after i deletet this folder, the map works completly, in this folder i have deleted a lot of objects, but i've never thought that:
The client, if he find the map in the clientfolder, the map getn'd loaded by the pack archive, they get loaded by the folder which is in the client.
First this is a extrem security risk and i really don't know to fixx it at the moment, imagine a hacker put the map1 blue in the client with completly removed "no-move areas", he would have a simple wallhack (i don't know if the serversideattr kick the player or block the player if he try to do that)
Second this is a very good thing for all mappers, so they hadn't to repack there archives to see the map ingame for developing