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  1. File "database.py", line 858, in item_proto item_proto_line = "%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s" % (row[0], "\"" + row[1] + "\"", "\"" + get_item_type(row[3], row[0]) + "\"" , "\"" + get_item_subtype(row[3], row[4], row[0]) + "\"", row[6] , get_antiflag(row[7], row[0]), get_flag(row[8], row[0]), get_wearflag(row[9], row[0]), get_immuneflag(row[10]), row[11], row[12], row[13], row[14], row[16], get_limittype(row[17]), row[18], get_limittype(row[19]), row[20], get_apply(row[21]), row[22], get_apply(row[23]), row[24], get_apply(row[25]), row[26], row[27], row[28], row[29], row[30], row[31], row[32], row[39], row[40], row[41]) TypeError: cannot concatenate 'str' and 'int' objects
  2. File "database.py", line 868, in <module> print item_proto() File "database.py", line 858, in item_proto item_proto_line = "%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s" % (row[0], "\"" + row[1] + "\"", "\"" + get_item_type(row[3], row[0]) + "\"" , "\"" + get_item_subtype(row[3], row[4], row[0]) + "\"", row[6] , get_antiflag(row[7], row[0]), get_flag(row[8], row[0]), get_wearflag(row[9], row[0]), get_immuneflag(row[10]), row[11], row[12], row[13], row[14], row[16], get_limittype(row[17]), row[18], get_limittype(row[19]), row[20], get_apply(row[21]), row[22], get_apply(row[23]), row[24], get_apply(row[25]), row[26], row[27], row[28], row[29], row[30], row[31], row[32], row[39], row[40], row[41]) TypeError: cannot concatenate 'str' and 'int' objects
  3. [Hidden Content] input_p2p.cpp: In member function 'void CInputP2P::Disconnect(const char*)': input_p2p.cpp:251: error: 'g_bGlobalShoutEnable' was not declared in this scope input_p2p.cpp:251: error: 'm_bEmpire' was not declared in this scope input_p2p.cpp:260: error: expected primary-expression before '}' token input_p2p.cpp:260: error: expected `;' before '}' token gmake: *** [OBJDIR/input_p2p.o] Error 1 gmake: *** Waiting for unfinished jobs....
  4. 1>------ Rebuild All started: Project: EterLocale, Configuration: Release Win32 ------2>------ Rebuild All started: Project: CWebBrowser, Configuration: Release Win32 ------2> CWebBrowser.c1> StdAfx.cpp1> Arabic.cpp1> Japanese.cpp1> StringCodec.cpp1> StringCodec_Vietnamese.cpp1> Generating Code...2> CWebBrowser.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\CWebBrowser\Release\CWebBrowser.lib3>------ Rebuild All started: Project: EffectLib, Configuration: Release Win32 ------1> EterLocale.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\EterLocale\Release\EterLocale.lib4>------ Rebuild All started: Project: EterBase, Configuration: Release Win32 ------4> StdAfx.cpp4> cipher.cpp3> StdAfx.cpp3> EffectData.cpp4> CPostIt.cpp3> EffectElementBase.cpp4> CRC32.cpp3> EffectElementBaseInstance.cpp4> Debug.cpp3> EffectInstance.cpp4> error.cpp4> FileBase.cpp4> FileDir.cpp4> FileLoader.cpp4> lzo.cpp4> MappedFile.cpp3> EffectManager.cpp4> Base.cpp4> Poly.cpp4> Symbol.cpp4> SymTable.cpp4> Random.cpp4> Stl.cpp4> tea.cpp4> TempFile.cpp3> EffectMesh.cpp4> Timer.cpp4> Utils.cpp4> Generating Code...4> EterBase.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\EterBase\Release\EterBase.lib5>------ Rebuild All started: Project: EterGrnLib, Configuration: Release Win32 ------3> EffectMeshInstance.cpp3> EffectUpdateDecorator.cpp3> EmitterProperty.cpp3> FrameController.cpp3> ParticleInstance.cpp3> ParticleProperty.cpp5> StdAfx.cpp3> ParticleSystemData.cpp5> LODController.cpp5> Material.cpp3> ParticleSystemInstance.cpp5> Mesh.cpp3> SimpleLightData.cpp5> Model.cpp3> SimpleLightInstance.cpp5> ModelInstance.cpp3> Type.cpp3> Generating Code...5> ModelInstanceCollisionDetection.cpp5> ModelInstanceModel.cpp5> ModelInstanceMotion.cpp5> ModelInstanceRender.cpp5> ModelInstanceUpdate.cpp5> Motion.cpp5> Thing.cpp5> ThingInstance.cpp3> EffectLib.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\EffectLib\Release\EffectLib.lib5> Util.cpp5> Generating Code...6>------ Rebuild All started: Project: EterImageLib, Configuration: Release Win32 ------5> EterGrnLib.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\EterGrnLib\Release\EterGrnLib.lib7>------ Rebuild All started: Project: EterLib, Configuration: Release Win32 ------6> StdAfx.cpp6> DXTCImage.cpp6> Image.cpp6> TGAImage.cpp6> EterImageLib.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\EterImageLib\Release\EterImageLib.lib8>------ Rebuild All started: Project: EterPack, Configuration: Release Win32 ------7> StdAfx.cpp8> EterPack.cpp7> AttributeData.cpp7> AttributeInstance.cpp7> BlockTexture.cpp7> Camera.cpp7> CollisionData.cpp7> ColorTransitionHelper.cpp7> CullingManager.cpp7> Decal.cpp7> DibBar.cpp7> EnvironmentMap.cpp7> FileLoaderThread.cpp8> EterPackCursor.cpp7> GrpBase.cpp7> GrpCollisionObject.cpp7> GrpColor.cpp7> GrpColorInstance.cpp7> GrpD3DXBuffer.cpp7> GrpDetector.cpp7> GrpDevice.cpp8> EterPackManager.cpp7> GrpDIB.cpp7> GrpExpandedImageInstance.cpp7> Generating Code...7> Compiling...7> GrpFontTexture.cpp7> GrpImage.cpp7> GrpImageInstance.cpp7> GrpImageTexture.cpp8> EterPackPolicy_CSHybridCrypt.cpp7> GrpIndexBuffer.cpp7> GrpLightManager.cpp7> GrpMarkInstance.cpp7> GrpMath.cpp7> GrpObjectInstance.cpp7> GrpPixelShader.cpp7> GrpRatioInstance.cpp8> StdAfx.cpp7> GrpScreen.cpp7> GrpShadowTexture.cpp7> GrpSubImage.cpp7> GrpText.cpp7> GrpTextInstance.cpp8> Generating Code...7> GrpTexture.cpp7> GrpVertexBuffer.cpp7> GrpVertexBufferDynamic.cpp7> GrpVertexBufferStatic.cpp7> Generating Code...7> Compiling...7> GrpVertexShader.cpp7> IME.cpp8> md5.c7> Input.cpp7> JpegFile.cpp7> LensFlare.cpp8> EterPack.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\EterPack\Release\EterPack.lib7> lineintersect_utils.cpp9>------ Rebuild All started: Project: EterPythonLib, Configuration: Release Win32 ------7> MSApplication.cpp7> MSWindow.cpp7> Mutex.cpp7> NetAddress.cpp7> NetDatagram.cpp7> NetDatagramReceiver.cpp7> NetDatagramSender.cpp7> NetDevice.cpp7> NetPacketHeaderMap.cpp9> StdAfx.cpp7> NetStream.cpp7> parser.cpp7> PathStack.cpp7> ReferenceObject.cpp7> Resource.cpp7> Generating Code...7> Compiling...7> ResourceManager.cpp9> PythonGraphic.cpp9> PythonGraphicImageModule.cpp9> PythonGraphicModule.cpp9> PythonGraphicTextModule.cpp9> PythonGraphicThingModule.cpp9> PythonGridSlotWindow.cpp7> ScreenFilter.cpp7> SkyBox.cpp9> PythonSlotWindow.cpp7> StateManager.cpp7> TargaResource.cpp9> PythonWindow.cpp7> TextBar.cpp7> TextFileLoader.cpp9> PythonWindowManager.cpp9> PythonWindowManagerModule.cpp9> Generating Code...7> TextTag.cpp7> Thread.cpp7> Util.cpp9> EterPythonLib.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\EterPythonLib\Release\EterPythonLib.lib7> Generating Code...10>------ Rebuild All started: Project: GameLib, Configuration: Release Win32 ------7> EterLib.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\EterLib\Release\EterLib.lib11>------ Rebuild All started: Project: MilesLib, Configuration: Release Win32 ------10> StdAfx.cpp11> Stdafx.cpp10> ActorInstance.cpp11> SoundBase.cpp11> SoundData.cpp11> SoundInstance2D.cpp10> ActorInstanceAttach.cpp11> SoundInstance3D.cpp11> SoundInstanceStream.cpp11> SoundManager.cpp11> SoundManager2D.cpp11> SoundManager3D.cpp11> SoundManagerStream.cpp11> Type.cpp11> Generating Code...10> ActorInstanceBattle.cpp11> MilesLib.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\MilesLib\Release\MilesLib.lib12>------ Rebuild All started: Project: PRTerrainLib, Configuration: Release Win32 ------10> ActorInstanceBlend.cpp12> StdAfx.cpp10> ActorInstanceCollisionDetection.cpp12> Terrain.cpp10> ActorInstanceData.cpp12> TextureSet.cpp12> Generating Code...10> ActorInstanceEvent.cpp12> TerrainLib.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\TerrainLib\Release\PRTerrainLib.lib13>------ Rebuild All started: Project: ScriptLib, Configuration: Release Win32 ------10> ActorInstanceFly.cpp13> StdAfx.cpp10> ActorInstanceMotion.cpp13> PythonDebugModule.cpp13> PythonLauncher.cpp10> ActorInstanceMotionEvent.cpp13> PythonMarshal.cpp13> PythonUtils.cpp13> Resource.cpp10> ActorInstancePosition.cpp10> ActorInstanceRender.cpp13> Generating Code...13> ScriptLib.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\ScriptLib\Release\ScriptLib.lib14>------ Rebuild All started: Project: SpeedTreeLib, Configuration: Release Win32 ------10> ActorInstanceRotation.cpp14> StdAfx.cpp10> ActorInstanceSync.cpp14> BoundaryShapeManager.cpp14> SpeedGrassRT.cpp14> SpeedGrassWrapper.cpp14> SpeedTreeForest.cpp10> ActorInstanceWeaponTrace.cpp14> SpeedTreeForestDirectX8.cpp14> SpeedTreeWrapper.cpp14> Generating Code...10> Area.cpp14> SpeedTreeLib.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\SpeedTreeLib\Release\SpeedTreeLib.lib15>------ Rebuild All started: Project: SphereLib, Configuration: Release Win32 ------15> StdAfx.cpp15> frustum.cpp15> sphere.cpp15> spherepack.cpp15> Generating Code...15> SphereLib.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\SphereLib\Release\SphereLib.lib10> AreaLoaderThread.cpp10> AreaTerrain.cpp10> DungeonBlock.cpp10> FlyingData.cpp10> Generating Code...10> Compiling...10> FlyingInstance.cpp10> FlyingObjectManager.cpp10> FlyTarget.cpp10> FlyTrace.cpp10> GameEventManager.cpp10> GameType.cpp10> GameUtil.cpp10> ItemData.cpp10> ItemManager.cpp10> MapBase.cpp10> MapManager.cpp10> MapOutdoor.cpp10> MapOutdoorCharacterShadow.cpp10> MapOutdoorIndexBuffer.cpp10> MapOutdoorLoad.cpp10> MapOutdoorQuadtree.cpp10> MapOutdoorRender.cpp10> MapOutdoorRenderHTP.cpp10> MapOutdoorRenderSTP.cpp10> MapOutdoorUpdate.cpp10> Generating Code...10> Compiling...10> MapOutdoorWater.cpp10> MapType.cpp10> MapUtil.cpp10> MonsterAreaInfo.cpp10> PhysicsObject.cpp10> Property.cpp10> PropertyLoader.cpp10> PropertyManager.cpp10> RaceData.cpp10> RaceDataFile.cpp10> RaceManager.cpp10> RaceMotionData.cpp10> SnowEnvironment.cpp10> SnowParticle.cpp10> TerrainDecal.cpp10> TerrainPatch.cpp10> TerrainQuadtree.cpp10> WeaponTrace.cpp10> Generating Code...10> GameLib.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\v s_files\GameLib\Release\GameLib.lib16>------ Rebuild All started: Project: UserInterface, Configuration: Release Win32 ------16> StdAfx.cpp16> AccountConnector.cpp16> AffectFlagContainer.cpp16> CameraProcedure.cpp16> CheckLatestFiles.cpp16> GameType.cpp16> GuildMarkDownloader.cpp16> GuildMarkUploader.cpp16> HackShield.cpp16> InstanceBase.cpp16> InstanceBaseBattle.cpp16> InstanceBaseEffect.cpp16> InstanceBaseEvent.cpp16> InstanceBaseMotion.cpp16> InstanceBaseMovement.cpp16> InstanceBaseTransform.cpp16> InsultChecker.cpp16> Locale.cpp16> MarkImage.cpp16> MarkManager.cpp16> MovieMan.cpp16> Compiling...16> NetworkActorManager.cpp16>..\..\source\UserInterface\NetworkActorManager. cpp(367): warning C4800: 'BOOL' : forcing value to bool 'true' or 'false' (performance warning)16>..\..\source\UserInterface\NetworkActorManager. cpp(417): warning C4800: 'BOOL' : forcing value to bool 'true' or 'false' (performance warning)16> NProtectGameGuard.cpp16> ProcessCRC.cpp16> ProcessScanner.cpp16> PythonApplication.cpp16> PythonApplicationCamera.cpp16> PythonApplicationCursor.cpp16> PythonApplicationEvent.cpp16> PythonApplicationLogo.cpp16> PythonApplicationModule.cpp16> PythonApplicationProcedure.cpp16> PythonApplicationWebPage.cpp16> PythonBackground.cpp16> PythonBackgroundModule.cpp16> PythonCharacterManager.cpp16> PythonCharacterManagerModule.cpp16> PythonCharacterModule.cpp16> PythonChat.cpp16> PythonChatModule.cpp16> PythonEffectModule.cpp16> Compiling...16> PythonEventManager.cpp16> PythonEventManagerMoudle.cpp16> PythonExceptionSender.cpp16> PythonExchange.cpp16> PythonExchangeModule.cpp16> PythonFlyModule.cpp16> PythonGameEventManagerModule.cpp16> PythonGuild.cpp16> PythonIME.cpp16> PythonIMEModule.cpp16> PythonItem.cpp16> PythonItemModule.cpp16> PythonMessenger.cpp16> PythonMiniMap.cpp16> PythonMiniMapModule.cpp16> PythonNetworkDatagram.cpp16> PythonNetworkDatagramModule.cpp16> PythonNetworkStream.cpp16> PythonNetworkStreamCommand.cpp16> PythonNetworkStreamEvent.cpp16> Compiling...16> PythonNetworkStreamModule.cpp16> PythonNetworkStreamPhaseGame.cpp16> PythonNetworkStreamPhaseGameActor.cpp16> PythonNetworkStreamPhaseGameItem.cpp16> PythonNetworkStreamPhaseHandShake.cpp16> PythonNetworkStreamPhaseLoading.cpp16> PythonNetworkStreamPhaseLogin.cpp16> PythonNetworkStreamPhaseOffline.cpp16> PythonNetworkStreamPhaseSelect.cpp16> PythonNonPlayer.cpp16> PythonNonPlayerModule.cpp16> PythonPackModule.cpp16> PythonPlayer.cpp16> PythonPlayerEventHandler.cpp16> PythonPlayerInput.cpp16> PythonPlayerInputKeyboard.cpp16> PythonPlayerInputMouse.cpp16> PythonPlayerModule.cpp16>..\..\source\UserInterface\PythonPlayerModule.c pp(767): warning C4101: 'iSourceSlotIndex' : unreferenced local variable16>..\..\source\UserInterface\PythonPlayerModule.c pp(982): warning C4101: 'iSlotPos' : unreferenced local variable16> PythonPlayerSkill.cpp16> PythonProfilerModule.cpp16> Compiling...16> PythonQuest.cpp16> PythonSafeBox.cpp16> PythonShop.cpp16> PythonSkill.cpp16> PythonSoundManagerModule.cpp16> PythonSystem.cpp16> PythonSystemModule.cpp16> PythonTextTail.cpp16> PythonTextTailModule.cpp16> ServerStateChecker.cpp16> ServerStateCheckerModule.cpp16> UserInterface.cpp16> WiseLogicXTrap.cpp16> Generating code16> Finished generating code16> UserInterface.vcxproj -> C:\Users\selim\Desktop\ClientSource\ClientSource\b inary\Metin2Release.exe========== Rebuild All: 16 succeeded, 0 failed, 0 skipped ==========
  5. JpJhsxvYQJ5DYPD1V6aTxb7CoGwABl8u8Al8MhBXmKg no please link
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