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nanoia

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About nanoia

  • Birthday 08/01/1997

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  1. I have a problem to start in RootLibCythonizer.bat
  2. Hello this is my system [Hidden Content] this is a system buttons I want to make it encounters is def this is def the file [Hidden Content]
  3. I will give an example It has the following function in my game.py self.interface.ToggleBonusWindow() this function will get ToggleBonusWindow () in interfacemodule.py I want to put in my system a function like this to get another function in game.py
  4. can anyone help me import a game.py function to another file. my system is implemented in all game.py I wanted to put to open in another system via a button Sorry for my bad English
  5. I have the source code I want to know where I put them
  6. change in makelfile ../game/src CC = g++410 CXX = g++410 for CC = g++49 CXX = g++49 compile all the libs using g ++ 49 libgame/src libpoly libserverkey libsql libthecore/src
  7. Hello everyone, I am creating a quest for an event in my server the quest is already 90% complete need a function to finish already tried all the ways I knew but unfortunately it still fails what I do is the following when a person of the kingdom Shinsu kills a monster or destroy a stone all players Chunjo kingdom are sent to their cities Anyone know how I can do this thanks
  8. Here has the following functions in C ++ mysql.query mysql.direct_query mysql.update mysql.real_escape_string mysql.get_table_postfix go to game / src open queslua.cpp under RegisterDragonSoulFunctionTable(); add RegisterMysqlFunctionTable(); open queslua.h under extern void RegisterDragonSoulFunctionTable(); add extern void RegisterMysqlFunctionTable(); add in the makefile questlua_mysql.cpp Download the file [Hidden Content] VirusTotal [Hidden Content]
  9. all problems solved the solution was removed check_server and ymir license Please close the topic!!!
  10. Hi, I have a big problem when compiling my game source with gcc48 and c++11 my db source could compile 100% with 0 error and 0 warnings of the machine my Makefile My Problem Log compile
  11. I am creating my first advanced quest want to put a function, do not know if this is possible an example, when a player Chunjo kingdom or Shinsoo breaks a metin the Jinno realm all the Jinno realm are sent for your city. I'm trying to find a function that more ta not working the function is when 8020.kill begin if pc.get_empire() == 1 then warp_all_to_village() notice_all("The Shinsso kingdom Stone was destroyed.") notice_all("All the Shinsu kingdom will be removed from war.") end
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