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Speachless

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  1. Speachless's post in What text editor you use for game source? was marked as the answer   
    Yep. 

  2. Speachless's post in Warrior Frenzy skill with costume lag... was marked as the answer   
    PythonNetworkStreamPhaseGame.cpp
     
    const DWORD MAX_RECV_COUNT = 4;  
    To
     
    const DWORD MAX_RECV_COUNT = 50;  
  3. Speachless's post in Bug windows Character was marked as the answer   
    In interfacemodule wndCharacter receives a .Destroy() before destroy add a .Hide()
  4. Speachless's post in Problem with time 0 COSTUME_MOUNT was marked as the answer   
    71125 Mount ITEM_QUEST 0 1 NONE ITEM_STACKABLE NONE NONE 0 0 0 0 0 REAL_TIME 1728000 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0  
  5. Speachless's post in Dragon Soul Problem. was marked as the answer   
    The problem comes from the 4 inventory. Even if you install the 4 inventory correctly, alchemy will not work so good.
     
    You can tell players to make work just move the down part to up ...
  6. Speachless's post in Lycan mount vizual bug when riding was marked as the answer   
    Thank you
  7. Speachless's post in Lycan skill resistance bug was marked as the answer   
    iDam = iDam * (100 - pkChrVictim->GetPoint(POINT_RESIST_CLAW)) / 100; replace to  iDam = iDam * (100 - pkChrVictim->GetPoint(POINT_RESIST_DAGGER)) / 100; i think this will fix the problem , i am compiling now the game.
     
    Edit : it works fine , i will let the topic for people who have this problem .
     
    char_skill.cpp
  8. Speachless's post in Lycan first skill bug. was marked as the answer   
    Solved : char_skill.cpp
    bool CHARACTER::CanUseSkill(DWORD dwSkillVnum) const {     if (0 == dwSkillVnum) return false;     if (0 < GetSkillGroup())     {         const int SKILL_COUNT = 6;         static const DWORD SkillList[JOB_MAX_NUM][SKILL_GROUP_MAX_NUM][SKILL_COUNT] =         {             {{1, 2,    3, 4, 5, 6}, {16, 17, 18, 19, 20, 21}},             {{31, 32, 33, 34, 35, 36}, {46, 47, 48, 49, 50, 51}},             {{61, 62, 63, 64, 65, 66}, {76, 77, 78, 79, 80, 81}},             {{91, 92, 93, 94, 95, 96}, {106, 107, 108, 109, 110, 111}},             {{171, 172, 173, 174, 175, 176},},         };         const DWORD* pSkill = SkillList[ GetJob() ][ GetSkillGroup()-1 ];         for (int i=0 ; i < SKILL_COUNT ; ++i)         {             if (pSkill[i] == dwSkillVnum) return true;         }     } Rewrite 
      {{171, 172, 173, 174, 175, 176},},  with   
    {{170, 171, 172, 173, 174, 175},},    
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