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Everything posted by iMerv3
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Poison given by monster crash server
iMerv3 replied to Karbust's topic in Community Support - Questions & Answers
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Poison given by monster crash server
iMerv3 replied to Karbust's topic in Community Support - Questions & Answers
Hi, upload char_battle.cpp (or whole Damage func). Nvm is old -
FREEBSD 13.2 - MYSQL57
iMerv3 replied to Rodrigo152's topic in Community Support - Questions & Answers
Build from source ([Hidden Content]). -
Help Unknown packet header 45, 81 and 34 [PAY]
iMerv3 replied to Klaus's topic in Community Support - Questions & Answers
The compiler won't let u using the same number in a switch. The problem he have is a dynamic packet size mismatch. -
#if defined(ENABLE_NEW_PET_SYSTEM) const CNewPetSystem* pNewPetSystem = GetNewPetSystem(); if (pNewPetSystem && pNewPetSystem->IsActivePet()) { ChatPacket( CHAT_TYPE_INFO, LC_TEXT("nu deschide fereastra de schimb atunci cand animalul de companie nou")); return false; } pNewPetSystem = victim ? victim->GetNewPetSystem() : NULL; if (pNewPetSystem && pNewPetSystem->IsActivePet()) { ChatPacket( CHAT_TYPE_INFO, LC_TEXT("nu deschide?i fereastra de schimb de victime atunci cand animalul de companie este nou")); return false; } #endif
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core crash (GetName, SaveSingleItem?)
iMerv3 replied to Matteo's topic in Community Support - Questions & Answers
The crash is not about the codes u put. Is because you have a invalid item in the flush delayed map, maybe not erased properly. -
inside the .cpp #ifndef ENABLE_ACCE_SYSTEM #define ENABLE_ACCE_SYSTEM #endif If will be same after, upload char.cpp
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It seem okay, just try to add as little test inside ClientManagerPlayer.h #define ENABLE_ACCE_SYSTEM or include where it is defined. If still same upload char.cpp too.
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In-game character bar bug
iMerv3 replied to minigutza's topic in Community Support - Questions & Answers
share the syserr with us. -
A problem with the Target system
iMerv3 replied to L0ord's topic in Community Support - Questions & Answers
## Sys Ver drops de todos los mobs mejorada if app.ENABLE_SEND_TARGET_INFO: infoButton = ui.Button() infoButton.SetParent(self) infoButton.SetUpVisual("d:/ymir work/ui/pattern/q_mark_01.tga") infoButton.SetOverVisual("d:/ymir work/ui/pattern/q_mark_02.tga") infoButton.SetDownVisual("d:/ymir work/ui/pattern/q_mark_01.tga") infoButton.SetEvent(ui.__mem_func__(self.OnPressedInfoButton)) infoButton.Hide() infoBoard = self.InfoBoard() infoBoard.Hide() infoButton.showWnd = infoBoard (removed one TAB) -
do table.insert(t,split(av,'\t')) end This split function is defined where execute_query is?
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Update the os to 13 or reinstall gdb with an oldest version that's compatible with 12.
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@CiucciameloUpload common\tables.h & db\clientmanagerplayer.cpp
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[Ghost UI]Character window
iMerv3 replied to FlorinMarian's topic in Community Support - Questions & Answers
@FlorinMarianupload interfacemodule.py -
Remove the kingdom name in normal chat
iMerv3 replied to danhakhavro's topic in Community Support - Questions & Answers
#ifdef ENABLE_CHAT_COLOR_SYSTEM static const char* colorbuf[] = {"|cFFffa200|H|h[Staff]|h|r", "|cFFff0000|H|h[Shinsoo]|h|r", "|cFFffc700|H|h[Chunjo]|h|r", "|cFF000bff|H|h[Jinno]|h|r"}; int len; if (CHAT_TYPE_SHOUT == pinfo->type) { len = snprintf(chatbuf, sizeof(chatbuf), "%s %s : %s", (ch->IsGM()?colorbuf[0]:colorbuf[MINMAX(0, ch->GetEmpire(), 3)]), ch->GetName(), buf); } else { len = snprintf(chatbuf, sizeof(chatbuf), "%s : %s", ch->GetName(), buf); } #else int len = snprintf(chatbuf, sizeof(chatbuf), "%s : %s", ch->GetName(), buf); #endif or #ifdef ENABLE_CHAT_COLOR_SYSTEM static const char* colorbuf[] = {"|cFFffa200|H|h [Staff]|h|r", "|cFFff0000|H|h [Shinsoo]|h|r", "|cFFffc700|H|h [Chunjo]|h|r", "|cFF000bff|H|h [Jinno]|h|r"}; int len = snprintf(chatbuf, sizeof(chatbuf), "%s%s : %s", pinfo->type == CHAT_TYPE_SHOUT ? (ch->IsGM() ? colorbuf[0] : colorbuf[MINMAX(0, ch->GetEmpire(), 3)]) : "", ch->GetName(), buf); #else int len = snprintf(chatbuf, sizeof(chatbuf), "%s : %s", ch->GetName(), buf); #endif -
In fact, in uiToolTip.py, window_type should be right when append __AppendDragonSoulAttributeInformation. Most people use the old uidragonsoul.py class and is most common that you will have this kind of problems. Example (also make sure in uiDragonSoul.py on OverInEquipItem func must be self.ShowToolTip(player.EQUIPMENT, overSlotPos))
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@baneme22 In uidragonsoul.py check if uiscript loader is loading this path: uiscript\dragonsoulwindow.py , if doesn't, change to this.
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@Neverr Add me on discord.
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@Neverr In uitooltip.py change to:
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@Neverrwtf you talk about, is not a global, is a var used in that def... , anyway upload uidragonsoul.py and uitooltip.py
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@Neverr Do the steps of not use of :ENABLE_EXTEND_INVEN_SYSTEM , read the topic.
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@Neverr Yes it work with mythic. You still need that files?