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Castro

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  1. Thats excactly what i wanted^^ will test it soon! thanks bro!
  2. I said i tried to do it with pc.warp_local but it doesnt work in dungeons, so i asked you if there is something like d.warp_local() and if not if anyone of you could code it for the source.
  3. Hi com, I'm here to ask for a new function that is working like pc.warp_local() but in a dungeon, and to a single player not to the whole group. The effect should be like a /go. If I use pc.warp_local() it kicks the player out of the dungeon... If there is any other way how to fix this without a new function you can also tell me how to. I tried : pc.warp_local(d.get_ma_index(), X, Y ) but it gave me the error : "53003 no valid mapindex" I hope someone can help me MFG Castro
  4. Correct, try with this method and if it returns error then you will know the reason. I tried it like this: When login with pc.get_map_index() == 352 begin chat("DEBUG: logged warp") end and it worked. Now it seems to me that global vars are unique for every core, maybe i have to use MYSQL for the table then, but thats fine. I will try it later and post the results here Anyways, thanks to the guys who helped me out! MFG Castro #closerequest
  5. Theres no use to post the quest here as it works perfectly. The problem is about the different Channels. If you port from Ch99 to this map ( CH99 ) it works. If you port from CH1 to this map it doesnt. I did both rleoad q and full reboot.. #Edit: Can it be the problem that I use global Variables? Are they unique for Each Channel?
  6. Hi Guys I have a problem with a quest im currently working on, or better said the part it should execute after getting ported to a map. With this Code; pc.warp(x,y) -- Warps to map with mapindex == 352 when login with pc.get_map_index() == 352 begin It works fine as long as you were on Channel99 before porting. When you try to port from Channel1 to this map (ch99 ) it doesnt start the code. Does anyone know why this is the case? sincerely Castro SOLUTION: The solution is that global vars are unique for every Core. You have to use MYSQL to make them accessable by every core without getting errors like I did.
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