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.InyaProduction

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Everything posted by .InyaProduction

  1. http://www.youtube.com/watch?v=aZcOarmeX14 What do you think about this? Would you use it for an Oldschool server (due to the fact its still costume system and even the weapon slot was build in to the client) Or would you say its more newschool?
  2. No its not build in. I wrote the function for epvp a time ago. You have to add her manually
  3. This doesnt work if the clams are stackable. Then only in 1 of 200 cases there will be a free slot
  4. You could do it with way less writing: quest levellimit begin state start begin when login begin maxmapindex = 350 for i = 0, maxmapindex, 1 do maparray[i] = nil end --maparray[mapindex] = level maparray[194] = 70 maparray[195] = 100 maparray[197] = 130 index = pc.get_map_index() if maparray[index] ~= nil then if pc.get_level() < maparray[index] then warp_to_village() end end end end end This should work. I cant test it right now
  5. Im gonna show you how to make a opening/closing news tab like on this page: [Hidden Content] Lets say we got a css class named newstab. .newstab{ height: 50px; width: 200px; transition: 0.8s; overflow: hidden; } .newstab:hover{ height: 300px; transition: 0.8s; } In this case your div with the class newstab would jump from 50px -> 300px height. The "transition: 0.8s" takes care that it wont like teleport but shifts to its real height.The overflow: hidden; is therefore, that the text wont go over the borders of your div. It would be good to add a box-shadow to the top of each newstab so it will look way more realistic. I think this solution is way better than using js cause its much more lightweight. The only negative thing: IE users with deprecated browsers wont see the shift but it will still open but like i said at top like a teleport Greets Inya
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