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Rexors

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  1. Hey guys, I upgrade my Granny to 2.9 like this topic : All work great but my sysser is full of communiques and errors. 0129 22:36:21154 :: GRANNY: File has run-time type tag of 0x80000010, which doesn't match this version of Granny (0x80000037). Automatic conversion will be attempted. 0129 22:36:22561 :: GRANNY: Unable to find matching track_group for Model: "weapon_chogeup_01" in Animation: "E:ąŢŔş ĆÄŔĎ00_żÜÁÖ°ü·ĂąÚŔç°üąŢŔşĆÄŔĎ20070516ą«»ç2Â÷onehand_swordwait.max" On old granny (.exe and .dll) I dont have this error. In game all work perfect but my sysser ago few minutes have very big weigh and its not comfort. I can disable all communique from granny deleting line TraceError("GRANNY: %s", Error); from Source but maybe you have some tips how fix granny with this "fake" errors without block display all comunique with this important?
  2. You can`t, you just must have source files in uncompile version. Here you have topic with instruction about it.[Hidden Content]
  3. Try this. Array is from from Rumor quest. I tested on my server and works. quest coins begin state start begin when 80017.use or 80014.use or 80015.use or 80016.use begin local value = ({ [80017] = 50, [80014] = 100, [80015] = 200, [80016] = 500, })[item.get_vnum()] syschat(""..pc.get_name().." has usado Cupon de Coins ("..value..") con exito.") item.remove() game.mysql_update_query("UPDATE account.account SET coins=coins+"..value.." WHERE id = "..pc.get_account_id().." ;") end end end
  4. Hello guys, I have some problem with add function to my button in inventory. I create new .py file with gui and add some to game.py with easy function opening/closing my gui def __GuiWindow(self): self.Gui.Open() and running this from hotkey onPressKeyDict[app.DIK_TAB] = lambda : self.__GuiWindow() That work great but my problem start when i try change hotkey to button. I dont know how to hook to function def GuiWindow(self): from game.py to button in uiinventory.py self.GuiButton.SetEvent(ui.__mem_func__(self.XXXXXXXXX)) I try some like this import game self.gui = game.GameWindow() self.GuiButton.SetEvent(ui.__mem_func__(self.gui.__GuiWindow)) but wasn`t work.
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