Chawaka
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mainline compiling problems
Chawaka replied to Chawaka's topic in Community Support - Questions & Answers
I think the problem is that I'm on 64 bit.. Gonna try 32bit and see if that works out... -
I went to compile the mainline source on FreeBSD 9.2 64bit and that's what I got.. Does anyone by a slim chance know a fix for this? compile BattleArena.cpp compile FSM.cpp compile MarkConvert.cpp compile MarkImage.cpp In file included from debug_allocator.h:5, from stdafx.h:7, from MarkConvert.cpp:1: /usr/include/c++/4.2/new:95: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter /usr/include/c++/4.2/new:96: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter /usr/include/c++/4.2/new:99: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter /usr/include/c++/4.2/new:100: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter /usr/include/c++/4.2/new:105: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter /usr/include/c++/4.2/new:106: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter compile MarkManager.cpp In file included from BattleArena.cpp:6: char.h:729: error: integer constant is too large for 'long' type In file included from debug_allocator.h:5, from stdafx.h:7, from BattleArena.cpp:1: /usr/include/c++/4.2/new:95: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter /usr/include/c++/4.2/new:96: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter /usr/include/c++/4.2/new:99: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter /usr/include/c++/4.2/new:100: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter /usr/include/c++/4.2/new:105: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter /usr/include/c++/4.2/new:106: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter In file included from debug_allocator.h:5, from stdafx.h:7, from MarkImage.cpp:1: /usr/include/c++/4.2/new:95: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter /usr/include/c++/4.2/new:96: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter /usr/include/c++/4.2/new:99: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter /usr/include/c++/4.2/new:100: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter /usr/include/c++/4.2/new:105: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter /usr/include/c++/4.2/new:106: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter gmake: *** [OBJDIR/MarkConvert.o] Error 1 gmake: *** Waiting for unfinished jobs.... gmake: *** [OBJDIR/MarkImage.o] Error 1 In file included from debug_allocator.h:5, from stdafx.h:7, from MarkManager.cpp:1: /usr/include/c++/4.2/new:95: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter /usr/include/c++/4.2/new:96: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter /usr/include/c++/4.2/new:99: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter /usr/include/c++/4.2/new:100: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter /usr/include/c++/4.2/new:105: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter /usr/include/c++/4.2/new:106: error: 'operator new' takes type 'size_t' ('unsigned int') as first parameter gmake: *** [OBJDIR/BattleArena.o] Error 1 gmake: *** [OBJDIR/MarkManager.o] Error 1
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Upgrade using Blessing Scroll
Chawaka replied to CrazyBear's topic in Community Support - Questions & Answers
Humm the db structure from Shogun has problems it'll bring you connection refused, fdwatch and apples and oranges.. -
[Job offers] Designer / Game Designer
Chawaka replied to Shogun's topic in Paid Support / Searching / Recruiting
Designer That's me. All of it. -
chmod 777 your auth, game and db cores. i doubt that the files are actually in the called path from the sh script. you could also be missing on the shortcuts.
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That's been helpful to me shedding some light on the flaws, thank you man. I agree with you about the effects, they indeed feel overloaded on the render and are pretty much taking over it. The surrounding flame ring was also kind of a mess and lacking that kind of realisticness in effect, so I adjusted all that in this new Sexy version with one more render being finished as well!
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Include the effect in the NPC's msm.
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Heyhey! So I just finished manipulating this bad boy render and I wanted to hear your opinions about it
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UPDATE retouched it a little bit! click on image for high resolution. edit: i made this just for fun in my spare time. in case your gon be using it i dont need the rank thingy you just have fun with it
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!@#$%^&
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I don't think such tools are ever helpful for beginners cause they are rather unlikely to learn anything from using eased tools and stuff..