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Everything posted by kodepiko
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looking for buy or free?
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Specular - Costume - Weapon Costume
kodepiko replied to Wakanim's topic in Community Support - Questions & Answers
Just edit the wear part of weapon costume at clientside source when the model is set and add there shining part from normal weapons/armors -
why you don't ask @VegaS (author) for help if you buy this system from him? if this is stolen then good luck
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This is one of memory leaks
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What I remember when leader isn't same map as party members they don't receive bonuses.. so when leader logout they of course loss profits... it's correct.
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[Question]Bugg all items
kodepiko replied to SoldierPVP's topic in Community Support - Questions & Answers
Check socket0 of this items in player.item database, if there's stone vnum instead of sword vnum (like on gif) you have mismatch packets or something broken with src code you recently change. -
Extended inventory
kodepiko replied to FlorinMarian's topic in Community Support - Questions & Answers
Create group of items in special_item_group with item vnums like exp rings group and other buff items, so it wasn't be possible to wear same vnums at the same time -
Random spawn by quest
kodepiko replied to ReFresh's topic in Community Support - Questions & Answers
Here is quest: [Hidden Content] I don't know your mob vnum so you need to replace MOB_VNUM and MAP_INDEX with index of map you are warping to.. I asked for local coordinates, not global... I told you local are for ex. 568, 115 (exactly x, y of your character on minimap) - so you need to change them -
Character move rotation
kodepiko replied to kodepiko's topic in Community Support - Questions & Answers
still looking for idea or maybe someone can do some debugs what is inflicted in that move -
Random spawn by quest
kodepiko replied to ReFresh's topic in Community Support - Questions & Answers
I can do this for you but at first you need to give me INDEX of this map, and LOCAL coordinates (for ex. 200, 68 of every corner / bottom) and mob vnum -
maybe you have CMD file at share folder so inside this you can block commands (or set privileges) - or maybe they are disabled inside source code, check cmd.cpp
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Large Shop Inv. Problem
kodepiko replied to kntybrn's topic in Community Support - Questions & Answers
Yes you need to edit clientside src UserInterface/Packet.h SHOP_HOST_ITEM_MAX_NUM = 40 -
Large Shop Inv. Problem
kodepiko replied to kntybrn's topic in Community Support - Questions & Answers
make sure you change GRID clientside and serverside, you change only python part? -
input.cpp just do like this: or you can add adminpage_ip1-2 what I remember in CONFIG files but if you don't use 'bash commands' you can do my way. [Hidden Content]
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SYSERR: Jul 21 21:44:10.360840 :: Analyze: login phase does not handle this packet! header 3 SYSERR: Jul 21 21:44:10.360865 :: Process: SEQUENCE 297b0d80 mismatch 0xc6 != 0x2f header 3 SYSERR: Jul 21 21:44:10.360874 :: Process: SEQUENCE_LOG [UNKNOWN]------------- [109 : 0x12] [003 : 0xc6] Hello guys, I'm experiencing weird problem, I used sequence table generator by Tyrar on both game and bin file The main point is when client is running couple of hours (2-3 hours+) and I try to warp somewhere I got "freeze" or "stuck" I don't get loading screen.. then I choose character select and game kicks me. (but this is because sequence, somehow PACKET 3 (CHAR SELECT?) being send to login phase) I think the problem is much earlier than sequence error happens.. HEADER_CG_LOGIN2 = 109, - so I don't know what is wrong with login2 - it is used anyway? maybe it's used when relogging instead of first login. Are you guys having some experience of this matter? I mean client kick after couple of hours running when you try to for ex. warp (I can move with no problem).
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Man, I got many other costumes which works great with weapons, all types are same otherwise I couldn't wear it... I will try later changing specular to 0 or other texture (but at females are same problem), anyway I doubt it change something, it looks that this is model problem and maybe bone in it. Do you have this costume and it works for you with equipped weapon? Make sure so we can talk.. @update This is of course not specular problem (tried at 0, also with other texture like black, blue rabbit etc) same problem with not visible weapon just model bone problem... anyone have working warrior_rabbit1.gr2 (not only warrior but all classes) with visible weapon? (I tried original models from easter patch)
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costume weapon daggers problem
kodepiko replied to bumxd's topic in Community Support - Questions & Answers
Yes, problem is propably at client source when you set weapon but I don't use this system so I can't tell you more. I think there are some working tutorials or ready to go packages with costume systems without bugs so look at them or compare your files -
try changing to DBManager::instance().DirectQuery("UPDATE player.player SET gold = gold - %u WHERE id = %u", dwRequiredMoney, ch->GetPlayerID()); I think you need also check condition if price > money just replace money to gold because in player.player there's gold field, not money
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Character move rotation
kodepiko replied to kodepiko's topic in Community Support - Questions & Answers
Any other ideas about it? -
Character move rotation
kodepiko replied to kodepiko's topic in Community Support - Questions & Answers
I think this rotation is only for final rotation after move when character stop (tested it clientside), it's more complicated thing as I see