Jump to content

callmax

Member
  • Posts

    66
  • Joined

  • Last visited

  • Feedback

    0%

Community Answers

  1. callmax's post in d.new_jump bugged? was marked as the answer   
    if i wheren't on the same core as the dungeon, it would say this error , you are verily thick as a brick

     
    i think the problem is in this function
     

    if i commet the "return false;" out, it should set the lMapIndex to the private map index, but it seems to don't do that correctly
     
    At all other d.new_jump is for create a dungeon with just you = singleplayerdungeon, but the function is bugged as i see
     
    // EDIT: Fixxed, rewritten the function dungeon_new_jump, cause they was completly fucked up
  2. callmax's post in [MAP] Problem with Objects was marked as the answer   
    #fixxed
     

     
    I never thought this could pe possible
     
    take a look:

     
    after i deletet this folder, the map works completly, in this folder i have deleted a lot of objects, but i've never thought that:
     
    The client, if he find the map in the clientfolder, the map getn'd loaded by the pack archive, they get loaded by the folder which is in the client.
     
    First this is a extrem security risk and i really don't know to fixx it at the moment, imagine a hacker put the map1 blue in the client with completly removed "no-move areas", he would have a simple wallhack (i don't know if the serversideattr kick the player or block the player if he try to do that)
     
    Second this is a very good thing for all mappers, so they hadn't to repack there archives to see the map ingame for developing
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.