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Maze

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  1. yes, I always open with admin syserr 0221 14:44:42044 :: CREATE_WEBBROWSER_ERROR:0
  2. good night, does anyone know how to put the message "You received 0 experience" to appear only when you receive a certain amount that is greater than 0?
  3. good night, does anyone know how I can control the phrase that appears on the item saying "This item cannot be sold" and the phrase that appears "Sell Price: X" on top of the item's tooltip?
  4. good night, does anyone know if it is possible to put the buffs (eg aura) to reactivate automatically after receiving the ability to remove the sura character?
  5. Is it possible to put the channel switch to occur even being attacked by mobs? Currently if I am attacked by mobs the channel change is cancelled.
  6. @Mali would it be possible to put bonuses to come out random when the specified item has 100 in item_proto?
  7. @Mali I have this error missing type specifier - int assumed. note: c++ does not support default-int private shop
  8. @Mali if constInfo.IS_BLEND_POTION_PERM(itemVnum): r, g, b = (255.00 / 255.0), (102.00 / 255.0), (178.00 / 255.0) elif constInfo.IS_BLEND_POTION_NORM(itemVnum): r, g, b = (255.00 / 200.0), (255.00 / 255.0), (204.00 / 255.0) else: r, g, b = (153.00 / 200.0), (76.00 / 255.0), (0.00 / 255.0) how do i use for example here?
  9. @Mali flash not work Syserr: 0924 16:27:16495 :: uiInventory:1679: RuntimeWarning: tp_compare didn't return -1 or -2 for exception 0924 16:27:16495 :: Traceback (most recent call last): 0924 16:27:16495 :: File "game.py", line 838, in RefreshInventory 0924 16:27:16495 :: File "interfaceModule.py", line 692, in RefreshInventory 0924 16:27:16495 :: File "uiInventory.py", line 840, in RefreshItemSlot 0924 16:27:16495 :: File "uiInventory.py", line 765, in RefreshBagSlotWindow 0924 16:27:16495 :: File "uiInventory.py", line 1679, in __HighlightSlot_Refresh 0924 16:27:16495 :: SystemError 0924 16:27:16495 :: : 0924 16:27:16495 :: ..\Objects\longobject.c:998: bad argument to internal function
  10. is it possible to create a quest button like the one that shows we have attributes to add and show the number of quests that are active?
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