Jump to content

kodepiko

Member
  • Posts

    397
  • Joined

  • Last visited

  • Days Won

    2
  • Feedback

    0%

Everything posted by kodepiko

  1. Just edit the wear part of weapon costume at clientside source when the model is set and add there shining part from normal weapons/armors
  2. why you don't ask @VegaS (author) for help if you buy this system from him? if this is stolen then good luck
  3. you can't use any skill of characters or what? describe it or make video ilustrating this problem
  4. What I remember when leader isn't same map as party members they don't receive bonuses.. so when leader logout they of course loss profits... it's correct.
  5. Check socket0 of this items in player.item database, if there's stone vnum instead of sword vnum (like on gif) you have mismatch packets or something broken with src code you recently change.
  6. Create group of items in special_item_group with item vnums like exp rings group and other buff items, so it wasn't be possible to wear same vnums at the same time
  7. Try to save server_attr in worldeditor and upload serverside to your map folder - I don't remember does ATTR is also checked at serverside PS. it's important to have this also clientside so pack your map when you finish editing attr in worldeditor (try water and maybe attr type 3?).
  8. Here is quest: [Hidden Content] I don't know your mob vnum so you need to replace MOB_VNUM and MAP_INDEX with index of map you are warping to.. I asked for local coordinates, not global... I told you local are for ex. 568, 115 (exactly x, y of your character on minimap) - so you need to change them
  9. still looking for idea or maybe someone can do some debugs what is inflicted in that move
  10. I can do this for you but at first you need to give me INDEX of this map, and LOCAL coordinates (for ex. 200, 68 of every corner / bottom) and mob vnum
  11. maybe you have CMD file at share folder so inside this you can block commands (or set privileges) - or maybe they are disabled inside source code, check cmd.cpp
  12. Yes you need to edit clientside src UserInterface/Packet.h SHOP_HOST_ITEM_MAX_NUM = 40
  13. make sure you change GRID clientside and serverside, you change only python part?
  14. input.cpp just do like this: or you can add adminpage_ip1-2 what I remember in CONFIG files but if you don't use 'bash commands' you can do my way. [Hidden Content]
  15. SYSERR: Jul 21 21:44:10.360840 :: Analyze: login phase does not handle this packet! header 3 SYSERR: Jul 21 21:44:10.360865 :: Process: SEQUENCE 297b0d80 mismatch 0xc6 != 0x2f header 3 SYSERR: Jul 21 21:44:10.360874 :: Process: SEQUENCE_LOG [UNKNOWN]------------- [109 : 0x12] [003 : 0xc6] Hello guys, I'm experiencing weird problem, I used sequence table generator by Tyrar on both game and bin file The main point is when client is running couple of hours (2-3 hours+) and I try to warp somewhere I got "freeze" or "stuck" I don't get loading screen.. then I choose character select and game kicks me. (but this is because sequence, somehow PACKET 3 (CHAR SELECT?) being send to login phase) I think the problem is much earlier than sequence error happens.. HEADER_CG_LOGIN2 = 109, - so I don't know what is wrong with login2 - it is used anyway? maybe it's used when relogging instead of first login. Are you guys having some experience of this matter? I mean client kick after couple of hours running when you try to for ex. warp (I can move with no problem).
  16. Man, I got many other costumes which works great with weapons, all types are same otherwise I couldn't wear it... I will try later changing specular to 0 or other texture (but at females are same problem), anyway I doubt it change something, it looks that this is model problem and maybe bone in it. Do you have this costume and it works for you with equipped weapon? Make sure so we can talk.. @update This is of course not specular problem (tried at 0, also with other texture like black, blue rabbit etc) same problem with not visible weapon just model bone problem... anyone have working warrior_rabbit1.gr2 (not only warrior but all classes) with visible weapon? (I tried original models from easter patch)
  17. Yes, problem is propably at client source when you set weapon but I don't use this system so I can't tell you more. I think there are some working tutorials or ready to go packages with costume systems without bugs so look at them or compare your files
  18. Yes, thats true, I have original easter patch - can you check this costume on your server? I'm really disapointed why it doesn't work, other costumes are fine. Someone has problem with moving at this costume, but for me it works fine, just this weapon thing.
  19. Did you read topic or just look at photo?.. don't look at specular it's no visible weapon problem...
  20. Hey guys, do you have this rabbit costume with visible weapon? I don't know why model is bugged but other costumes are working great. This problem appears on all characters, male and female... I need only .gr2 files (don't look at specular ) Regards
  21. try changing to DBManager::instance().DirectQuery("UPDATE player.player SET gold = gold - %u WHERE id = %u", dwRequiredMoney, ch->GetPlayerID()); I think you need also check condition if price > money just replace money to gold because in player.player there's gold field, not money
  22. I think this rotation is only for final rotation after move when character stop (tested it clientside), it's more complicated thing as I see
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.