIGHT on BoundingSpherePosition but doesn't work. So sorry I can't help you with other kingdoms xD
  4. I have the same problem of the last time, in day and night the lantern is on, i try add with crc, without crc, reinstaling 10 times the system and reinstall the system DayType, compare with other guys from this post working but i can't, i try to add effect with World Editor but idk, any idea?, thanks.
  5. Hello again @ Owsap again thanks for the system work very great: But maybe people have a few problems, because don't have functions or like that. The first, you need to change certain functions as mentioned @Dominic. in Uicommon.py: and uiEscapePopoup.py: If you have the problem with Change with: If you lost some functions like (SetLineHeight, GetLineHeight, etc) you need add the system (or functions) from here: (you can use this version or @ Mali version). Thanks again :).
  6. Thanks @ Owsap i'm fixing button, but work, nice released thanks! edit1: if someone don't have you cand add on def Destroy:
  7. Remove ride quest and all mounts quest.
  8. Hello @ Mali thanks for the system, and sorry to revive this, this is a little update to after use the command and the players are kicked, the account automaticaly have "BLOCK" on navicat Open ipban.cpp and replace function with: It's a shame we have to restart to apply the changes, because until then you can continue connecting/creating accounts, I'm still looking into this, anyway, thank you very much, you always do an incredible job.
  9. Hello, you can edit your npc.txt with excel or something like that, and edit "dir" to rotate your npc, are 9 possible values: 1. South direction 2. South-East direction 3. East direction 4. North-East direction 5. North direction 6. North-West direction 7. West direction 8. Southwest direction 0. Random direction (among the 8 previous ones) and this is a useful image to guide you: you can read more here: thanks to @ Veltor88 for the guide.
  10. Idk this i don't remember this problem xd, but when you have this problem on item_proto or mob_proto is because you need compile src: 1.Src game 2.Src DB 3.Dump_proto from item and mob 4.shutdown -r now 5.play and have fun.
  11. Thanks i don't read this post from Mali, my fault.
  12. Edit: Use this .eix .epk and you fix the problem [Hidden Content]
  13. The same problem, i think maybe is problem from eternexus
  14. PropertyManager.cpp: Btw @ Mali thanks, work great, but i have a doubt, when i put /x1 (day) the light is on, and you know how i can fix the effect? You can see the brightness, but the lamps look off
  15. Thanks for share the fix i appreciate!!
  16. Hello again @ TMP4 ITEM_QUEST / CONFIRM_WHEN_USE and others doesn't work, i fixed it, maybe is no the best solution, but for me work. 1-Make copy your files. 2-Go to: /usr/metin2/src/common and open Item_lenght.h and search: If we look closely, we will see that it does not add up, we have a function that is "UNUSED" and FLAG_ITEM_QUEST does not exist, not to mention that it does not match the position of the files. Well, let's go to fix this, after you open and search, replace with this: Or just, remove the "ITEM_FLAG_UNUSED01" and add "ITEM_FLAG_ITEM_QUEST" after "ITEM_FLAG_QUEST_GIVE" 3.Compile game, and go to db/ProtoReader.cpp and search; You can se, how this call "ITEM_TUNABLE" but this doesn't exist, apart the count max in item_lenght.h is 14 but here you have 17, so now change with this: 4.Now compile DB and go to Source Client/UserInterface and open PythonItemModule.cpp and comment this line: 4.1.Now go to GameLib/itemData.h and search: Replace: 5.In the end, compile Source Client, and open Dump_proto/ItemCSVReader.cpp and search: Replace: Compile, dump the item/mob replace in locale, and have fun!! [Hidden Content] What is the video about? I don't remember, I can record one myself and do you a favor, greetings.
  17. It's complicated, but you can try this: [Hidden Content] i read you can remove o cut parts from video, so change tittle or anything that says metin2, webzen or make it blurry so that the name is not seen @ TMP4
  18. This, give you the chance, to change your old .gr2 (2.9, 2.4 2.x) to .gr2 (2.11.8) or inverse, the Granny_common is "source"
  19. Edit: in the end I decided to go for it and as I liked it, I adapted it and fixed it for my server. As I told you in the other message, you can use the normal drop, with the range you want, now I will attach a fragment of my mob_drop_item, where I made several tests that you can see in the video. By the way, remember that it works also for common_drop_item, greetings, and I hope I solved your question. Mob_drop_item old code example (using the warrior armour lv70); New code with the system: Examples using mob_drop_item: You can also add a mob randomly in another group, as you can see, I use 2 times the id "171" and I will receive both the item in group 1 and the item in group 2 containing that mob. [Hidden Content]
  20. Sorry if I don't understand it well, you mean if it's necessary or mandatory to use the "~" in all?, as far as I remember you could still do the normal drop, only this allows you to add a lot of mobs or items saving you to create a huge list, here I leave you an example of how I used it, although I don't have a copy of the system, I should have an old copy of the mob_drop, if I find it and show you how I used it, if you didn't mean it, tell me something more detailed, I'll try to explain you :), this is example:
  21. Yes, you have to use std::pair as @ Dex said, besides, if you have the "Drop info system" you have to adapt the code in item_manager.cpp because you replace that function and use another method in its coding, once I managed to do it but I didn't save backup and I haven't managed to do it since xD! but the few times I tried it, that system was great, by the way, if you have modifications from other systems in item_manager.cpp, item_manager_private_types.h i item_manager_read_tables.cpp try to adapt it, not just replace, and don't forget to add public_tables.cpp in makefile, after that no more modifications required in principle as far as I remember, but try to read the "HowTo.txt" file is very easy to commit problems when editing common_drop, etc.
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