Jump to content

Human

Member
  • Posts

    167
  • Joined

  • Last visited

  • Days Won

    1
  • Feedback

    0%

Everything posted by Human

  1. Hello There, As title says so, im Getting ???? error and client crash while teleporting from one map to another No Syserr both in client or server side This makes me confused i tried in debug mode but cant find the error when i use 2 windows too this happens much Hope i get help Regards Hawk
  2. I need help with this VIP system i tried earlier it was working but GM is treated as GM and he cant be attacked even with PK protected removed and also he can use / n or /b which is weird So Can you ppl sort it out this issue and give us the best VIP sytem with quest and source
  3. This link for pumpkin.dds is not working and this barrel is really awesome
  4. Hello guys, I got a problem that in map 1 the quest blink NPCs but when i teleport to some other map its blinking in that 2nd map too.. Anyone know how to solve it ? i post the screenshot here. [Hidden Content] Hope i get solution thanks in advance
  5. I want this type of system if anyone can make pm me Regards Human
  6. Hi there, As title says so I dont need noobs or beginners I need a professional designer for designing some models of my own ideas.. reply here if you can or pm me Thank you Regards Human
  7. Hi there, As title says so I made a model in 3ds max but when i export gr2 with texture only 1 texture applied and i used flatten mapping for texture and converted to dds yet model is with i expected i need some tutor to solve this.. Any volunteers?
  8. Hi there nice system i installed but when i click destroy its not deleting from inventory no sys err both client side and server side.. anyone?
  9. those uiwiki.py itself i need to link or connect can u tell me how ? i know this to link like .SetText(localeInfo.XXXX_YYYY) But how to make it call from different locale Like locale_en or locale_de ??
  10. guys any one say how can i make seperate wiki for different languages ?
  11. Thanks for this system just little error that when u click item board and click a sword +0 and come back to some option say weapon its showing
  12. Hi there, I recently added Okey card system which is working fine but when i scanned the exe it is showing virus which is blocked by windows defender [Hidden Content] mainly in this line when i disabled its not showing virus but once i enable it and compiled exe is with 2 virus..which is win32.trojan else if ("info" == TokenVector[1]) { if (14 != TokenVector.size()) { TraceError("CPythonNetworkStream::ServerCommand(c_szCommand=%s) - Strange Parameter Count : %s", c_szCommand); return; } DWORD card_in_hand_1 = atoi(TokenVector[2].c_str()); DWORD card_in_hand_1_v = atoi(TokenVector[3].c_str()); DWORD card_in_hand_2 = atoi(TokenVector[4].c_str()); DWORD card_in_hand_2_v = atoi(TokenVector[5].c_str()); DWORD card_in_hand_3 = atoi(TokenVector[6].c_str()); DWORD card_in_hand_3_v = atoi(TokenVector[7].c_str()); DWORD card_in_hand_4 = atoi(TokenVector[8].c_str()); DWORD card_in_hand_4_v = atoi(TokenVector[9].c_str()); DWORD card_in_hand_5 = atoi(TokenVector[10].c_str()); DWORD card_in_hand_5_v = atoi(TokenVector[11].c_str()); DWORD cards_left = atoi(TokenVector[12].c_str()); DWORD points = atoi(TokenVector[13].c_str()); PyCallClassMemberFunc(m_apoPhaseWnd[PHASE_WINDOW_GAME], "BINARY_Cards_UpdateInfo", Py_BuildValue("(iiiiiiiiiiii)", card_in_hand_1, card_in_hand_1_v, card_in_hand_2, card_in_hand_2_v, card_in_hand_3, card_in_hand_3_v, card_in_hand_4, card_in_hand_4_v, card_in_hand_5, card_in_hand_5_v, cards_left, points)); } the total addition in pythonNetworkStreamCommand.cpp is attached if not i post here else if (!strcmpi(szCmd, "cards")) { if (TokenVector.size() < 2) { TraceError("CPythonNetworkStream::ServerCommand(c_szCommand=%s) - Strange Parameter Count : %s", c_szCommand); return; } if ("open" == TokenVector[1]) { DWORD safemode = atoi(TokenVector[2].c_str()); PyCallClassMemberFunc(m_apoPhaseWnd[PHASE_WINDOW_GAME], "BINARY_Cards_Open", Py_BuildValue("(i)", safemode)); } else if ("info" == TokenVector[1]) { if (14 != TokenVector.size()) { TraceError("CPythonNetworkStream::ServerCommand(c_szCommand=%s) - Strange Parameter Count : %s", c_szCommand); return; } DWORD card_in_hand_1 = atoi(TokenVector[2].c_str()); DWORD card_in_hand_1_v = atoi(TokenVector[3].c_str()); DWORD card_in_hand_2 = atoi(TokenVector[4].c_str()); DWORD card_in_hand_2_v = atoi(TokenVector[5].c_str()); DWORD card_in_hand_3 = atoi(TokenVector[6].c_str()); DWORD card_in_hand_3_v = atoi(TokenVector[7].c_str()); DWORD card_in_hand_4 = atoi(TokenVector[8].c_str()); DWORD card_in_hand_4_v = atoi(TokenVector[9].c_str()); DWORD card_in_hand_5 = atoi(TokenVector[10].c_str()); DWORD card_in_hand_5_v = atoi(TokenVector[11].c_str()); DWORD cards_left = atoi(TokenVector[12].c_str()); DWORD points = atoi(TokenVector[13].c_str()); PyCallClassMemberFunc(m_apoPhaseWnd[PHASE_WINDOW_GAME], "BINARY_Cards_UpdateInfo", Py_BuildValue("(iiiiiiiiiiii)", card_in_hand_1, card_in_hand_1_v, card_in_hand_2, card_in_hand_2_v, card_in_hand_3, card_in_hand_3_v, card_in_hand_4, card_in_hand_4_v, card_in_hand_5, card_in_hand_5_v, cards_left, points)); } else if ("finfo" == TokenVector[1]) { if (9 != TokenVector.size()) { TraceError("CPythonNetworkStream::ServerCommand(c_szCommand=%s) - Strange Parameter Count : %s", c_szCommand); return; } DWORD hand_1 = atoi(TokenVector[2].c_str()); DWORD hand_1_v = atoi(TokenVector[3].c_str()); DWORD hand_2 = atoi(TokenVector[4].c_str()); DWORD hand_2_v = atoi(TokenVector[5].c_str()); DWORD hand_3 = atoi(TokenVector[6].c_str()); DWORD hand_3_v = atoi(TokenVector[7].c_str()); DWORD points = atoi(TokenVector[8].c_str()); PyCallClassMemberFunc(m_apoPhaseWnd[PHASE_WINDOW_GAME], "BINARY_Cards_FieldUpdateInfo", Py_BuildValue("(iiiiiii)", hand_1, hand_1_v, hand_2, hand_2_v, hand_3, hand_3_v, points)); } else if ("reward" == TokenVector[1]) { if (9 != TokenVector.size()) { TraceError("CPythonNetworkStream::ServerCommand(c_szCommand=%s) - Strange Parameter Count : %s", c_szCommand); return; } DWORD hand_1 = atoi(TokenVector[2].c_str()); DWORD hand_1_v = atoi(TokenVector[3].c_str()); DWORD hand_2 = atoi(TokenVector[4].c_str()); DWORD hand_2_v = atoi(TokenVector[5].c_str()); DWORD hand_3 = atoi(TokenVector[6].c_str()); DWORD hand_3_v = atoi(TokenVector[7].c_str()); DWORD points = atoi(TokenVector[8].c_str()); PyCallClassMemberFunc(m_apoPhaseWnd[PHASE_WINDOW_GAME], "BINARY_Cards_PutReward", Py_BuildValue("(iiiiiii)", hand_1, hand_1_v, hand_2, hand_2_v, hand_3, hand_3_v, points)); } else if ("icon" == TokenVector[1]) { if (2 != TokenVector.size()) { TraceError("CPythonNetworkStream::ServerCommand(c_szCommand=%s) - Strange Parameter Count : %s", c_szCommand); return; } PyCallClassMemberFunc(m_apoPhaseWnd[PHASE_WINDOW_GAME], "BINARY_Cards_ShowIcon", Py_BuildValue("()")); } } any solution ?
  13. Thanks dude its works close the thread please
  14. Hello there , I have a bug of duplication in offline shop. a players duplicates items using ken offline shop with refresh unsold items * i just need one command or coding that is if offline shop is opened that refresh unsold items must not allow items to remove that's it or * refresh unsold item box must not open when offline shop is opened and also if refresh unsold box is opened then offline shop should not be created can anyone made coding for that so it will avoid that duplication? [Hidden Content] Will be happy if anyone helps regards Hawk
  15. even if i put that too its not working and u dont need to add data coz my function itself has Icedungeon.data = {
  16. well this is my function and the lua quest that calling that regen function is function.lua and yes after that function only game crashes if i disable that regen_in_map then no crash.. Check the statement yes im passing the right parameters
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.