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HA MeCa

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Everything posted by HA MeCa

  1. Fix chat button: search in uiTaskbar.py: toggleButtonDict[TaskBar.BUTTON_EXPAND]=self.GetChild("ExpandButton") TaskBar.IS_EXPANDED = True Replace with this: toggleButtonDict[TaskBar.BUTTON_EXPAND]=self.GetChild("ExpandButton") TaskBar.IS_EXPANDED = False
  2. metin2_patch_sd too... metin2_patch_flame_dungeon too...
  3. metin2_patch_eu3 fail unpack all time. because to many line in exlist.txt
  4. Here a little tutorial [Hidden Content] Can u upload extract helper use in video?
  5. Patch2 fail unpack and despite a great job, a few tweaks and will be well.
  6. good so, please send me 'acting': char_state.cpp motion.cpp motion.h but fixed no official from novaline :>
  7. These are not my changes it is bugged in the original I just fixed that by removing the @ 1post but now monsters are beating at 0 seconds, and should beat every second ..
  8. seriously think no one is able to solve, and each has a problem with that.
  9. novaline all unbuged but this mobs :/ anyone check pls
  10. attacking monsters in the beginning did not beat, after a change in the source immediately began to fight should fight every 2 seconds. mob_proto is original metin2.pl share/data too.. help
  11. F5 ... all have this problem, and no one want to help you solve!?
  12. game.py def __PlayMusicxd(self, filename): snd.PlaySound("TEST/" + filename) "PlayMusicxd" : self.__PlayMusicxd, in quest: cmdchat("PlayMusicxd yourname.mp3") mu must created folder TEST i your Client an this yourname.mp3 mp3 in this folder "TEST"
  13. Mob time attack fix? Bug HP fix? license disable? war bug disable? pls add more config example: skill = M on 17,18,19,20 or random etc., drop item, status points, and more more... and pls disable txr item_proto, mob_proto because i like .txt files proto or set to config
  14. F5 I came to the conclusion that monsters are fighting immediately after passing attack and should beat every two seconds, as I removed the contents of this began to occur this problem
  15. I have a problem, namely, when I create a new character when you first log reads in the task by successful completion of a higher lvela, there is only the problem of the two tasks, nothing to do just the first level is completed missions, for example, 30 lvl 50 lvl syser: Jul 24 04:25:48 :: QUEST reserve Quest State Change quest poboczny2[85] from 0 to 1349952704 Jul 24 04:25:48 :: QUEST change reserved Quest State Change quest 85 from 0 to 1349952704 (0 0) Jul 24 04:25:48 :: ExecuteEventScript ei 14 qi 85 is 0 - NO QUEST Jul 24 04:25:48 :: ExecuteEventScript ei 13 qi 85 is 1349952704 - NO QUEST Jul 24 04:25:48 :: ExecuteEventScript ei 15 qi 85 is 1349952704 - NO STATE SYSERR: Jul 24 04:25:48 :: ChildLoop: AsyncSQL: query failed: Unknown column 'account_id' in 'field list' (query: REPLACE INTO levellog (name, level, time, account_id, pid, playtime) VALUES('abcd', 2, NOW(), 425225, 59168, 0) errno: 1054) SYSERR: Jul 24 04:25:48 :: ChildLoop: AsyncSQL: query failed: Unknown column 'account_id' in 'field list' (query: REPLACE INTO levellog (name, level, time, account_id, pid, playtime) VALUES('abcd', 3, NOW(), 425225, 59168, 0) errno: 1054) SYSERR: Jul 24 04:25:48 :: ChildLoop: AsyncSQL: query failed: Unknown column 'account_id' in 'field list' (query: REPLACE INTO levellog (name, level, time, account_id, pid, playtime) VALUES('abcd', 4, NOW(), 425225, 59168, 0) errno: 1054) SYSERR: Jul 24 04:25:48 :: ChildLoop: AsyncSQL: query failed: Unknown column 'account_id' in 'field list' (query: REPLACE INTO levellog (name, level, time, account_id, pid, playtime) VALUES('abcd', 5, NOW(), 425225, 59168, 0) errno: 1054) SYSERR: Jul 24 04:25:48 :: ChildLoop: AsyncSQL: query failed: Unknown column 'account_id' in 'field list' (query: REPLACE INTO levellog (name, level, time, account_id, pid, playtime) VALUES('abcd', 6, NOW(), 425225, 59168, 0) errno: 1054) SYSERR: Jul 24 04:25:48 :: ChildLoop: AsyncSQL: query failed: Unknown column 'account_id' in 'field list' (query: REPLACE INTO levellog (name, level, time, account_id, pid, playtime) VALUES('abcd', 7, NOW(), 425225, 59168, 0) errno: 1054) SYSERR: Jul 24 04:25:48 :: ChildLoop: AsyncSQL: query failed: Unknown column 'account_id' in 'field list' (query: REPLACE INTO levellog (name, level, time, account_id, pid, playtime) VALUES('abcd', 8, NOW(), 425225, 59168, 0) errno: 1054) SYSERR: Jul 24 04:25:48 :: ChildLoop: AsyncSQL: query failed: Unknown column 'account_id' in 'field list' (query: REPLACE INTO levellog (name, level, time, account_id, pid, playtime) VALUES('abcd', 9, NOW(), 425225, 59168, 0) errno: 1054) SYSERR: Jul 24 04:25:48 :: ChildLoop: AsyncSQL: query failed: Unknown column 'account_id' in 'field list' (query: REPLACE INTO levellog (name, level, time, account_id, pid, playtime) VALUES('abcd', 10, NOW(), 425225, 59168, 0) errno: 1054) SYSERR: Jul 24 04:25:48 :: ChildLoop: AsyncSQL: query failed: Unknown column 'account_id' in 'field list' (query: REPLACE INTO levellog (name, level, time, account_id, pid, playtime) VALUES('abcd', 11, NOW(), 425225, 59168, 0) errno: 1054) SYSERR: Jul 24 04:25:48 :: ChildLoop: AsyncSQL: query failed: Unknown column 'account_id' in 'field list' (query: REPLACE INTO levellog (name, level, time, account_id, pid, playtime) VALUES('abcd', 12, NOW(), 425225, 59168, 0) errno: 1054) SYSERR: Jul 24 04:25:48 :: ChildLoop: AsyncSQL: query failed: Unknown column 'account_id' in 'field list' (query: REPLACE INTO levellog (name, level, time, account_id, pid, playtime) VALUES('abcd', 13, NOW(), 425225, 59168, 0) errno: 1054) SYSERR: Jul 24 04:25:48 :: ChildLoop: AsyncSQL: query failed: Unknown column 'account_id' in 'field list' (query: REPLACE INTO levellog (name, level, time, account_id, pid, playtime) VALUES('abcd', 14, NOW(), 425225, 59168, 0) errno: 1054) SYSERR: Jul 24 04:25:48 :: ChildLoop: AsyncSQL: query failed: Unknown column 'account_id' in 'field list' (query: REPLACE INTO levellog (name, level, time, account_id, pid, playtime) VALUES('abcd', 15, NOW(), 425225, 59168, 0) errno: 1054) SYSERR: Jul 24 04:25:48 :: ChildLoop: AsyncSQL: query failed: Unknown column 'account_id' in 'field list' (query: REPLACE INTO levellog (name, level, time, account_id, pid, playtime) VALUES('abcd', 16, NOW(), 425225, 59168, 0) errno: 1054) Jul 24 04:25:49 :: SAVE: abcd 963963x277019 Jul 24 04:25:52 :: GLOBAL_TIME: Jul 24 04:25:52 time_gap 0 ERROR QUESTS: 1 quest poboczny1 begin state start begin end state run begin when login or levelup with pc.level >= 25 begin set_state( arunaqda ) end end state arunaqda begin when letter begin local a = find_npc_by_vnum(20011) if a != 0 then target.vid("TARGET", a, "a") end send_letter("#Pogrom Zła") q.set_icon("scroll_open_purple.tga") end when button or info begin say_green("Pogrom Zła: ") say("Uriel ma dla Ciebie ważne zadanie ") say("tylko on wie co się święci... ") end when 20011.chat."Pogrom Zła" begin target.delete("TARGET") say_green("Uriel: ") say("Witaj, "..pc.get_name().."!") say("Mam do Ciebie sprawę naprawdę dużej miary. ") say("W gre wchodzi dobro całego królestwa! ") say("Musisz znaleźć i zabić w kolejności: ") say_reward("Mahona, Bo, Goo-Pae, Chuonga! ") say("Znajdziesz ich w drugiej wiosce. ") say("Ruszaj czym prędzej! ") say("Te okropne stwory mogą doprowadzić ") say("do kresu naszych istnień. ") set_state( nextvvjaa ) end end state nextvvjaa begin when letter begin send_letter("#Pogrom Zła") q.set_icon("scroll_open_purple.tga") end when button or info begin say_green("Pogrom Zła: ") say("Uriel rozkazuje Ci zabić zgraje potworów, ") say("które sieją spustoszenie w naszych ") say("stronach, nie pozwól aby oni zawładneli ") say("naszym pięknym królestwem! ") say("Udaj się do drugiej wioski i zabij intruzów. ") say_reward("Jako pierwszego zabij: Mahona ") end when kill with npc.get_race() == 491 begin say_green("Pogrom Zła: ") say("Mahon został zgładzony, teraz muszisz zabić: ") say("Bo. ") set_state( drugicpoa ) end end state drugicpoa begin when kill with npc.get_race() == 492 begin say_green("Pogrom Zła: ") say("Bo został zgładzony, teraz muszisz zabić: ") say("Goo-Pae. ") set_state( trzecicasa ) end end state trzecicasa begin when kill with npc.get_race() == 493 begin say_green("Pogrom Zła: ") say("Goo-Pae został zgładzony, ostatnim pzeciwnikiem ") say("będzie: Chuong. ") set_state( czwartysadvva ) end end state czwartysadvva begin when kill with npc.get_race() == 494 begin set_state( infogdgda ) end end state infogdgda begin when letter begin local a = find_npc_by_vnum(20011) if a != 0 then target.vid("TARGET", a, "a") end send_letter("#Pogrom Zła - Powrót") q.set_icon("scroll_open_purple.tga") end when button or info begin say_green("Pogrom Zła - Powrót ") say("Misja od Uriela została wykonana! ") say("Wróć do niego, aby poinformować go o tym. ") end when 20011.chat."Pokonałem Wszystkich!" begin target.delete("TARGET") say_green("Uriel: ") say("Dziękuję Ci bardzo, ") say("teraz zachowasz równowagę królestwa. ") say("Przynajmniej na jakiś czas... ") say_green("Nagroda: ") say_reward("Otzymasz 300.000 Yang. ") say_reward("Otrzymasz 5x Pozłacany Element ") say_reward("Otrzymasz 5x Błękitny Element ") say_reward("Otrzymasz 5x Krwisty Element ") say_reward("Otrzymasz Doświadczenie. ") pc.changemoney(300000) pc.give_item2(28944, 5) pc.give_item2(28945, 5) pc.give_item2(28946, 5) pc.give_exp2(538500) clear_letter() set_quest_state("poboczny2", "run") set_state( koniecccsfa ) end end state koniecccsfa begin end end 2 quest poboczny1 begin state start begin end state run begin when login or levelup with pc.level >= 50 begin set_state( runsadtasdsasad ) end end state runsadtasdsasad begin when letter begin local a = find_npc_by_vnum(20364) if a != 0 then target.vid("TARGET", a, "a") end send_letter("#Krew Małpy") q.set_icon("scroll_open_purple.tga") end when button or info begin say_green("Krew Małpy: ") say("Nakajima ma dla Ciebie ważne zadanie ") say("tylko on wie co się święci... ") end when 20364.chat."Krew Małpy " begin target.delete("TARGET") say_green("Nakajima: ") say("Witaj, "..pc.get_name().."!") say("Nareszcie jesteś... ") say("Musisz mi pomóc, moja krew jest ") say("zarażonam, musi zdobyć dla mnie: ") say_item_vnum(30137) say("Krew ta okropnie pachnie. ") wait() say_green("Nakajima: ") say("Zdobędziesz ją zabijając kolejno: ") say_reward("Skalistą Małpe, Chodzącą Małpe, Lorda Małp! ") say("Ruszaj zanim stanie mi się ") say("coś złego... ") set_state( nexttccclia ) end end state nexttccclia begin when letter begin send_letter("#Krew Małpy") q.set_icon("scroll_open_purple.tga") end when button or info begin say_green("Krew Małpy: ") say("Nakajima prosi Cie abyś zdobył ") say("dla niego Krew Małpy. ") say("W gre wchodzi jego życie! ") say_reward("Jako pierwszą zabij: Skalistą Małpe ") end when kill with npc.get_race() == 5161 begin say_green("Krew Małpy: ") say("Skalista Małpa została zabita, teraz muszisz zabić: ") say("Chodzącą Małpe. ") set_state( drugiicxa ) end end state drugiicxa begin when kill with npc.get_race() == 5162 begin say_green("Krew Małpy: ") say("Chodząca Małpa została zabita, teraz muszisz zabić: ") say("Lorda Małp. ") set_state( trzeciixdxa ) end end state trzeciixdxa begin when kill with npc.get_race() == 5163 begin pc.give_item2(30137, 1) set_state( ainfoosda ) end end state ainfoosda begin when letter begin local a = find_npc_by_vnum(20364) if a != 0 then target.vid("TARGET", a, "a") end send_letter("#Krew Małpy - Powrót") q.set_icon("scroll_open_purple.tga") end when button or info begin say_green("Krew Małpy - Powrót ") say("Misja od Nakajimaa została wykonana! ") say("Wróć do niego, aby poinformować go o tym. ") end when 20364.chat."Krew Małpy! " begin target.delete("TARGET") pc.remove_item(30137, 1) say_green("Nakajima: ") say("Wielkie dzięki przyjacielu, ") say("właśnie tego szukałem. ") say("Krew Małpy sprawi, że moja krew ") say("przestanie być zarażona. ") wait() say_green("Nagroda: ") say_reward("Otzymasz 2.000.000 Yang. ") say_reward("Otrzymasz 15x Szkatułka Potwora ") say_reward("Otrzymasz Kamień Duchowy ") pc.changemoney(2000000) pc.give_item2(45170, 15) pc.give_item2(50513, 1) pc.give_exp2(1917500) clear_letter() set_quest_state("poboczny6", "run") set_state( koniecccccfsa ) end end state koniecccccfsa begin end end
  16. Hi, i fixed bug with frozzen mobs, i comment this lines down and, ok mobs attacking all time but my players complain that monsters have a big damage. with if ((dwCurTime - m_dwLastAttackTime) < dwDuration) // 2초 마다 공격해야 한다. { m_dwStateDuration = MAX(1, (passes_per_sec * (dwDuration - (dwCurTime - m_dwLastAttackTime)) / 1000)); return; } to // if ((dwCurTime - m_dwLastAttackTime) < dwDuration) // 2초 마다 공격해야 한다. // { // m_dwStateDuration = MAX(1, (passes_per_sec * (dwDuration - (dwCurTime - m_dwLastAttackTime)) / 1000)); // return; // }
  17. I change keys in binary and packer, repack all archive for neq keys and: Module Name: D:xxxxxxxxxxx.exe Time Stamp: 0x53cbd095 - (null) Exception Type: 0xc0000005 eax: 0x00000000 ebx: 0x00000000 ecx: 0x00000000 edx: 0x00000035 esi: 0x00000000 edi: 0x00000ad0 ebp: 0x03235d08 esp: 0x0032f4d4 0x0141ebcc D:xxxxxxxxxxxx.exe 0x9a4695f1
  18. any unpacker packer/unpacker with easy to config my test keys?
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