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Fuzzer

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  1. Visual Studio Code for python lua Visual Studio 2022 for binarny & serwer
  2. For 3ds max 2k14 is plugin from 3ds max 2013 in package kraizy.tgz
  3. if someone have problem with view big models. Scaling is the solution EterGrnLib\ThingInstance.cpp after: float CGraphicThingInstance::GetHeight() add: bool CGraphicThingInstance::GetSize(float & fHeight, float & fWidth, float & fDepth) { fHeight = fWidth = fDepth = 0.0f; if (m_LODControllerVector.empty()) return false; CGrannyModelInstance* pModelInstance = m_LODControllerVector[0]->GetModelInstance(); if (!pModelInstance) return false; D3DXVECTOR3 vtMin, vtMax; pModelInstance->GetBoundBox(&vtMin, &vtMax); fHeight = fabs(vtMin.z - vtMax.z); fWidth = fabs(vtMin.x - vtMax.x); fDepth = fabs(vtMin.y - vtMax.y); return true; } EterGrnLib\ThingInstance.h after: float GetHeight(); add: bool GetSize(float & fHeight, float & fWidth, float & fDepth); UserInterface\InstanceBase.cpp after: void CInstanceBase::SetInstanceType(int iInstanceType) add: bool CInstanceBase::GetInstanceSize(float & fHeight, float & fWidth, float & fDepth) { return m_GraphicThingInstance.GetSize(fHeight, fWidth, fDepth); } void CInstanceBase::SetScale(float fScale) { m_GraphicThingInstance.SetScale(fScale, fScale, fScale, true); } void CInstanceBase::SetScale(float fx, float fy, float fz) { m_GraphicThingInstance.SetScale(fx, fy, fz, true); } UserInterface\InstanceBase.h after: void SetInstanceType(int iInstanceType); add: bool GetInstanceSize(float & fHeight, float & fWidth, float & fDepth); void SetScale(float fScale); void SetScale(float fx, float fy, float fz); in your CRenderTraget function use: if (m_pModel) { float fHieght = 0.0f, fWidth = 0.0f, fDepth = 0.0f; if(m_pModel->GetInstanceSize(fHieght, fWidth, fDepth)) { // 150.0f is max height / width / depth of model float fsh = 150.0f / fHieght; float fsw = 150.0f / fWidth; float fsd = 150.0f / fDepth; // here u can use float fMin = std::min({fsh,fsw,fsd}); float fMin = fsh < fsw ? fsh : fsw; fMin = fsd < fMin ? fsd : fMin; m_pModel->SetScale(fMin); } } like:
  4. Thanks! Before i work with py in vs.. its better than n++ but solution with Visual Code is perfect Thanks
  5. Why not ovh? i have server of 3 years with 1k+ online and i dont have any problems with ovh.
  6. NOT FOR SALE ! Dont write to me about this costumes. Just only shows
  7. For me its ussles, because we have gr2 to fbx with SKIN. Format obj can export only MESH without SKIN, bones etc. And this is not 100% u work, because in kraizy pack is preprocessor, and this "MeshDumper" its in this program.
  8. M2 Download Center Download Here ( Internal ) Hi everyone! I recently saw that some people who create something in 3ds max use very old solutions like bones from 3ds max 7 or 3ds max 7 program. So i give u full UNBUGED bones for 2014 max. (exporter from 2013 version works on 2014 version of max, granny version 2.9.12.0) (for rig armors / costumes i prefer modifier SKIN) Have FUN!
  9. Fuzzer

    Work automation

    MaxScript, python, c++, dos
  10. Just template on MediaWiki ? or write content of serwer? or code in client?
  11. Fuzzer

    Work automation

    Auto import, scale (to pet), export to gr2 with all need parameters, and export animations with all need paramets for walk / run too. https://metin2.download/video/2382ronhCz0O07wmJtc5x6i9e6ez5mG2/.mp4 Half Automation https://metin2.download/video/33WUCM543CK00Xg2ivKbEdGItV1H4140/.mp4 Auto export acce / sash https://metin2.download/video/IpTW520SuO4Vc3F42l51H8jKcZ7SiC5J/.mp4 Auto render and save icons https://metin2.download/video/V33NMdxG5KAwMqrbgeJA1Ee3i447o1Lz/.mp4 and more scripts for automatic my work How u automatic u work?
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