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kaJaMrSimple

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About kaJaMrSimple

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  1. The system I made is completely source-based. I don't want to use quest.
  2. I specify the z coordinate as 2, it reacts as if the coordinate is random. my code; CHARACTER_MANAGER::instance().SpawnMob(20387, GetMapIndex(), 135 * 100 + 32000, 104 * 100 + 0, 2, false, -1, true); I want to set the direction of mob. What should I do?
  3. I specify the z coordinate as 2, it reacts as if the coordinate is random. my code; CHARACTER_MANAGER::instance().SpawnMob(20387, GetMapIndex(), 135 * 100 + 32000, 104 * 100 + 0, 2, false, -1, true); I want to set the direction of mob. What should I do?
  4. Yeahh its work! but there is a small problem. 2 of them come from this and although the z coord is 2 it is not like 2
  5. Dec 19 19:29:18 :: SpawnMob: cannot create monster at non-exist sectree 450 x 99 (map 1100001) Same syserr although I give global coords. (130x99 is local, 450x99 global coords) mob_spawn (lua) is useless for me. but I want mobs (20375) to spawn every time a war starts. I have a countdown feature. When the time is up, the mobs on the map purge all and the war begins. If I do it with lua, won't it spawn mobs again when the new player enters after the battle has started (i.e. after purge all)? This is a situation I don't want.
  6. Okayyy I understand. I find global coords. I'll try now. I'll tell the result
  7. quest warp begin state start begin when letter with pc.is_gm() begin send_letter("GM: Warp") end when button or info with pc.is_gm() begin setskin(0) send_letter("GM: Warp") syschat(pc.get_map_index().."-"..pc.get_x().."-"..pc.get_y().."-"..pc.get_local_x().."-"..pc.get_local_y()) end end end I have a quest like this. but not working in guild warp map. I can't find coords. but I can spawn mob like this regen_in_map(pc . get_map_index ( ), "locale/turkey/map/metin2_map_t3/cit.txt") I want mobs (20375) to spawn every time a war starts. I have a countdown fea
  8. I source kod; CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 130, 99, 2, false, -1, true); Syserr SpawnMob: cannot create monster at non-exist sectree 130 x 99
  9. I want to fix npc to guild war arena. /map/metin2_map_t3 what I do this way is not working. how can I do it? edit: war_map.cpp in my source kod; CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 130, 99, 2, false, -1, true); Syserr SpawnMob: cannot create monster at non-exist sectree 130 x 99
  10. I do not use quests. I want to do this from the source. because I control the start of the guild war from the source.
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