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ilovefeeding

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About ilovefeeding

  • Birthday 08/01/1997

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  1. [Hidden Content] Edit: This its compile with all libs you need for this serverfiles but you need to update the cryptopp to 6_0_0_0 from arhive. The cryptopp lib for 6_0_0_0 its compiled in cryptopp\build\RelWithDebInfo the static just raname. You need to update the client src to cryptopp 6.0.0.0 Download Compiled BOOST/CRYPTO/LIBS/INCLUDE/EXE
  2. Hmm the system work fine you lost something from compare [Hidden Content]
  3. Try this. LIBS += -lthecore -lpoly -lssl -lcrypto -lsql -lgame -lserverkey [Hidden Content]
  4. Hi everyone I have a question how can i make this to hide skill ? #ifdef ENABLE_EMOTION_HIDE_WEAPON if (m_GraphicThingInstance.GetCurrentMotionIndex() < CRaceMotionData::NAME_CLAP || m_GraphicThingInstance.GetCurrentMotionIndex() == CRaceMotionData::NAME_DIG) { if (m_GraphicThingInstance.GetPartItemID(CRaceData::PART_WEAPON) != m_adwPart[CRaceData::PART_WEAPON]) { m_GraphicThingInstance.AttachWeapon(m_adwPart[CRaceData::PART_WEAPON]); CItemData* pItemData; if (CItemManager::Instance().GetItemDataPointer(m_adwPart[CRaceData::PART_WEAPON], &pItemData)) __GetRefinedEffect(pItemData); } } else if (m_GraphicThingInstance.GetPartItemID(CRaceData::PART_WEAPON)) { m_GraphicThingInstance.AttachWeapon(0); __ClearWeaponRefineEffect(); } #endif [Hidden Content] Thx.
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