Go navi skill proto design table and setaffectflag at elements the affects need to have index like : blue_posession in affect.h is the 42 th now blue possesion need to be the 42th on the list in navi
Pe romaneste: tu daca ai blue possesint in affect.h al 42-lea in liste aia si in navicat trebuie sa fie la fel. In design table gasesti ceva de genu 'APPLY_NONE','APPLY_YMIR'.....aici ai 2 1-2 pana la 42 trebuie sa fie effecte si blue sa fie al 42-llea