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ѕeмa™

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ѕeмa™ last won the day on July 23 2019

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  • Birthday 03/14/1995

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  1. Solved using [Hidden Content] This topic can be closed.
  2. Version of Files : XXX Hi everyone, A few days ago my brother told me that he need a hack to do some shit in the gameforge server to make money esily, so i started to code some shit, but the problem begins when u start the client, so.... There are 2 ways to start the client, with gameforge launcher or just clicking the .exe button. If you click the .exe button and you load the .py file in the login window everything works, but u can not log in because it says that u have to open it with gameforge shit launcher. So.... if you launch the game with gayforge launcher when u inject the .py file the module names are different, so I think they are using some kind of dinamic module name or something like that. Any of you know any way to bypass the gameforge launcher or just the new module names? This is the error when u try to load something opening with gayforge launcher. 0512 21:10:39701 :: Traceback (most recent call last): 0512 21:10:39702 :: File "<string>", line 3, in <module> 0512 21:10:39702 :: File "system.py", line 160, in system.__hybrid_import (system.c:3609) 0512 21:10:39702 :: ImportError 0512 21:10:39702 :: : 0512 21:10:39702 :: No module named playerm2g2 0512 21:10:39702 :: Ive been away for a while, so there are a few new things for me here. Thanks and hope any of you can help me
  3. def __HideStatToolTip(self): if selt.toolTip != None: self.toolTip.Hide() Try with that inside uicharacter.py
  4. M2 Download Center Download Here ( Internal ) I will explain you how can you watch 3D models in a browser, for example, metin2 models. Moderators please fix the fucking problem with the spoilers. Thanks [Hidden Content]
  5. Probably in one .cpp file is that string encoding problem. Search the file and replace the string with a kr one and should work.
  6. You must send the vnum of the mount. I dont know if you save that value in Value4 but as i see in your gif is not working. Maybe you should try to make a dictionary with the vnum of the seals and the mount vnum, i know is not the best solution, but it could work. Example: PetsAndMounts = { 53001 : 34001, 53002 : 34002, 53003 : 34003, 53005 : 34004, } if PetsAndMounts.has_key(itemVnum): renderTarget.SelectModel(2, PetsAndMounts[itemVnum]) I hope this can help you.
  7. its really soo hard try to fix this armor shit? Come one guys try yourself and stop ask me. I wont help anymore with this, u should be able to finish yourself.
  8. First of all, item.SelectItem(vnum) and then item.GetItemName()
  9. Yes u can, just add something like this:
  10. Oh sorry i thought it was easy to understand, anyway its already explained by Mario. Thanks again to all of you
  11. Solved. The problem was updatemodels after a return in if (!PERF_CHECKER_RENDER_GAME) { i didnt saw that .... anyway thanks all of you.
  12. Yes it is false, and i use distribute mode
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