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chrizz

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  1. If there stand you received nothing. Chek Your database and special Drop.txt if all item which are in Drop.txt also aviable in the DB. Sometimes "Gold/Yang" have ID/Number 0 but it should be 1 i think.
  2. chrizz

    Trade Map

    Hi i like this Map also but i cant make it working in Client. i can warp to the map. then kick syserr 0318 20:57:16067 :: CMapBase::LoadProperty(FileName=mateshMapProperty.txt) - LoadMultipleTextData ERROR ÆÄÀÏÀÌ ¾øÀ» °¡´É¼ºÀÌ ¸¹½À´Ï´Ù. 0318 20:57:16067 :: CMapManager::LoadMap() Invalid Map Type 0318 20:57:16068 :: CPythonBackground::SelectViewDistanceNum(int eNum=0) mc_pcurEnvironmentData is NULL my EPK name = matesh.eix/epk in my EPK the Folder is named also = matesh atlasinfo in root and locale_de is both "matesh ID ID 2 2" i used [TAB] in the matesh Folder there is the "Setting.txt" and "MapProperty.txt" i tried to pack the txt files with Type 0 and Type 2 in the INDEX file of client i entered * matesh matesh/ matesh
  3. Try a new Binary atleast r34669 or r36469 these are bin for game 34k You have bin for 20089game, which i think got diffrent packets than newer ones
  4. now i have new Problem. Just hair is working without Problem, Costume Armor is going inside slot and i can take it outside slot, but when i take, lets say bandit clothes they go inslot my normal armor purge and then im naked, when i put of bandit my normal armor is back why my bandit costume is not shown? i did type 28 sub 0 value 3 = id of msm in client and server syserr of client is clean .... Edit the error have somewhere to be in the msm, when i put my costume gr2 and dss to some low lvl armor its working Edit is there a limit for value 3 or a limit of maximal armor index in the msms?
  5. chrizz

    Granny 2.8

    is there any easy way to convert gr2 2.8 to 2.6?
  6. Thanks fr Helping i used now Original GF DE inventorywindow.py and costumewindow.py now its working
  7. Thanks guys for your Help, my main Failure was that i always used GM char and there its always 0 minutes . I applied that Dif with 1 Minute, so i change only that time and not all variables and that divide by 60 thing.
  8. oh i didnt know that gm can always change without time i will chek it again thank you very much
  9. hey i have some questions @ the 34k Files costume system is working basicaly. what start index or index have Body and hair Costumewindow? what type-subtype-flag-antiflag have hair and costume to be? at the oment my costume go into costume window type 28-subtype 0 thats working but my hair dont go in costumewindow type 28-subtype1 i client i tried with start index 101 and 109 and+0 for body +1 for hair = body is always working hair not
  10. yes its 0 second without any dif, i want 15 seconds. not 0
  11. Hi, im searching for 34k Dif, or Guide how to change: SwitchBonus Cooldown Time, i dont want to disable it, just set it to 15 seconds. I only Found Dif for Disable Timechek and Dif for 0Seconds, but if i change hex to 0F (15sec) it still was 0 sec.
  12. Hi, i run 34k files and 36469bin. pet Quest is here: quest pet_system begin state start begin function get_pet_info(itemVnum) pet_info_map = { -- [ITEM VNUM] MOB_VNUM, DEFAULT NAME, buff_idx, spawn_effect_idx [53001] = { 34001, "'s Feuer Phoenix", 0}, [53002] = { 34002, "'s Baby Reindeer", 0}, [53003] = { 34003, "'s Eis Phoenix", 0}, [53004] = { 34001, "'s Feuer Phoenix", 0}, [53005] = { 34004, "'s Baby Gahnasel", 1}, [53006] = { 34009, "'s Golden Gahnasel", 1}, [53007] = { 34010, "'s Bambi", 0}, [53008] = { 34011, "'s Knuud", 0}, [53009] = { 34012, "'s Bao Bao", 0}, [53010] = { 34008, "'s Leonidas", 0}, [53011] = { 34007, "'s Khan", 0}, [53012] = { 34005, "´s Porky", 0}, [53013] = { 34006, "´s Rufus", 0}, } itemVnum = tonumber(itemVnum) return pet_info_map[itemVnum] end function get_spawn_effect_file(idx) effect_table = { [0] = nil, [1] = "d:ymir workeffectetcappear_dienpc2_appear.mse", } return effect_table [idx] end when 53001.use or 53002.use or 53003.use or 53004.use or 53005.use or 53006.use or 53007.use or 53008.use or 53009.use or 53010.use or 53011.use or 53012.use or 53013.use begin local pet_info = pet_system.get_pet_info(item.vnum) if null != pet_info then local mobVnum = pet_info[1] local petName = pet_info[2] local spawn_effect_file_name = pet_system.get_spawn_effect_file(pet_info[3]) if true == pet.is_summon(mobVnum) then if spawn_effect_file_name != nil then pet.spawn_effect (mobVnum, spawn_effect_file_name) end pet.unsummon(mobVnum) else if pet.count_summoned() < 1 then pet.summon(mobVnum, petName, false) else syschat("You already summoned a pet.") end if spawn_effect_file_name != nil then pet.spawn_effect (mobVnum, spawn_effect_file_name) end end -- if pet.is_summon end -- if null != pet_info end -- when end -- state end -- quest All pets are working when i call them with /m XXXX Seal is type 18 (for quest to click it) Quest compile with 0 Error. When i click ingame on Seal nothing happens. what can be the Problem?. syslog of ch1 Mar 15 19:25:14 :: [SGA]chrizz: USE_ITEM Phoenix-Siegel (cell: 9)
  13. Oke, do i have to run a Dif when i want to use BIND_IP ? or is it running with only Bind_IP when i use Bind_IP and my public IP i just conection refused, and cant log in _______________________________________ #EDIT Server is running fine for local. without BIND_IP when i enter BIND_IP: xxx.xxx.xxx.xxx ( my Public IP which was fine with 2089Game) i get in autorun.log socket_tcp_bind: tcp_socket: Can't assign requested address and core is restarting again and again _______________________________________ #EDIT2 sometimes sysserr of ch1 says SYSERR: Mar 15 18:36:09 :: Process: SEQUENCE 290aac00 mismatch 0xaf != 0x64 header 254 SYSERR: Mar 15 18:36:09 :: Process: SEQUENCE_LOG [UNKNOWN]------------- [254 : 0xaf] but i still can play localhost, get no kick or else.
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