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Speachless's post in Warrior Frenzy skill with costume lag... was marked as the answer
PythonNetworkStreamPhaseGame.cpp
const DWORD MAX_RECV_COUNT = 4;
To
const DWORD MAX_RECV_COUNT = 50;
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Speachless's post in Bug windows Character was marked as the answer
In interfacemodule wndCharacter receives a .Destroy() before destroy add a .Hide()
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Speachless's post in Problem with time 0 COSTUME_MOUNT was marked as the answer
71125 Mount ITEM_QUEST 0 1 NONE ITEM_STACKABLE NONE NONE 0 0 0 0 0 REAL_TIME 1728000 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0
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Speachless's post in Dragon Soul Problem. was marked as the answer
The problem comes from the 4 inventory. Even if you install the 4 inventory correctly, alchemy will not work so good.
You can tell players to make work just move the down part to up ...
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Speachless's post in Lycan skill resistance bug was marked as the answer
iDam = iDam * (100 - pkChrVictim->GetPoint(POINT_RESIST_CLAW)) / 100; replace to iDam = iDam * (100 - pkChrVictim->GetPoint(POINT_RESIST_DAGGER)) / 100; i think this will fix the problem , i am compiling now the game.
Edit : it works fine , i will let the topic for people who have this problem .
char_skill.cpp
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Speachless's post in Lycan first skill bug. was marked as the answer
Solved : char_skill.cpp
bool CHARACTER::CanUseSkill(DWORD dwSkillVnum) const { if (0 == dwSkillVnum) return false; if (0 < GetSkillGroup()) { const int SKILL_COUNT = 6; static const DWORD SkillList[JOB_MAX_NUM][SKILL_GROUP_MAX_NUM][SKILL_COUNT] = { {{1, 2, 3, 4, 5, 6}, {16, 17, 18, 19, 20, 21}}, {{31, 32, 33, 34, 35, 36}, {46, 47, 48, 49, 50, 51}}, {{61, 62, 63, 64, 65, 66}, {76, 77, 78, 79, 80, 81}}, {{91, 92, 93, 94, 95, 96}, {106, 107, 108, 109, 110, 111}}, {{171, 172, 173, 174, 175, 176},}, }; const DWORD* pSkill = SkillList[ GetJob() ][ GetSkillGroup()-1 ]; for (int i=0 ; i < SKILL_COUNT ; ++i) { if (pSkill[i] == dwSkillVnum) return true; } } Rewrite
{{171, 172, 173, 174, 175, 176},}, with
{{170, 171, 172, 173, 174, 175},},