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Rommel

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Everything posted by Rommel

  1. Yes, the constants.cpp part was what i searched. Thank you, @VegaS™
  2. No, this function ignores the gloves, and other item bonus effects.
  3. Where do i find in the source the level difference check of the drop? I mean the "+-15" levels [Hidden Content]
  4. What should i search in max if the models are same? Just the appearance is different for some reason
  5. I have a model which should look like this: But its look like this: (ugly skirt) What is the problem?
  6. @WeedHex Client side is enough, thank you. Solved.
  7. Is it enough to change? Because nothing happened.
  8. So i have 2 questions about this system. I extended the npc shop window to 80 slots instead of 40, but since i did it the server is shutting down when i click on an npc which has more than 1 window(tab) in shop_table_ex.txt With 1 tab works perfectly And the second question: Is it possible to open a shop_table_ex.txt shop vnum with a quest?
  9. I copied the whole gauge board (hp,mp,st gauge) from taskbar.py to gamewindow.py for a better positioning. It’s looks good, but doesn’t show when i get damage from mobs (the hp bar is not being lower) How can i solve this? In taskbar.py its works but in gamewindow.py not. How should i import the information to gamewindow.py?
  10. The position is perfect. I just don't understand why does the image being distorted. The file is not damaged after the pack, so i have no idea. Solved.
  11. I modified locale/xy/ui/windows/windows.tga and locale/xy/ui/guild/guild.tga windows.tga and everything else look perfect but guild.tga is distorted and i have no idea why. Image: As you see the left (windows.tga) looks sharp but the right (guild.tga) distorted. I saved them in same format
  12. Ehmm.. I guess your code is vertical, the basic SetPercentage is horizontal. Okay i solved it. Just change like this: self.expGauge[FullCount].SetRenderingRect(0.0, 0.0, Percentage, 0.0)
  13. How can i set horizontal exp gauge loading instead of vertical?
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