ragem0re
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ragem0re last won the day on August 5 2016
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ragem0re started following Skill Cooltime ToolTIP Fix , Race Height of Actors , Oficial Mob Drop Item and 7 others
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I've got exactly the same issue. Did you found a solution?
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[Collector's topic] Remove Unussed code
ragem0re replied to SamuraiHUN's topic in Programming & Scripts
compare the arguments of DBManager::LoginPrepare in db.cpp & db.h. the output says they are different. -
https://mega.nz/file/0xpEQQKb#YD250oYkssBy3RUXuRYpMyJ0FduCKyjGOfcR3ceiLTE contains common_drop_item, mob_drop_item, special_group_item
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[Collector's topic] Remove Unussed code
ragem0re replied to SamuraiHUN's topic in Programming & Scripts
thanks for share! here a list of (for me) unnecessary code/functions/systems: -
search for ENABLE_SPECIAL_GACHA
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Running the game on dedicated gpu
ragem0re replied to Speachless's topic in Community Support - Questions & Answers
add this to your UserInterface.cpp; // Force dedicated GPU extern "C" { _declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001; __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; } can't say if it works or not -
Skill Books - Count per M
ragem0re replied to TheDamnCharacter's topic in Community Support - Questions & Answers
this is default behavior why don't you look at the official source code? it should be in char_item.cpp -
Jigsaw / Fish Event - Scale BUG
ragem0re replied to FaGoT's topic in Community Support - Questions & Answers
hey, post your eterPythonLib\PythonGridSlotWindow.cpp -
How to trigger MSE effect ?
ragem0re replied to Shahin's topic in Community Support - Questions & Answers
Take a look at CHARACTER::EffectPacket, this function sends HEADER_GC_SEPCIAL_EFFECT. On clientside just extend the switch in CPythonNetworkStream::RecvSpecialEffect by adding your new effect. -
(Problem)xmas_boom and xmas_snow
ragem0re replied to regal's topic in Community Support - Questions & Answers
i had a similar problem once make sure intrologin imports servercommandparser -
Make sure the skill cooldown matches both client and server
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what were your last changes before this occured?
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try moving EFFECT_TEMP above EFFECT_NUM in InstanceBase.h
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comment the line ch->ReviveInvisible(5); in game/src/input_login.cpp CInputLogin::Entergame
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fix Fix Client's Height / Taskbar Collision after VsUpdate
ragem0re replied to Speachless's topic in Bug Fixes
Thanks for share! Also take a look at [Hidden Content] By changing the target subsystem to version 5.01 should fix this issue.