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Giecu

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  1. cmd.h enum SCMD_CMD { SCMD_LOGOUT, SCMD_QUIT, SCMD_PHASE_SELECT, SCMD_SHUTDOWN, // MOVE_CHANNEL SCMD_MOVE_CHANNEL, // END_OF_MOVE_CHANNEL }; cmd.h delete // MOVE_CHANNEL extern int channel_index; // END_OF_MOVE_CHANNEL cmd_general.cpp add under includes // MOVE_CHANNEL int channel_index; // END_OF_MOVE_CHANNEL
  2. how to fix start position details? SS: uicharacter.py
  3. #find if player.DRAGON_SOUL_INVENTORY == inven_type: if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.HighlightSlot(inven_pos) #change elif player.INVENTORY == inven_type: if app.ENABLE_HIGHLIGHT_SYSTEM: self.wndInventory.HighlightSlot(inven_pos)
  4. EterPythonLib/PythonGridSlotWindow.cpp if you have dwAttachedIndex == 5 change 5 to 4 Search x3 dwAttachedType == 13 change 13 to 12 (3x!!!!!) UserInterface/GameType.h search enum ESlotType your position SLOT_TYPE_FISH_EVENT = number enum ESlotType { SLOT_TYPE_NONE, SLOT_TYPE_INVENTORY, #1 SLOT_TYPE_SKILL, #2 SLOT_TYPE_EMOTION , #3 SLOT_TYPE_SHOP, #4 SLOT_TYPE_EXCHANGE_OWNER, #5 SLOT_TYPE_EXCHANGE_TARGET, #6 SLOT_TYPE_QUICK_SLOT, #7 SLOT_TYPE_SAFEBOX, #8 SLOT_TYPE_PRIVATE_SHOP, #9 SLOT_TYPE_MALL, #10 SLOT_TYPE_DRAGON_SOUL_INVENTORY, #11 #ifdef ENABLE_FISH_EVENT SLOT_TYPE_FISH_EVENT, #12 #endif SLOT_TYPE_MAX, };
  5. I have problem with new bonus, don't see in character details e.g strong vs monster.
  6. Hello Guys. I have a problem with refine system. When I add 5 material, no materials are required. Vnum 4, count4 don't wok. Pls, help me.
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