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nazox

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About nazox

  • Rank
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  • Birthday 12/01/1996

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  • Nationality
    Spain
  • Gender
    Male
  • Location
    Spain

Metin2

  • Kingdom
    Chunjo

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  • Skype
    krone.krone2
  • Discord
    nazox96#0243

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  • Mapping
    Intermediate
  • Music / Audio
    Advanced
  • 3D
    Beginner
  • 2D
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  • C++
    Advanced
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    Intermediate
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Recent Profile Visitors

528 profile views
  1. source client: Open eterPythonLib / PythonSlotWindow.h search and delate or coment: CGraphicImageInstance * pInstanceLevel; search now in the same file and delate or coment too: void SetSlotLevelImage(DWORD dwIndex, CGraphicImage * levelImage); Now open eterPythonLib / PythonSlotWindow.cpp and search and delate or coment: Slot.pInstanceLevel = NULL; Now search and delate or coment: void CSlotWindow::SetSlotLevelImage(DWORD dwIndex, CGraphicImage * levelImage) { TSlot * pSlot; if (!GetSlotPointer(dwIndex, &pSlot) || !levelImage) return; assert(NULL == pS
  2. Hello people, the first, i hope all goes well, i write this post, because I wanted to know if someone could answer me a few questions about the mob_drop_item.txt. The question is that I was wondering if there is any way to make a random object drop from +0 to +9 in the mob_drop, without having to add the same id repeatedly, that is, for example this is the normal mob_drop: Group Nazox { Type drop Mob 171 1 11290 1 20 2 11295 1 10 3 11299 1 10 } and my idea: Group Nazox { Type drop Mob 171 1 11290~99 1 20 } or something else xD!, I also wanted to know
  3. I think you need edit mob_drop_item.txt Change kill_drop with { Type limit Mob 2315 level_limit 80 1 11299 1 } You need lv80 for recibe this ítem
  4. @ASIKOOhttps://mega.nz/file/x4RQRJSS#Cbes7Wi1POtHkcP6KoQaBb3SXPYQS7rEcL-aucPTDnE
  5. @ASIKOO https://mega.nz/file/AwJSVDLB#LO6clvejr22WaU26oedxi8GF-C-9ZZsS0402K8LGPeo
  6. Simple Notice! #Solved Next I will explain how to fix the problem in case someone else happens to you. The first, the problem happens, when you have implemented the bonus table system like the official one and you try to install the quest category system. This creates a conflict with a few lines in the uiCharacter.py file and does not allow us to open the character tab, and when you correct it, it only lets us see the missions section and not the bonuses. 1.Before implementing the system. (working great) 2.After implementing the system, what is se
  7. Hey Mali! work great i fix 70057, but i look you have a bug with sun elixir.. if you use elixir, when you click short, your elixir have again 100% and books change name, you have solution???
  8. sorry my english xD i see i try now and i comment here!
  9. Hello TiTaN!! thanks for your answer!! this is my empire_text_convert!! : https://pastebin.com/792qT1FY Hello xP3NG3Rx , i don't have on special_item_group, sorry if i'm wrong, but special not is only to mobs? because you need add "10025"? i know is unique_item but because you add ? is drop? or how work special_group?
  10. You can use polymorhp revome effect by Vegas. I have and work great
  11. Versión de archivos : XXX #edit working now thanks to @xP3NG3Rx and @TMP4 @[TiTAN] Solution, is add group on special_item_group.txt Group ľđľîąÝÁö { Vnum 10025 1 70006 1 1 2 70047 1 1 3 71005 1 1 4 71006 1 1 5 71007 1 1 }
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