kaiserPT
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Hello everyone. I'm looking for a designer who is interested in edit some images. Want for start someone experienced in creating login interfaces. If there is someone interested porfavor contact me by PM. best regards, kaiserPT PS: we have a low budget.
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let me guess, vanilla core? change the "when 6051.kill begin" By "when kill with npc.get_race() == 6051 begin"
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UPDATE player.mob_proto.txt
kaiserPT replied to kaiserPT's topic in Community Support - Questions & Answers
Hi, ty for your reply, i need to replace 1350 lines, to make that i prefer to use the excel but i dont know nothing about it :x best regard, kaiserPT -
Hi all metin2dev's I have a doubt. Is there any way to make UPDATE player.mob_proto command in mob_proto.txt like this: * UPDATE player.mob_proto SET gold_min=gold_min/2 , gold_max=gold_max/2 ; * UPDATE player.mob_proto SET gold_min=gold_min*2 , gold_max=gold_max*2 ; * UPDATE player.mob_proto SET exp=exp*10 ; * UPDATE player.mob_proto SET exp=exp/10 ; Best Regards, kaiserPT
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wen the license ends?
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there is no way to put it as a diff?
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Well, i uodate my game core, and now he dont work. The last one works fie. I update my freebsd to 9.3-release couse my core needs it. But nothings happen. Only my BD works. DB Syserr its the only i have. Anyone ever had this problem and knows how to solve it? SYSERR: Oct 20 19:45:35 :: pid_init: Start of pid: 2194 SYSERR: Oct 20 19:45:35 :: Start: TABLE_POSTFIX not configured use default SYSERR: Oct 20 19:45:36 :: Load: DirectQuery failed(SELECT login FROM block_exception) [Hidden Content]
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Devil Tower quest dont work
kaiserPT replied to Monkey Dungeon's topic in Community Support - Questions & Answers
quest deviltower_zone begin state start begin when login begin if pc.get_map_index() == 66 then if pc.get_x() < 2048+88 or pc.get_y() < 6656+577 or pc.get_x() > 2048+236 or pc.get_y() > 6656+737 then pc.warp((5376+532)*100, (512+596+4)*100, 65) end pc.set_warp_location(65, 5376+532, 512+596+4) elseif pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 then pc.set_warp_location(65, 5376+532, 512+596+4) end end when logout begin if pc.count_item(30300) >= 1 then pc.remove_item(30300, pc.count_item(30300)) end -- not used in the game -- pc.remove_item(30301, pc.count_item(30301)) if pc.count_item(30302) >= 1 then pc.remove_item(30302, pc.count_item(30302)) end end when deviltower_man.chat.gameforge.deviltower_zone._10_npcChat begin if pc.get_level() < 40 then say_title(gameforge.deviltower_zone._20_sayTitle) say(gameforge.deviltower_zone._30_say) else say_title(gameforge.deviltower_zone._20_sayTitle) say(gameforge.deviltower_zone._40_say) local s = select(gameforge.locale.monkey_dungeon.enter, gameforge.locale.monkey_dungeon.no_enter) if s == 1 then pc.warp(216500,727000) end end end when kill with npc.get_race() == 8015 begin timer("devil_stone1_1", 6) end when devil_stone1_1.timer begin d.new_jump_all(66, special.devil_tower[1][1], special.devil_tower[1][2]) d.regen_file("data/dungeon/deviltower2_regen.txt") d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[2][1], special.devil_tower[2][2], "data/dungeon/deviltower3_regen.txt") end when kill with npc.get_race() == 1091 and pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[3][1], special.devil_tower[3][2], "data/dungeon/deviltower4_regen.txt") d.check_eliminated() end function get_4floor_stone_pos() local positions = { {368, 629}, {419, 630}, {428, 653}, {422, 679}, {395, 689}, {369, 679}, {361, 658}, } for i = 1, 6 do local j = number(i, 7) if i != j then local t = positions; positions = positions[j]; positions[j] = t; end end return positions end when kill with npc.get_race() == 8016 and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin d.setf("level", 4) local positions = deviltower_zone.get_4floor_stone_pos() for i = 1, 6 do test_chat(positions[1], positions[2]) d.set_unique("fake" .. i , d.spawn_mob(8017, positions[1], positions[2])) end test_chat(positions[7][1], positions[7][2]) local vid = d.spawn_mob(8017, positions[7][1], positions[7][2]) test_chat(vid) d.set_unique("real", vid) server_loop_timer('devil_stone4_update', 10, pc.get_map_index()) server_timer('devil_stone4_fail1', 5*60, pc.get_map_index()) notice_multiline(gameforge.deviltower_zone._50_dNotice,d.notice) end when devil_stone4_fail1.server_timer begin if d.select(get_server_timer_arg()) then notice_multiline(gameforge.deviltower_zone._60_dNotice,d.notice) server_timer('devil_stone4_fail2', 5*60, get_server_timer_arg()) end end when devil_stone4_fail2.server_timer begin if d.select(get_server_timer_arg()) then notice_multiline(gameforge.deviltower_zone._70_dNotice,d.notice) server_timer('devil_stone4_fail', 5*60, get_server_timer_arg()) end end when devil_stone4_fail.server_timer begin if d.select(get_server_timer_arg()) then notice_multiline(gameforge.deviltower_zone._80_dNotice,d.notice) d.clear_regen() d.exit_all() clear_server_timer('devil_stone4_update', get_server_timer_arg()) end end when devil_stone4_update.server_timer begin if d.select(get_server_timer_arg()) then if not d.is_unique_dead("real") then for i = 1, 6 do if d.getf("fakedead" .. i) == 0 then if d.unique_get_hp_perc("fake" .. i) < 50 then d.purge_unique("fake" .. i) d.setf("fakedead" .. i, 1) notice_multiline(gameforge.deviltower_zone._90_dNotice,d.notice) end end end else server_timer("devil_stone4_end", 5, get_server_timer_arg()) --d.kill_all() d.purge() notice_multiline(gameforge.deviltower_zone._100_dNotice,d.notice) clear_server_timer('devil_stone4_fail1', get_server_timer_arg()) clear_server_timer('devil_stone4_fail2', get_server_timer_arg()) clear_server_timer('devil_stone4_fail', get_server_timer_arg()) end else server_timer('devil_stone4_stop_timer', 1, get_server_timer_arg()) end end when devil_stone4_stop_timer.server_timer begin clear_server_timer('devil_stone4_update', get_server_timer_arg()) end when devil_stone4_end.server_timer begin if d.select(get_server_timer_arg()) then clear_server_timer('devil_stone4_update', get_server_timer_arg()) clear_server_timer('devil_stone4_fail1', get_server_timer_arg()) clear_server_timer('devil_stone4_fail2', get_server_timer_arg()) clear_server_timer('devil_stone4_fail', get_server_timer_arg()) -- clear regen from memory when exit d.clear_regen() d.setf("level", 5) d.setf("stone_count", 5) notice_multiline(gameforge.deviltower_zone._110_dNotice,d.notice) d.jump_all(special.devil_tower[4][1], special.devil_tower[4][2]) server_timer('devil_stone5_fail1', 5*60, get_server_timer_arg()) clear_server_timer('devil_stone4_update', get_server_timer_arg()) d.set_regen_file("data/dungeon/deviltower5_regen.txt") d.spawn_mob(20073, 421, 452) d.spawn_mob(20073, 380, 460) d.spawn_mob(20073, 428, 414) d.spawn_mob(20073, 398, 392) d.spawn_mob(20073, 359, 426) end end when devil_stone5_fail1.server_timer begin if d.select(get_server_timer_arg()) then notice_multiline(gameforge.deviltower_zone._120_dNotice,d.notice) server_timer('devil_stone5_fail2', 5*60, get_server_timer_arg()) end end when devil_stone5_fail2.server_timer begin if d.select(get_server_timer_arg()) then notice_multiline(gameforge.deviltower_zone._60_dNotice,d.notice) server_timer('devil_stone5_fail3', 5*60, get_server_timer_arg()) end end when devil_stone5_fail3.server_timer begin if d.select(get_server_timer_arg()) then notice_multiline(gameforge.deviltower_zone._70_dNotice,d.notice) server_timer('devil_stone5_fail', 5*60, get_server_timer_arg()) end end when devil_stone5_fail.server_timer begin if d.select(get_server_timer_arg()) then notice_multiline(gameforge.deviltower_zone._80_dNotice,d.notice) d.exit_all() end end when kill with npc.get_race() == 1062 and d.getf("level") == 5 begin local KILL_COUNT_FOR_DROP_KEY = 50 local n =d.getf("count") + 1 d.setf("count", n) if n == KILL_COUNT_FOR_DROP_KEY then game.drop_item(50084, 1) d.setf("count", 0) end end when devil_stone5.take with item.vnum == 50084 begin npc.purge() item.remove() d.setf("stone_count", d.getf("stone_count") - 1) if d.getf("stone_count") <= 0 then d.setf("level", 6) d.clear_regen() d.regen_file("data/dungeon/deviltower6_regen.txt") notice_multiline(gameforge.deviltower_zone._130_dNotice,d.notice) d.jump_all(special.devil_tower[5][1], special.devil_tower[5][2]) local server_arg = d.get_map_index() clear_server_timer('devil_stone5_fail1', server_arg) clear_server_timer('devil_stone5_fail2', server_arg) clear_server_timer('devil_stone5_fail3', server_arg) clear_server_timer('devil_stone5_fail', server_arg) else d.notice(string.format(gameforge.deviltower_zone._140_dNotice, d.getf("stone_count"))) end end when kill with npc.get_race() == 1092 and pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and d.getf("level") == 6 begin d.kill_all() notice_multiline(gameforge.deviltower_zone._150_dNotice,d.notice) d.check_eliminated() notice_multiline(gameforge.deviltower_zone._160_dNotice,d.notice) local reward_alchemist = {20074, 20075, 20076} d.spawn_mob(reward_alchemist[number(1,3)], 425, 216); d.setqf2("deviltower_zone","can_refine", 1) end when 20074.chat.gameforge.deviltower_zone._170_npcChat with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.lock() begin say_title(mob_name(20074)) say(gameforge.deviltower_zone._190_say) wait() if pc.level >=75 then say_title(mob_name(20074)) say(gameforge.deviltower_zone._200_say) local s= select(gameforge.deviltower_zone._210_select, gameforge.locale.cancel, gameforge.deviltower_zone._220_select) if s==3 then pc.warp(590500, 110900) return end if s==2 then return end timer("devil_jump_7", 6) npc.unlock() d.purge() return end say_title(mob_name(20074)) say(gameforge.deviltower_zone._230_say) wait() pc.warp(590500, 110500) return end when 20075.chat.gameforge.deviltower_zone._170_npcChat with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.lock() begin say_title(mob_name(20075)) say(gameforge.deviltower_zone._190_say) wait() if pc.level >=75 then say_title(mob_name(20075)) say(gameforge.deviltower_zone._200_say) local s= select(gameforge.deviltower_zone._210_select, gameforge.deviltower_zone._220_select) if s==3 then pc.warp(590500, 110900) return end if s==2 then return end timer("devil_jump_7", 6) npc.unlock() d.purge() return end say_title(mob_name(20075)) say(gameforge.deviltower_zone._230_say) wait() pc.warp(590500, 110500) return end when 20076.chat.gameforge.deviltower_zone._170_npcChat with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.lock() begin say_title(mob_name(20076)) say(gameforge.deviltower_zone._190_say) wait() if pc.level >=75 then say_title(mob_name(20076)) say(gameforge.deviltower_zone._200_say) local s= select(gameforge.deviltower_zone._210_select, gameforge.deviltower_zone._220_select) if s==3 then pc.warp(590500, 110900) return end if s==2 then return end timer("devil_jump_7", 6) npc.unlock() d.purge() return end say_title(mob_name(20076)) say(gameforge.deviltower_zone._230_say) wait() pc.warp(590500, 110500) return end when devil_jump_7.timer begin d.clear_regen() d.spawn_mob(8018, 639, 658) d.spawn_mob(8018, 611, 637) d.spawn_mob(8018, 596, 674) d.spawn_mob(8018, 629, 670) d.setf("level", 7) notice_multiline(gameforge.deviltower_zone._240_dNotice,d.notice) d.jump_all(2048+590, 6656+638) end when kill with npc.get_race() == 8018 and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin local cont = d.getf("7_stone_kill") + 1 d.setf("7_stone_kill", cont) if cont >= 4 then d.setf("7_stone_kill", 0) d.set_regen_file("data/dungeon/deviltower7_regen.txt") end end when kill with npc.get_race() == 8019 and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin game.drop_item(30300, 1) end when 30300.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin pc.remove_item("30300", 1) local pct = number(1,10) if pct == 1 then game.drop_item(30302, 1) d.clear_regen() else -- nothing happens cause the items isnt used in the game -- game.drop_item(30301, 1) end end when 30302.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin if d.getf( "level" ) != 7 then pc.remove_item( "30302", 1) return end say_title(gameforge.blacksmith._40_sayTitle) say(gameforge.deviltower_zone._250_say) pc.remove_item("30302", 1) timer("devil_jump_8", 6) d.clear_regen() end when devil_jump_8.timer begin d.setf("level", 8) notice_multiline(gameforge.deviltower_zone._260_dNotice,d.notice) d.jump_all(2048+590, 6656+403) d.set_regen_file("data/dungeon/deviltower8_regen.txt") d.spawn_mob(20366, 640, 460) local _count = pc.count_item(30302) pc.remove_item(30302,_count) end when kill with npc.get_race() == 1040 and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin local pct1 = number(1, 5) if pct1 == 1 then local pct2 = number(1, 10) if pct2 == 1 then game.drop_item(30304, 1) else game.drop_item(30303, 1) end else return end end when 20366.take with item.vnum == 30304 begin npc.purge() item.remove() timer("devil_jump_9", 6) end when devil_jump_9.timer begin d.setf("level", 9) notice_multiline(gameforge.deviltower_zone._270_dNotice,d.notice) d.jump_all(2048+590, 6656+155) d.regen_file("data/dungeon/deviltower9_regen.txt") end when kill with npc.get_race() == 1093 and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin d.kill_all() d.setqf2("deviltower_zone","9_done", 1) notice_multiline(gameforge.deviltower_zone._280_dNotice,d.notice) notice_multiline(gameforge.deviltower_zone._290_dNotice,d.notice) server_timer("devil_end_jump", 60, d.get_map_index()) end when devil_end_jump.server_timer begin if d.select (get_server_timer_arg()) then d.clear_regen() d.exit_all() end end end end -
Devil Tower quest dont work
kaiserPT replied to Monkey Dungeon's topic in Community Support - Questions & Answers
I release my fixed version -
Devil Tower quest dont work
kaiserPT replied to Monkey Dungeon's topic in Community Support - Questions & Answers
I have the same problem in the 3r floor. When i try do put that funcion on another .kill's like that i'm showing blow the quest dumped [Hidden Content] -
proto.txt 2 proto.sql
kaiserPT replied to kaiserPT's topic in Community Support - Questions & Answers
I'm using that and freebsd 9. Wen i use .txt files give me that error.Best regards kaiserPT -
proto.txt 2 proto.sql
kaiserPT replied to kaiserPT's topic in Community Support - Questions & Answers
I can't, give me this error:[Hidden Content] -
Hi there, Is there any way to convert proto.txt to proto.sql? I have this problem with my prot.txt but the sql proto works fine DB syserr:
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Sometimes I have nothing to do and start to play on PhotoShop, this was done a little while... Best regards, kaiserPT
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I hope Bombwork not be angry with me, edited the effect pivot but not tested. Hope that helps with best regards, kaiserPT [Hidden Content]