ekoo
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you missing ; it end of code add ; in end of code at line 2508
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playerSettingModule.py(line:1385) playerSettingModule.LoadGameData (playerSettingModule.c:37470) playerSettingModule.py(line:1229) playerSettingModule.__LoadGameNPC (playerSettingModule.c:35331) LoadGameData - <type 'exceptions.KeyError'>:'srcFileName' ============================================================================================================ Abort!!!! !!! Failed to load game data : STEP [97] Solved
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Just compile the binrary as release not debug and you will not see this windowany othere bubug thing learn c++ good for u
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Do you know the hack which allow players to create items ? just vizual items ? They can show them in trade, pm and chat, but this items are just visual not real. Is there a way to make the game check if it exist in database ? and after let show them in chat etc ? Does this glitch work on all items, or just item_quest?
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rootlib must be included in client/lib/ if you are not using rootlib then check marty tuto again How I can include it in clientlib? (note: I had include it when compile the binrary)
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Traceback: Error: No module named rootlib [Hidden Content]
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No damage by horse's skills
ekoo replied to Slindex's topic in Community Support - Questions & Answers
Skill in my char is M1, same problem here -
No damage by horse's skills
ekoo replied to Slindex's topic in Community Support - Questions & Answers
same problem mainline (game) 40250 client binrary -
How to Enable log.txt on binary for 34k
ekoo replied to Necro's topic in Community Support - Questions & Answers
It's need compile binrary using debug mode, I don't know diff do this -
so just change to locale to anything except "germany"
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Change locale to anything except "germany" -- edited --
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Guild war dialog in game source (packet)
ekoo replied to ekoo's topic in Community Support - Questions & Answers
BUMP -
Guild war dialog in game source (packet)
ekoo replied to ekoo's topic in Community Support - Questions & Answers
push -
Will be more better if do it with source