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5 NeutralAbout Morpheus™

- Currently Viewing Topic: Problem whit auto login Item shop
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Rank
Neutral
- Birthday June 4
Informations
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Gender
Male
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Location
Hungary
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Morpheus™ started following PetSystem bonuses after teleport are doubled
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PetSystem bonuses after teleport are doubled
Morpheus™ replied to Minton's question in Questions & Answers
hey! Give me a char.cpp -
Morpheus™ started following Empire_text_convert not working, Polyitem drop, Mouse Wheel Scrolling UI Event and 4 others
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Hey! Because it must also be written to common_drop_item.
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Thank you! +
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+ I have this bug too, but it appears randomly.
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or m2net replace -> net
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Fast, friendly, reliable, and nice work. Recommended! +++
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hi guys! Has anyone upgraded to a sash system yet?
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Is it the same when sending a PM?
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Morpheus™ changed their profile photo
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Welcome all dear forumers! I met with a very complex issue months ago, and I would like to ask for help. The issue: buffer_read_proceed: buffer_proceed: length argument bigger than buffer (length: 41, buffer: 25) What I'm using: Martysama V4.9 (?) The players get disconnected randomly, although they are still able to communicate with the server. I tried to simulate the issue on test server, but I couldn't and I don't know where to start. I have read many topics about, but I couldn't find anything as a bugfix. The size of length and th
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Welcome all forum users! We are looking for a programmer who would create us a new auction house with a few requirements: -C++ and or Php -It should be available from ingame (from web as well, but it's not a requirement, just a bonus). -Categorized item filter -Should be able to handle 2 currencies, for example: dragon points and gold bars(It's a yang based currency used in our server.) -Adjustable cooldown rate of items (24 hour, 48 hour, 72 hour), when it's over the item should be returned to it's owner's storage. -Custom item filter based on name, price. -
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I don't understand the problem, but look at which channel config the index is in.
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Look for the error in uiinventory.py, tabs may be bad.
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With an average damage of 3 millions it dropped around 14 items, but as we increased the damage up to 5 million the drop got low down to dropping just 6-7 items. I have tested it many times, it's clearly the issue. Do someone knows why does it happen? Thanks for the answers!
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The use of quest doesn't solve the issue, it can be bugged also. There is a whole dungeon in our server which relies on quest drop and sometimes it's drop is lowered or totally vanishes.