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Asterix

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Everything posted by Asterix

  1. I am mapper and 3d export from italy. I can help you @Asso
  2. Hi, I have a small problem with a new bonus. The bonus is correctly implemented and works in the specialty system (I attach screen after). But I can't insert it as a fixed bonus on the items. common/length.h #ifdef ENABLE_NEW_SKYRIS_BONUS_TYPE APPLY_PSB_UNBREAKABLE_DEFENSE = 101, APPLY_PSB_REMOVE_GOOD_AFFECT, APPLY_RES_PHYSICAL_ATTACK, APPLY_RES_MAGICAL_ATTACK , APPLY_PHYSICAL_DAMAGE, APPLY_MAGICAL_DAMAGE, APPLY_STR_PCT, APPLY_DEX_PCT, APPLY_CON_PCT, APPLY_INT_PCT, APPLY_PSB_ABSORB_DAMAGE, APPLY_PSB_REFLECT_TOTAL_DAMAGE, APPLY_PSB_BREAK_DEFENSE_AFFECT, APPLY_RES_MOB, uitooltip.py AFFECT_DICT = { item.APPLY_MAX_HP : localeInfo.TOOLTIP_MAX_HP, item.APPLY_MAX_SP : localeInfo.TOOLTIP_MAX_SP, item.APPLY_CON : localeInfo.TOOLTIP_CON, item.APPLY_INT : localeInfo.TOOLTIP_INT, item.APPLY_STR : localeInfo.TOOLTIP_STR, item.APPLY_DEX : localeInfo.TOOLTIP_DEX, item.APPLY_ATT_SPEED : localeInfo.TOOLTIP_ATT_SPEED, item.APPLY_MOV_SPEED : localeInfo.TOOLTIP_MOV_SPEED, item.APPLY_CAST_SPEED : localeInfo.TOOLTIP_CAST_SPEED, item.APPLY_HP_REGEN : localeInfo.TOOLTIP_HP_REGEN, item.APPLY_SP_REGEN : localeInfo.TOOLTIP_SP_REGEN, item.APPLY_POISON_PCT : localeInfo.TOOLTIP_APPLY_POISON_PCT, item.APPLY_STUN_PCT : localeInfo.TOOLTIP_APPLY_STUN_PCT, item.APPLY_SLOW_PCT : localeInfo.TOOLTIP_APPLY_SLOW_PCT, item.APPLY_CRITICAL_PCT : localeInfo.TOOLTIP_APPLY_CRITICAL_PCT, item.APPLY_PENETRATE_PCT : localeInfo.TOOLTIP_APPLY_PENETRATE_PCT, item.APPLY_ATTBONUS_WARRIOR : localeInfo.TOOLTIP_APPLY_ATTBONUS_WARRIOR, item.APPLY_ATTBONUS_ASSASSIN : localeInfo.TOOLTIP_APPLY_ATTBONUS_ASSASSIN, item.APPLY_ATTBONUS_SURA : localeInfo.TOOLTIP_APPLY_ATTBONUS_SURA, item.APPLY_ATTBONUS_SHAMAN : localeInfo.TOOLTIP_APPLY_ATTBONUS_SHAMAN, item.APPLY_ATTBONUS_MONSTER : localeInfo.TOOLTIP_APPLY_ATTBONUS_MONSTER, item.APPLY_ATTBONUS_HUMAN : localeInfo.TOOLTIP_APPLY_ATTBONUS_HUMAN, item.APPLY_ATTBONUS_ANIMAL : localeInfo.TOOLTIP_APPLY_ATTBONUS_ANIMAL, item.APPLY_ATTBONUS_ORC : localeInfo.TOOLTIP_APPLY_ATTBONUS_ORC, item.APPLY_ATTBONUS_MILGYO : localeInfo.TOOLTIP_APPLY_ATTBONUS_MILGYO, item.APPLY_ATTBONUS_UNDEAD : localeInfo.TOOLTIP_APPLY_ATTBONUS_UNDEAD, item.APPLY_ATTBONUS_DEVIL : localeInfo.TOOLTIP_APPLY_ATTBONUS_DEVIL, item.APPLY_STEAL_HP : localeInfo.TOOLTIP_APPLY_STEAL_HP, item.APPLY_STEAL_SP : localeInfo.TOOLTIP_APPLY_STEAL_SP, item.APPLY_MANA_BURN_PCT : localeInfo.TOOLTIP_APPLY_MANA_BURN_PCT, item.APPLY_DAMAGE_SP_RECOVER : localeInfo.TOOLTIP_APPLY_DAMAGE_SP_RECOVER, item.APPLY_BLOCK : localeInfo.TOOLTIP_APPLY_BLOCK, item.APPLY_DODGE : localeInfo.TOOLTIP_APPLY_DODGE, item.APPLY_RESIST_SWORD : localeInfo.TOOLTIP_APPLY_RESIST_SWORD, item.APPLY_RESIST_TWOHAND : localeInfo.TOOLTIP_APPLY_RESIST_TWOHAND, item.APPLY_RESIST_DAGGER : localeInfo.TOOLTIP_APPLY_RESIST_DAGGER, item.APPLY_RESIST_BELL : localeInfo.TOOLTIP_APPLY_RESIST_BELL, item.APPLY_RESIST_FAN : localeInfo.TOOLTIP_APPLY_RESIST_FAN, item.APPLY_RESIST_BOW : localeInfo.TOOLTIP_RESIST_BOW, item.APPLY_RESIST_FIRE : localeInfo.TOOLTIP_RESIST_FIRE, item.APPLY_RESIST_ELEC : localeInfo.TOOLTIP_RESIST_ELEC, item.APPLY_RESIST_MAGIC : localeInfo.TOOLTIP_RESIST_MAGIC, item.APPLY_RESIST_WIND : localeInfo.TOOLTIP_APPLY_RESIST_WIND, item.APPLY_RES_MOB : localeInfo.TOOLTIP_RES_MOB, item.APPLY_REFLECT_MELEE : localeInfo.TOOLTIP_APPLY_REFLECT_MELEE, item.APPLY_REFLECT_CURSE : localeInfo.TOOLTIP_APPLY_REFLECT_CURSE, item.APPLY_POISON_REDUCE : localeInfo.TOOLTIP_APPLY_POISON_REDUCE, item.APPLY_KILL_SP_RECOVER : localeInfo.TOOLTIP_APPLY_KILL_SP_RECOVER, item.APPLY_EXP_DOUBLE_BONUS : localeInfo.TOOLTIP_APPLY_EXP_DOUBLE_BONUS, item.APPLY_GOLD_DOUBLE_BONUS : localeInfo.TOOLTIP_APPLY_GOLD_DOUBLE_BONUS, item.APPLY_ITEM_DROP_BONUS : localeInfo.TOOLTIP_APPLY_ITEM_DROP_BONUS, item.APPLY_POTION_BONUS : localeInfo.TOOLTIP_APPLY_POTION_BONUS, item.APPLY_KILL_HP_RECOVER : localeInfo.TOOLTIP_APPLY_KILL_HP_RECOVER, item.APPLY_IMMUNE_STUN : localeInfo.TOOLTIP_APPLY_IMMUNE_STUN, item.APPLY_IMMUNE_SLOW : localeInfo.TOOLTIP_APPLY_IMMUNE_SLOW, item.APPLY_IMMUNE_FALL : localeInfo.TOOLTIP_APPLY_IMMUNE_FALL, item.APPLY_BOW_DISTANCE : localeInfo.TOOLTIP_BOW_DISTANCE, item.APPLY_DEF_GRADE_BONUS : localeInfo.TOOLTIP_DEF_GRADE, item.APPLY_ATT_GRADE_BONUS : localeInfo.TOOLTIP_ATT_GRADE, item.APPLY_MAGIC_ATT_GRADE : localeInfo.TOOLTIP_MAGIC_ATT_GRADE, item.APPLY_MAGIC_DEF_GRADE : localeInfo.TOOLTIP_MAGIC_DEF_GRADE, item.APPLY_MAX_STAMINA : localeInfo.TOOLTIP_MAX_STAMINA, item.APPLY_MALL_ATTBONUS : localeInfo.TOOLTIP_MALL_ATTBONUS, item.APPLY_MALL_DEFBONUS : localeInfo.TOOLTIP_MALL_DEFBONUS, item.APPLY_MALL_EXPBONUS : localeInfo.TOOLTIP_MALL_EXPBONUS, item.APPLY_MALL_ITEMBONUS : localeInfo.TOOLTIP_MALL_ITEMBONUS, item.APPLY_MALL_GOLDBONUS : localeInfo.TOOLTIP_MALL_GOLDBONUS, item.APPLY_SKILL_DAMAGE_BONUS : localeInfo.TOOLTIP_SKILL_DAMAGE_BONUS, item.APPLY_NORMAL_HIT_DAMAGE_BONUS : localeInfo.TOOLTIP_NORMAL_HIT_DAMAGE_BONUS, item.APPLY_SKILL_DEFEND_BONUS : localeInfo.TOOLTIP_SKILL_DEFEND_BONUS, item.APPLY_NORMAL_HIT_DEFEND_BONUS : localeInfo.TOOLTIP_NORMAL_HIT_DEFEND_BONUS, item.APPLY_PC_BANG_EXP_BONUS : localeInfo.TOOLTIP_MALL_EXPBONUS_P_STATIC, item.APPLY_PC_BANG_DROP_BONUS : localeInfo.TOOLTIP_MALL_ITEMBONUS_P_STATIC, item.APPLY_RESIST_WARRIOR : localeInfo.TOOLTIP_APPLY_RESIST_WARRIOR, item.APPLY_RESIST_ASSASSIN : localeInfo.TOOLTIP_APPLY_RESIST_ASSASSIN, item.APPLY_RESIST_SURA : localeInfo.TOOLTIP_APPLY_RESIST_SURA, item.APPLY_RESIST_SHAMAN : localeInfo.TOOLTIP_APPLY_RESIST_SHAMAN, item.APPLY_MAX_HP_PCT : localeInfo.TOOLTIP_APPLY_MAX_HP_PCT, item.APPLY_MAX_SP_PCT : localeInfo.TOOLTIP_APPLY_MAX_SP_PCT, item.APPLY_ENERGY : localeInfo.TOOLTIP_ENERGY, item.APPLY_COSTUME_ATTR_BONUS : localeInfo.TOOLTIP_COSTUME_ATTR_BONUS, item.APPLY_MAGIC_ATTBONUS_PER : localeInfo.TOOLTIP_MAGIC_ATTBONUS_PER, item.APPLY_MELEE_MAGIC_ATTBONUS_PER : localeInfo.TOOLTIP_MELEE_MAGIC_ATTBONUS_PER, item.APPLY_RESIST_ICE : localeInfo.TOOLTIP_RESIST_ICE, item.APPLY_RESIST_EARTH : localeInfo.TOOLTIP_RESIST_EARTH, item.APPLY_RESIST_DARK : localeInfo.TOOLTIP_RESIST_DARK, item.APPLY_ANTI_CRITICAL_PCT : localeInfo.TOOLTIP_ANTI_CRITICAL_PCT, item.APPLY_ANTI_PENETRATE_PCT : localeInfo.TOOLTIP_ANTI_PENETRATE_PCT, } locale_game.txt TOOLTIP_RES_MOB Resistenza contro mostri +%d%% Screen of error (UNKNOW_VALUE[114]): [Hidden Content] Screen of speciality and bonus corretly implemented: [Hidden Content] Some idea?
  3. I search buffi system with reference. Not ripped! asterix-10 skype
  4. Hi! Thanks for the relaese. I have a request for you. Is possible do the tool for granny 2.4? I will be very happy
  5. I am looking for a referenced programmer for: Effects system, This system works like the costume system. The user can equip an effect for each weapon or armor. N.B. The removal of the control of the old ymir effects system is the responsibility of the programmer
  6. Uh, many thanks to Ikarus! In a hurry, I did not block the attribute at point 0.0. So remember to block the 0,0 point! Thanks again.
  7. Other test: I used the coordinates of an already existing map of the same dimensions, obviously removing it from the cores. No results, always 0,0. Syslog empty
  8. Yes of course, i used space between x and y in town.txt
  9. Server Part metin2_map_infinitymonkey.rar Setting.txt ScriptType MapSetting CellScale 200 HeightScale 0.500000 ViewRadius 128 MapSize 3 4 BasePosition 563200 870400 TextureSet textureset\infinitymonkey.txt Environment infinity_monkey.msenv 640 104 Town.txt
  10. Hello everyone, I have a small problem. I made a map with the WE, and then generated the server.attr from the tool. I set the x, y coordinates multiple of 256, as it should normally be. And I already checked that the coordinates are not in collision. But when I transfer, the server does not read the coordinates from the town.txt, in fact it continues to bring me in the 0,0 coordinates. What should I do?
  11. I search for my italian server a Switch Bot and good AntiHack (NOT PROTECTION CLIENT). Only referenced people. skype: asterix-10
  12. Thank you. But I have a strange problem, after doing the dungeon I can not do it again. If I restart the server yes. I'm glad you've improved so much! I saw some post of yours, congratulations. In the end you're always a Messinese like me. Do not remember? I do not understand why I'm not accepted on skype but ok.
  13. I have a problem. when 5126.kill or 5156.kill begin notice_multiline("Uccidendo i mostri potrai trovare l'item Meccanismo Segreto",d.notice_big) notice_multiline("Se non riuscirai a trovarlo dovrai reiniziare il dungeon!",d.notice_big) if pc.count_item(57096) >= 1 then d.kill_all() notice_multiline("Hai trovato Meccanismo segreto!",d.notice_big) notice_multiline("Tra 30 secondi verrai riportato nel labirinto!",d.notice_big) timer("end_monkey1",30) end if pc.count_item(57096) == 0 then notice_multiline("Non hai ancora trovato Meccanismo segreto",d.notice_big) return end end the pc count not is okay? Why if i dont have 57096 i go out of the dungeon?
  14. Hello everyone, I recently needed to make a small code. But I have a compile problem. What error does the script present? Other tips for controlling the item? Thanks friends quest monkey_dungeon begin state start begin function IsInDungeon(pc_index) local map_index = 108 return (pc_index >= map_index*10000 and pc_index < (map_index+1)*10000) end --* Item teletrasporto Stanza *-- when 57095.use begin if monkey_dungeon.IsInDungeon(pc.get_map_index()) == true then syschat("[Info] Non puoi utilizzare l'item all'interno del dungeon") return end -- if pc.get_map_index() ~= 109 then -- syschat("[Info] Puoi utilizzare l'item soltanto nel sotterraneo") -- return -- end if party.is_party() and not party.is_leader() then syschat("[Info] Soltato il Capo Gruppo puo' utilizzare questo item") return end timer("monkey_dungeon", 10) notice_in_map("Un gruppo di eroi affrontera' la Stanza Sotterranea") pc.remove_item(57095, 1) syschat("[Info] Tra 10 secondi verrete portati nella Stanza Sotterranea!") end --* Fine *-- when monkey_dungeon.timer begin d.join(108) d.regen_file("data/dungeon/monkey_dungeon/monkey_dungeon1.txt") end when 5126.kill or 5156.kill begin notice_multiline("Uccidendo i mostri potrai trovare l'item Meccanismo Segreto",d.notice_big) notice_multiline("Se non riuscirai a trovarlo dovrai reiniziare il dungeon!",d.notice_big) if pc.count_item(57096) >= 1 then d.kill_all() notice_multiline("Hai trovato Meccanismo segreto!",d.notice_big) notice_multiline("Tra 30 secondi verrai riportato nel labirinto!",d.notice_big) timer("end_monkey1",30) end if pc.count_item(57096) == 0 then notice_multiline("Non hai ancora trovato Meccanismo segreto",d.notice_big) return end end when end_monkey1.timer begin d.exit_all() end end end
  15. And if is possibile made table of values for the item? For a ordinated code
  16. Thanks my friend... But i think that i have do a check of value, because i have need of more variety of colour based by value
  17. Hello everyone! Today I was looking at the "uitooltip.py". And I immediately had an idea. Having it need to give a visual rarity, not script in game, to costumes. What is the function that governs the inclusion of colored writing under the bonuses? Thanks to anyone who can help me!
  18. Hello everyone! I am looking for a team for development of a italian private server, specifically: X2) GAME ADMIN; 1. Know how to operate within mysql databases and know how to manage a server. 2. Own a culture of private servers and have a basic knowledge of game balancing. X4) DEVELOPER; 1. GAME AND CLIENT, necessary knowledge of source files. 2. Quest and system, knowledge of the LUA and Python languages. 3. Modeller, knowledge of mde files and good practice with modeling and exporting and preferably 2D graphics. 4. Webmaster, will take care of the website and the management of the forum. X3) Game Master; Knowledge EXPERT of the game ... and mainly having lots of ideas and lots of time available! All staffers will be paid both before and after the opening. We are talking about a serious project with solid economic foundations. I DO NOT LOOK FOR OCCASIONAL WORKERS! Who will marry the project will obviously be paid, but will have to help manage the server and everything that goes around. For SOLO EMAIL applications: [email protected] First name: Nick infuses: Application: Knowledge: Previous work: Shared releases in the community: Thank you all
  19. Hi, In the archive I saw the presence of the online shop system. But only the server part ? It 's a bug- version ?
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