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skill178

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  1. bug, server offsyser client:612 10:44:00139 :: OfflineShopResult(1)0612 10:44:05135 :: OfflineShopResult(1)0612 10:48:19532 :: OfflineShopResult(1)0612 10:48:28102 :: OfflineShopResult(1)0612 10:48:33136 :: OfflineShopResult(1)0612 10:49:43334 :: OfflineShopResult(1)0612 10:49:48437 :: OfflineShopResult(1)syser serverJun 9 06:14:42 :: INPUT: SynTest EDIT_OFFLINE_SHOP_TIMEJun 9 06:14:52 :: INPUT: SynTest OFFLINE_SHOP_REFRESH_MONEYJun 9 06:14:55 :: INPUT: SynTest(0) OFFLINE_SHOP_WITHDRAW_MONEY MyOfflineShop count 1 COMMAND: SynTest: open_offlineshop OnClick SynTest's offline shop[vnum 30000 ServerUniqueID 51027, pid 0] by SynTest Jun 9 06:15:06 :: INPUT: SynTest OFFLINE_SHOP_REFRESH_ITEM
  2. new error "when I invoke my pet me is off the server help syser 0 error
  3. the error was that you compiled in "Distribute" Release test
  4. PythonItemModule.cpp PyModule_AddIntConstant(poModule, "ITEM_TYPE_BELT", CItemData::ITEM_TYPE_BELT); #ifdef ENABLE_COSTUME_SYSTEM PyModule_AddIntConstant(poModule, "ITEM_TYPE_COSTUME", CItemData::ITEM_TYPE_COSTUME); PyModule_AddIntConstant(poModule, "COSTUME_TYPE_BODY", CItemData::COSTUME_BODY); PyModule_AddIntConstant(poModule, "COSTUME_TYPE_HAIR", CItemData::COSTUME_HAIR); PyModule_AddIntConstant(poModule, "COSTUME_TYPE_ACCE", CItemData::COSTUME_ACCE); PyModule_AddIntConstant(poModule, "COSTUME_TYPE_MOUNT", CItemData::COSTUME_MOUNT); // you're type PyModule_AddIntConstant(poModule, "COSTUME_TYPE_WEAPON", CItemData::COSTUME_WEAPON); PyModule_AddIntConstant(poModule, "COSTUME_TYPE_MOUNT", CItemData::COSTUME_MOUNT); PyModule_AddIntConstant(poModule, "COSTUME_SLOT_START", c_Costume_Slot_Start); PyModule_AddIntConstant(poModule, "COSTUME_SLOT_COUNT", c_Costume_Slot_Count); PyModule_AddIntConstant(poModule, "COSTUME_SLOT_BODY", c_Costume_Slot_Body); PyModule_AddIntConstant(poModule, "COSTUME_SLOT_HAIR", c_Costume_Slot_Hair); PyModule_AddIntConstant(poModule, "COSTUME_SLOT_ACCE", c_Costume_Slot_Acce); PyModule_AddIntConstant(poModule, "COSTUME_SLOT_MOUNT", c_Costume_Slot_Mount); PyModule_AddIntConstant(poModule, "COSTUME_SLOT_END", c_Costume_Slot_End); #endif #ifdef ENABLE_MOUNT_COSTUME_SYSTEM PyModule_AddIntConstant(poModule, "ENABLE_MOUNT_COSTUME_SYSTEM", 1); #else PyModule_AddIntConstant(poModule, "ENABLE_MOUNT_COSTUME_SYSTEM", 0); #endif #ifdef ENABLE_NEW_EQUIPMENT_SYSTEM PyModule_AddIntConstant(poModule, "BELT_INVENTORY_SLOT_START", c_Belt_Inventory_Slot_Start); PyModule_AddIntConstant(poModule, "BELT_INVENTORY_SLOT_COUNT", c_Belt_Inventory_Slot_Count); PyModule_AddIntConstant(poModule, "BELT_INVENTORY_SLOT_END", c_Belt_Inventory_Slot_End);
  5. GameType.h Client #ifdef ENABLE_NEW_EQUIPMENT_SYSTEM const DWORD c_New_Equipment_Start = c_Equipment_Start + 21; const DWORD c_New_Equipment_Count = 3; const DWORD c_Equipment_Ring1 = c_New_Equipment_Start + 0; const DWORD c_Equipment_Ring2 = c_New_Equipment_Start + 1; const DWORD c_Equipment_Belt = c_New_Equipment_Start + 2;; #endif #ifdef ENABLE_COSTUME_SYSTEM const DWORD c_Costume_Slot_Start = c_Equipment_Start + 22; const DWORD c_Costume_Slot_Body = c_Costume_Slot_Start + 0; const DWORD c_Costume_Slot_Hair = c_Costume_Slot_Start + 1; const DWORD c_Costume_Slot_Acce = c_Costume_Slot_Start + 2; const DWORD c_Costume_Slot_Mount = c_Costume_Slot_Start + 3; const DWORD c_Costume_Slot_Count = 4; const DWORD c_Costume_Slot_End = c_Costume_Slot_Start + c_Costume_Slot_Count; #endif length.h Source Game enum EWearPositions { WEAR_BODY, // 0 WEAR_HEAD, // 1 WEAR_FOOTS, // 2 WEAR_WRIST, // 3 WEAR_WEAPON, // 4 WEAR_NECK, // 5 WEAR_EAR, // 6 WEAR_UNIQUE1, // 7 WEAR_UNIQUE2, // 8 WEAR_ARROW, // 9 WEAR_SHIELD, // 10 WEAR_ABILITY1, // 11 WEAR_ABILITY2, // 12 WEAR_ABILITY3, // 13 WEAR_ABILITY4, // 14 WEAR_ABILITY5, // 15 WEAR_ABILITY6, // 16 WEAR_ABILITY7, // 17 WEAR_ABILITY8, // 18 WEAR_COSTUME_BODY, // 19 WEAR_COSTUME_HAIR, // 20 WEAR_RING1, // 21 : 신규 반지슬롯1 (왼쪽) WEAR_RING2, // 22 : 신규 반지슬롯2 (오른쪽) WEAR_BELT, // 23 : 신규 벨트슬롯 WEAR_COSTUME_ACCE, WEAR_COSTUME_MOUNT, WEAR_COSTUME_WEAPON, WEAR_MAX = 32 // Costumewindows.py {"index":COSTUME_START_INDEX+0, "x":61, "y":45, "width":32, "height":64}, {"index":COSTUME_START_INDEX+1, "x":61, "y": 8, "width":32, "height":32}, {"index":COSTUME_START_INDEX+2, "x":61, "y":125, "width":32, "height":32}, {"index":COSTUME_START_INDEX+3, "x":10, "y":125, "width":32, "height":32},#??? {"index":COSTUME_START_INDEX+4, "x":10, "y":125, "width":32, "height":32},
  6. uiInventory.py delete SLOT_TYPE_GUILD_SAFEBOX
  7. 0125 07:04:22760 :: File "ui.py", line 1548, in OnSelectEmptySlot 0125 07:04:22760 :: File "ui.py", line 87, in __call__ 0125 07:04:22760 :: File "ui.py", line 78, in __call__ 0125 07:04:22760 :: File "uiInventory.py", line 1149, in SelectEmptySlot 0125 07:04:22760 :: AttributeError 0125 07:04:22760 :: : 0125 07:04:22760 :: 'module' object has no attribute 'SLOT_TYPE_GUILD_SAFEBOX'
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