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Peaky

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  1. Hello, since few days i have a problem. I switched from Freebsd 11.2 to -> 12.3. The game/db are compileable without problems. (All packages are also installed) currently installed mariadb103 but also tried with mysql56 and no change was seen. Problem When i use the game/database which compiled on the FreeBSD 11 server everything works fine without problems. But when i use the game/database which compiled on the new FreeBSD server 12.3 the game doesnt start and only a core file will generated which contain the following content (Look below for the gdb output). gdb-output (database) Type "apropos word" to search for commands related to "word"... Reading symbols from /game/share/database... warning: exec file is newer than core file. [New LWP 100276] Core was generated by `/home/game/database/database'. Program terminated with signal SIGSEGV, Segmentation fault. Address not mapped to object. #0 0xad18e6df in ?? () (gdb) bt full #0 0xad18e6df in ?? () No symbol table info available. (gdb) Problem solved Information 1. You need FreeBSD 32 Bit Server (After that you can use the static libs on FreeBSD 64BIT with "CFLAGS += -m32" option to compile as 32BIT) 2. Install devil/cryptopp via pkg or through the ports 3. Compile the devil/cryptopp libs & copy them to your extern folder (libIL / libILU / cryptopp .a) I had some problems with cryptopp which installed trough pkg. You can also download Cryptopp manually and use "gmake -libcryptopp.a" 4. Add if missed to db/src/makefile # OpenSSL LIBS += -lssl -lcrypto 5. Compile libgame/liblua/libpoly/libserverkey/libsql/libthecore and after that game & db enjoy
  2. Hello, i am currently looking for a developer to fix some bugs and code some new systems. Examples what is needed: - Pet & Mount Skin System - New BoardAnimation - New gameoption entries - Core-Cross porting into Dungeons - Cooldown-Manager (Rankings - Total Complete / Fastest Time / Highest Damage on Boss ) - Shopsearch Filter - IPv6 functionality ( Modification of the networking to Boost Asio) We also looking for somebody who has experience with Protobuffer Library. Designs will be available! Using C++11 standards or higher is required, i'd rather not use anything older than that. As long as the bugs & systems have modern code, the payment will adapt accordingly. Whether by hourly pay or fixed price can then be discussed privately. Write me a private message (gladly with references) and I will contact you as soon as possible. Best regards
  3. Trustable person with clean & good work. Definitely recommended!
  4. Trustable person with clean & good work. Definitely recommended!
  5. Hello, i am currently looking for a developer to fix some bugs and code some new systems. These are the following bugs: - offlineshops are deleted after reboot - Packet error in the shopsearch system when searching for an item - Some minor Python bugs (example: notification from the dungeon info display) The following must be coded: - Buffi System (Character Buff System) - Special costume adder & switcher with timestamp - & more... if the performance is good and wants to be continued by both sides. Designs will be available! Using C++11 standards or higher is required, i'd rather not use anything older than that. As long as the bugs & systems have modern code, the payment will adapt accordingly. Whether by hourly pay or fixed price can then be discussed privately. Write me a private message (gladly with references) and I will contact you as soon as possible. German:
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