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Hygg

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Posts posted by Hygg

  1. Hey everyone,

    I'm currently in the process of creating a new private server and just wanted to ask you what kind of project management tools you like to use? How do you organize your team and stay on top of things?

    As of right now, we use Discord, Notion and Github, although Discord e.g. stores all of the data on their US servers which isn't that cool. Each tool usually serves its own purpose, depending on what it is being used for.

    Cheers
    Hygg

  2. 3 hours ago, ASIKOO said:

    My answer will depend on the gameplay I am looking for:

    • Gameplay near the original game (3)
    • Gameplay: Unification of kingdoms (1)
    • Gameplay bis (2)

     

    So are you mainly looking for specific storylines when choosing between servers to play?

     

    That's a really interesting way to look at it, as I always thought that the majority of players are unfortunately not that much into diving deeper into game stories. It seems they just simply want to play the game.

    Sorry for asking, I just didn't get the last part. What does Gameplay bis mean?

     

    1 hour ago, Gurgarath said:

    Many servers having a concept based on altering the empire system was only made for one purpose: reduce the number of people chosing the blue empire. Nothing out of the ordinary was created and this is a problem. First of all, people will always tend to prefer one empire because of nostalgia and many people will chose the blue empire because that's where the majority of people is. Creating a loophole, but anyway.

     

    To fully alter the way empire work, or simply their number, you will need some knowledge, but you will also have to understand the artistic direction of the game, their choice, how the game was made and why there is three empire.

     

    In my personnal opinion, Metin2, as it is, need to have three empire. Because it was designed like this in the lore, one empire being more oriented on commerce, one more based on war and so on. But this specific aspect of the game was a bit lost with time and the lore can still change if you want to change it. I won't even mention all the things that were supposed to happen and that were eventually ditched.

     

    Most importantly, the game is made for three empire. Lore being aside, maps are designed for three empire, almost all of the original maps were divided in three part, all of them ending on a center that is HIGHLY disputed. Think about desert and the oasis, think about Orc map with the Orc Parties, think about snow mountain, flame map and so on. The only map that was not divided in three at the time was the Temple of Hwang and the DT fights were among the most large-scaled fights and this is still a place where people gather to fight now.

     

    So, if you want to reduce or increase the number of empire, think about the lore and think about the maps, because otherwise it will lose a lot of interest, same for events. I think it can be something exciting, but only if the game is changed to really handle it at 100%, otherwise it would just feel like something is missing.

     

     

    I guess that if you want to alter the empire system, you really have to come up with new stories and maps. That's one requirement you just cannot skim over.

     

    Otherwise, yes, it won't work, as players will search for the familiar and if you just erase one empire without changing anything else, people will be confused and it will look like a broken game.

    For example, what if you create a new story where all of the events take place either before or after the original timeline?

     

    War changes people and environments, so it could certainly be possible that one empire got destroyed and people had to flee. That would be a perfect docking site to continue writing a new storyline.

    I have to agree with your opinion on map design, you definitely have a point there. Guess it wouldn't be that much of a problem if you keep most of the neutral maps and just change the spawn points maybe? Like if you decide for e.g. two empires.

     

    36 minutes ago, Vanilla said:

    In my opinion.. 3 is the way to go. I mean you'd try and use less empires but it'll only mask the problems, not fix them. A low playerbase is the biggest problem of all, so other empires may look empty.

    And this is actually one of the things where a server admin can work on. Making the server attractive enough so it doesn't matter which kingdom you choose.

    Second, you can always make the three empires interact with each other. Be it by events or by systems that make it work together. In the past I saw such things happen and people were wilingly changing empires. For example you'd do events by empire and then make the rewards for empires with less people bigger, so the playerbase will distribute wilingly. Raise the rates (exp etc.) for example for an empire that has less people there. All these are just ideas that might help fight the main problem.

    The problem are not 3 empires, the problem is the distribution and lack of players.


    But isn't this still a problem that you see on bigger servers? That the majority of people tend to choose the blue empire, so the others are quite empty?

     

    As Gurgarath mentioned, it's like a loophole. You always want to go with the empire where most of the action is happening.

    You're right though, as it's definitely important to keep some balance in the game, especially with the number of people in each empire. I'm just really curious how it might be possible to make the gameplay more efficient and enjoyable again.

    Thanks for your insights, everyone! Keep the ideas coming, really appreciate it! :)

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  3. Hey everyone,

     

    I was just thinking about the extent to which the number of the usual three realms still makes sense these days.

     

    There are certainly some of you who have been more or less active in the scene for more than a decade and have certainly been able to experience quite a few different server concepts over the years. It was always exciting to see servers with a single or just two empires. You would find these not only on newschool, but also oldschool servers.

     

    Fewer empires would certainly be advantageous in that the players would be found much more concentrated on a map and even with a low number of total players, one would have the feeling that there is life on the server. Most of the time an empire was empty because players always had a bias towards one of the empires.

    I also think that a different number of empires offers a lot more scope to be creative, as you could write a story in which you adapt your whole concept to e.g. two empires. Empire wars would still exist, if not with more action as you would find way more players on each side.

     

    However, even with just one single empire, there are still ways to shape PvP in such a way that you continue to maintain a competitive climate among the players.

    What do you think, how do you see it? Which arguments speak for or against it?


    Cheers

    Hygg

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