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Posts posted by r00t3r
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On 6/6/2022 at 4:20 PM, SamuraiHUN said:
today, (maybe 6pm) update with removed gf hs.
Welcome back
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On 5/29/2020 at 10:47 PM, Nirray said:
This bug is practically caused by clientside
Rewrite this:void CRaceMotionData::SetName(UINT eName)
In RaceMotionData.cpp
andbool CActorInstance::__CanPushDestActor(CActorInstance& rkActorDst)
+
void CActorInstance::__ProcessDataAttackSuccess(const NRaceData::TAttackData & c_rAttackData, CActorInstance & rVictim, const D3DXVECTOR3 & c_rv3Position, UINT uiSkill, BOOL isSendPacket)
In ActorInstanceBattle.cpp
Especially for those animations that are used in flying after external force and after damage-hit.
https://metin2.download/picture/2RgNs1N831t4nv36JT1SOA8B0R2ViSeG/.gif
After fix you are able to set free even from this:
https://metin2.download/picture/hM8f8qTnimgg4n7yA1DRA5nN44zYCIxv/.gifcan you share the fix ?
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You can try contabo or fastpipe
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Updates ?
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On 11/10/2021 at 8:33 PM, SamuraiHUN said:
@ r00t3r thank you the anwser, i now fixed the tutorial.
#Update001: Added matrix_card remove
#Update002: Added sms | mobile removeGood job brother! Everything is going perfectly. We are waiting for more updates! Thank you for what you do
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13 hours ago, SamuraiHUN said:
@ r00t3r thank you the anwser, i now fixed the tutorial.
#Update001: Added matrix_card remove
#Update002: Added sms | mobile removeafter i delete the billing i cant login in game, is blocked at " you will be connected"
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7 hours ago, SamuraiHUN said:
In github added new removed functions ( Billing ) today toDo: mobile | sms, matrixcard)
I think the part of ClientManager.cpp is not complete
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8 hours ago, Owsap said:
Surely blocking all key functions should be enough while you have the key change window opened. I don’t think you will be using the key functions while you even have the window open since your intention is to change some settings so I think it makes a little sense to block all key functions while the window is still open.
/// 1. // Search void CPythonPlayer::OnKeyDown(int iKey) { // Add below if (m_isOpenKeySettingWindow) return; // 2. // Search void CPythonPlayer::OnKeyUp(int iKey) { // Add below if (m_isOpenKeySettingWindow) return;
After testing it looks correct now.
Thank you, i tested and work ok. The teleport problem is not anymore, but when you login for first time the problem is back
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30 minutes ago, SCOOB said:
Hello @ Owsap and thank you for this system. Can you give us this function please?
SelectNearTarget();
for the tab targeting system, because we get this error:
'SelectNearTarget': identifier not found
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7 hours ago, Owsap said:
Hi, I don't think I explained well enough. Let's say that I in game.py defined a system on the f10 button. If I press f10 in the game, it will not work
try this- 1
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6 hours ago, Owsap said:
Make sure you edited the OnKeyDown and OnKeyUp functions correctly in game.py
Take a look at this full file example (search for ENABLE_KEYCHANGE_SYSTEM)
: https://metin2.dev/bin/?72e463b192aad6b3#68pcPKajtU3EkfS15G9Cr3uD6A8fW1LbAqfXQZ2NPiGAI fixed it, but from f5 upwards no button works.
Why ? I have certain systems on those keys- 2
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Wow, very nice !
But i have this problem
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1 minute ago, Mali said:
C++14 <memory>
and for c++11 ?
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Nice, but i have an error https://metin2.download/picture/o78K9121SpjJPbMTsTPiWqUjYA94yH9N/.png
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If it is the original server, the password should be mcncc.com
I worked on it ... I think in 2011 -
For sale ?
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1 hour ago, ManiacRobert said:
Replace everything from source
#include <boost/unordered_map.hpp>
to
#include <unordered_map>
and
boost::unordered_map
to
std::unordered_map
Be boost free, replace all boost with std, you have in vaniila source everything you need.
Auth still crashing..
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On 5/19/2020 at 6:58 PM, Amok said:
Got the same Error someone knows how to fix ?
same problem here..
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Does anyone know if it goes with HXD ?
I don't know how to compile the source in the virtual box and I still use game 28k with mc.txtPaylaşım için teşekkürler
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It looks ok, I added and it works ok.
I didn't test very well, but little is known about the difference -
41 minutes ago, weryoliveira said:
but change this, how i know everting is ok? look, if 50 players update and 50 not, what difference will happening? for 50 players updated not laggy or someting like that?
Change and try, you will see the result
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Hi,
you can simply decrease this delay by opening UserInterface\PythonNetworkStreamPhaseGame.cpp
and change the constant MAX_RECV_COUNT to a higher value.For exemple try to put 16
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On 6/10/2020 at 11:41 AM, Mali61 said:
update Discord.h
I am shaman f on game and on discord it show M -> https://metin2.download/picture/14rH9BDNc8d8f9djGntnD9yG7LOAPmr9/.png , is an problem for me or what ?
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Original Metin2 serverfile leak - September 2009 (and the journey of getting them)
in Binaries
Posted
Oh, yes, with virtual pc !