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iMerv3

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Everything posted by iMerv3

  1. Hi, upload char_battle.cpp (or whole Damage func). Nvm is old
  2. That are just undestroyed objects when closing the gameclient. It's method is right
  3. The compiler won't let u using the same number in a switch. The problem he have is a dynamic packet size mismatch.
  4. Just do: gmake . Then you will see the error that is insie Locale.cpp.
  5. #if defined(ENABLE_NEW_PET_SYSTEM) const CNewPetSystem* pNewPetSystem = GetNewPetSystem(); if (pNewPetSystem && pNewPetSystem->IsActivePet()) { ChatPacket( CHAT_TYPE_INFO, LC_TEXT("nu deschide fereastra de schimb atunci cand animalul de companie nou")); return false; } pNewPetSystem = victim ? victim->GetNewPetSystem() : NULL; if (pNewPetSystem && pNewPetSystem->IsActivePet()) { ChatPacket( CHAT_TYPE_INFO, LC_TEXT("nu deschide?i fereastra de schimb de victime atunci cand animalul de companie este nou")); return false; } #endif
  6. The crash is not about the codes u put. Is because you have a invalid item in the flush delayed map, maybe not erased properly.
  7. inside the .cpp #ifndef ENABLE_ACCE_SYSTEM #define ENABLE_ACCE_SYSTEM #endif If will be same after, upload char.cpp
  8. It seem okay, just try to add as little test inside ClientManagerPlayer.h #define ENABLE_ACCE_SYSTEM or include where it is defined. If still same upload char.cpp too.
  9. ## Sys Ver drops de todos los mobs mejorada if app.ENABLE_SEND_TARGET_INFO: infoButton = ui.Button() infoButton.SetParent(self) infoButton.SetUpVisual("d:/ymir work/ui/pattern/q_mark_01.tga") infoButton.SetOverVisual("d:/ymir work/ui/pattern/q_mark_02.tga") infoButton.SetDownVisual("d:/ymir work/ui/pattern/q_mark_01.tga") infoButton.SetEvent(ui.__mem_func__(self.OnPressedInfoButton)) infoButton.Hide() infoBoard = self.InfoBoard() infoBoard.Hide() infoButton.showWnd = infoBoard (removed one TAB)
  10. do table.insert(t,split(av,'\t')) end This split function is defined where execute_query is?
  11. Update the os to 13 or reinstall gdb with an oldest version that's compatible with 12.
  12. @CiucciameloUpload common\tables.h & db\clientmanagerplayer.cpp
  13. #ifdef ENABLE_CHAT_COLOR_SYSTEM static const char* colorbuf[] = {"|cFFffa200|H|h[Staff]|h|r", "|cFFff0000|H|h[Shinsoo]|h|r", "|cFFffc700|H|h[Chunjo]|h|r", "|cFF000bff|H|h[Jinno]|h|r"}; int len; if (CHAT_TYPE_SHOUT == pinfo->type) { len = snprintf(chatbuf, sizeof(chatbuf), "%s %s : %s", (ch->IsGM()?colorbuf[0]:colorbuf[MINMAX(0, ch->GetEmpire(), 3)]), ch->GetName(), buf); } else { len = snprintf(chatbuf, sizeof(chatbuf), "%s : %s", ch->GetName(), buf); } #else int len = snprintf(chatbuf, sizeof(chatbuf), "%s : %s", ch->GetName(), buf); #endif or #ifdef ENABLE_CHAT_COLOR_SYSTEM static const char* colorbuf[] = {"|cFFffa200|H|h [Staff]|h|r", "|cFFff0000|H|h [Shinsoo]|h|r", "|cFFffc700|H|h [Chunjo]|h|r", "|cFF000bff|H|h [Jinno]|h|r"}; int len = snprintf(chatbuf, sizeof(chatbuf), "%s%s : %s", pinfo->type == CHAT_TYPE_SHOUT ? (ch->IsGM() ? colorbuf[0] : colorbuf[MINMAX(0, ch->GetEmpire(), 3)]) : "", ch->GetName(), buf); #else int len = snprintf(chatbuf, sizeof(chatbuf), "%s : %s", ch->GetName(), buf); #endif
  14. M2 Download Center Download Here ( Internal ) Hi everyone, I needed to add function on F10 key but there's the menu bar (WM_SYSKEYDOWN), there is a fix for who need to use F10 in-game without a break. [Hidden Content]
  15. In fact, in uiToolTip.py, window_type should be right when append __AppendDragonSoulAttributeInformation. Most people use the old uidragonsoul.py class and is most common that you will have this kind of problems. Example (also make sure in uiDragonSoul.py on OverInEquipItem func must be self.ShowToolTip(player.EQUIPMENT, overSlotPos))
  16. @baneme22 In uidragonsoul.py check if uiscript loader is loading this path: uiscript\dragonsoulwindow.py , if doesn't, change to this.
  17. @Neverrwtf you talk about, is not a global, is a var used in that def... , anyway upload uidragonsoul.py and uitooltip.py
  18. @Neverr Do the steps of not use of :ENABLE_EXTEND_INVEN_SYSTEM , read the topic.
  19. @Neverr Yes it work with mythic. You still need that files?
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