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Finnael last won the day on August 8

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About Finnael

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  1. Yeah, that definitely looks much cleaner.
  2. Is there a reason to not write the code like this? Am I missing something? if s >= 1 and s <= 7 then game.drop_item_with_ownership(Vnum ITEM, Quantity) elseif s == 8 then game.drop_item_with_ownership() end
  3. It is not really that hard to do actually. Inside CRenderTarget.cpp there is a function called RenderModel. And inside that function there is this call: camera_manager.GetCurrentCamera()->SetViewParams( D3DXVECTOR3{ 0.0f, -1500.0f, 600.0f }, D3DXVECTOR3{ 0.0f, 0.0f, 95.0f }, D3DXVECTOR3{0.0f, 0.0f, 1.0f} ); The first parameter here is the position of our camera that looks at the target. Second paremeter is the position of our target. The third parameter here is not important for us. (Though it should be always D3DXVECTOR3{0.0f, 0.0f, 1.0f} otherwise we might get weird errors.) So if you want to zoom out you need to either change the position of the camera or the target. What can you do is have a member variable inside CRenderTarget class. Something like this : D3DXVECTOR3 m_cameraPosition; Initialize this variable inside CRenderTarget constructor like this: m_cameraPosition = D3DXVECTOR3{ 0.0f, -1500.0f, 600.0f }; And change the above code to this: camera_manager.GetCurrentCamera()->SetViewParams( m_cameraPosition, D3DXVECTOR3{ 0.0f, 0.0f, 95.0f }, D3DXVECTOR3{0.0f, 0.0f, 1.0f} ); Now when you change the m_cameraPosition to whatever value you want the camera position will be changed instantly.
  4. Can you send us the link of the system, so we can look at the code?
  5. That concept art is really good though, especially when you compared it to the actual model. But I really like the cartonny style of character models.They looked really good back in 2004-2005. I wonder how the same style would look like in 2020.
  6. Is having a completely rewritten server enough to not get sued by Gameforge though? Even if you do rewrite the client side from scratch, you are still gonna use their 3D models, textures, sound effects etc. If you use these without permission that should be enough for them to sue you. And if you have plans to remake those assets too why don't you just make a new game at this point? I don't know but this doesn't sound like a project two or three hobbyist can do in their spare time.
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