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Marko98

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  1. As I said, msm are from my root, and for the test I use the default locale, which works fine. It's just I can't figure out what the problem is N.B The protos are converted with the Proto Tool by mali, and then repacked with DumpProtoRemix by Marty
  2. Thank you for the reply. I already upgraded granny to 2.11.8, but when i select the character the client crashes in the loading phase. I used the 21.0.8 all in one posted by PINGER, i took my root, uiscript, and locale, and the rest was packed from the archive posted by PINGER. But as I told you earlier, the bin crashed when it's in the loading phase.
  3. To use this unpacked patches, do i need to convert the .gr2? because it doesnt work
  4. UPDATE `player`.`skill_proto` SET `bType` = 2, `bLevelStep` = 1, `bMaxLevel` = 1, `bLevelLimit` = 0, `szPointOn` = 'NONE', `szPointPoly` = '-((lv*2+(3*dex+100)+str*2+iq*2)*k)', `szSPCostPoly` = '60+220*k', `szDurationPoly` = '3+(90*k)/10', `szCooldownPoly` = '4+8*k', `szMasterBonusPoly` = '-((lv*2+(3*dex+300)+str*2+iq*2)*k)', `setFlag` = 'SELFONLY', `setAffectFlag` = 'GYEONGGONG', `szPointOn2` = 'MOV_SPEED', `szPointPoly2` = '60*k', `szDurationPoly2` = '3+(90*k)/10', `szGrandMasterAddSPCostPoly` = '60+220*k', `prerequisiteSkillVnum` = 0, `prerequisiteSkillLevel` = 0, `eSkillType` = 'NORMAL', `iMaxHit` = 1, `szSplashAroundDamageAdjustPoly` = '1', `dwTargetRange` = 0, `dwSplashRange` = 200 WHERE `dwVnum` = 49
  5. Hello everybody, I was trying to add the v17.5 Archer Skill, i followed this : link It works fine, the only problem is that the "bomb" is fixed to the pg body as tou can see HERE The player should drop the bomb to the ground and not carrying it himself. In the given code, HERE , i found out that the new skill is using the Aura War skill effect as a base code, so it attaches the effect to the body. I think the problem can be resolved in this portion of code: void CInstanceBase::__Assassin_SetGyeongGongAffect(bool isVisible) { if (isVisible) { if (IsWearingDress()) return; if (m_kAssassin.m_dwGyeongGongEffect) __DetachEffect(m_kAssassin.m_dwGyeongGongEffect); m_GraphicThingInstance.SetReachScale(1.5f); m_kAssassin.m_dwGyeongGongEffect = __AttachEffect(EFFECT_GYEONGGONG_BOOM); } else { m_GraphicThingInstance.SetReachScale(1.0f); __DetachEffect(m_kAssassin.m_dwGyeongGongEffect); m_kAssassin.m_dwGyeongGongEffect = 0; } } And more closely, this particular part m_kAssassin.m_dwGyeongGongEffect = __AttachEffect(EFFECT_GYEONGGONG_BOOM); I thought it should be replaced with something like m_GraphicThingInstance But I really don't know how t make it work. Thank you to everyone who will help Regards
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