DasSchwarzeT
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official Reversed Moving UI Classes
DasSchwarzeT replied to xP3NG3Rx's topic in Programming & Scripts
Pretty nice -
What the heck are you talking about? Why should this produce any lags?! Every second the client sends so many packets to the server, 10 more don't matter, lol.
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edit: just forgot to edit the item_proto
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still not working.. just use the boards code tag
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Hello guys, I need some help. I want to create an item which has two functionalities: 1. you can drag the item to another item (named item2) to interact with item2 (e.g. change bonus of the item2) 2. you can right click (means use) the item and receive anything (like a treasure or sth) At the moment I got this idea: case USE_NEW_ITEM: { LPITEM item2; if (!IsValidItemPosition(DestCell)) return false; if (!(item2 = GetItem(DestCell))) { //item right clicked if (test_server) ChatPacket(CHAT_TYPE_INFO, "item used"); } else { //item dropped to pet seal if (!item2) return false; if (item2->IsExchanging() || item2->IsEquipped()) return false; if (test_server) ChatPacket(CHAT_TYPE_INFO, "item dragged"); } break; } With this code only the dragging works but the using (rightclicking) does not. Do you know anything I could change? solved myself: the problem was that I tried to check if (!IsValidItemPosition(DestCell)) return false; before making sure I really drag the item on another item
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Asking developers
DasSchwarzeT replied to emanuel's topic in Community Support - Questions & Answers
If they are bruteforcing without using the client you could add a salt to the password in the logininterface -
Is it compilable on windows for debugging reasons without changes?
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Very nice idea, I totally need something like this. Never thought about changing this stuff.
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There are enough tutorials around there. No need for paying for it.
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I mean unperformant, sorry. In german the suffix is in.
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Vegas's solutions is totally inperformant..
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If you both are willing to pay for mobs information system I can make a finde version for you. Just message me.
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Seems like you missed to update the parts after unequipping a sash item