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Posts posted by Veltor88
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#HonorableOwsap
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or Martysama
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Why you dont take it directly from official unpacked ?
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3 minutes ago, I bims 1 WLAN said:
Hey, how can i delete the second Server "Test" and Change the Name from first Server "Metin2" and change the Name from all 4 Channels?
https://metin2.download/picture/r3F9504x09DVmF8K988YXgTtGTP6KMUj/.gif
serverinfo.py
4 minutes ago, I bims 1 WLAN said:Next Problem:
Can i change Login & PW?
root & 123456789
passwd
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Did you think about adding that? I don't see anything in changelog
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I dont know if you noticed @TMP4 (i see nothing about it in changelog), but on 40k files some sound dont work after teleport (like horse gallop), here the fix
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Check answer
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18 minutes ago, Maze said:
When you write in the chat and teleport quickly you will have another chat on top of this one. So it doesn't work properly.
I dont have any problem.
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Working perfectly
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Tested and working, thank you.
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34 minutes ago, [GA]Marin said:
reupload pls! thx!
You have the link in the first message and a link before your reply wtf
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1 hour ago, Brayle said:
Like Martysama.. he asks money but he helps his clients..
Sorry but you don't set a good example
1 hour ago, Brayle said:Yes that's why I said clients. Leaving clients without assistance is bad and I can't change my mind about it.
He owes nothing to no one. He gives his time for a free service, if you're not happy it's the same
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4 hours ago, Ace said:
can i put this tutorial in my tool? :D?
If you want
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Aphrotide NPC
in NPC
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Hello,
This tutorial is intended to help beginner who don’t know how to configure regeneration files for specific maps.
It may seem obvious to some but some don’t know how it works completely.
That is, choose the correct location of your Monsters, Metins, Bosses and NPC’s as well as their coordinates, direction and spawn time.Information. The tutorial presents the 4 files (regen.txt, boss.txt, stone.txt, npc.txt) at the same time because they work particular the same way. These files are located in your server files at “share/locale/country/map/name_of_your_map/”How to get started?
- First, you need access to your server file directory. We recommend using WinSCP as it open source as in globally used among everyone.
- The map folder which you will configure.
I. How to configure spawns?
RévélationInformation- By default, boss.txt spawns Bosses, stone.txt spawns Metins, npc.txt spawns NPC’s and regen.txt spawns monsters. Sounds obvious, right?
- Each regen file works per line. That is: a line configures a spawn.
- Make sure each value is separated with a tab or 4 spaces.
- Below we will see the meaning of each parameter, one by one, in order they are presented in the file.
1. Type
There are in total 6 types of spawns but only 5 of them are which we will use.
Warning ! It is not the waiting time between when the monster is killed and when it respawns.m REGEN_TYPE_MOB Monster Spawn. g REGEN_TYPE_GROUP Group Spawn. ga REGEN_TYPE_GROUP (Agressive) Agressive Group Spawn. (This token will only apply to "g") e REGEN_TYPE_EXCEPTION Exception Spawn. (Not used) r REGEN_TYPE_GROUP_GROUP Group's Group Spawn. s REGEN_TYPE_ANYWHERE Monster Spawn Anywhere.
2. Coordinates
These parameters specify the position where your monster should appear.
You can find these coordinates in the atlas (mini) map of your client by hovering the mouse of your player's arrow.sx MODE_SX Sectree X (Current X) sy MODE_SY Sectree Y (Current Y) ex MODE_EX Exception X (This is used for x range) ey MODE_EY Exception Y (This is used for y range) z MODE_Z_SECTION Z Section (Not used) The "z" is for height but the mobs don't spawn in the clouds. I assume Ymir just added that for axis math logic.
Here are some examples.
// type sx sy ex ey z dir time percent count vnum Example: m 300 300 300 300 0 0 1m 100 1 101 FIXED (X, Y) (300, 300) Example: m 300 300 0 0 0 0 1m 100 1 101 FIXED (X, Y) (300, 300)
Let's say you want to spawn a monster at x(300), y(300) but also want a range with 10 pixels of difference.
// type sx sy ex ey z dir time percent count vnum Example: m 300 300 10 10 0 0 1m 100 1 101 RANDOM (X, Y) (290~310, 290~310)
As you can see we used 10 on "ex" and 10 on "ey".
This means:sx(300) - ex(10) = 290 sx(300) + ex(10) = 310 sy(300) - ey(10) = 290 sy(300) + ey(10) = 310 Result = x(290~310), y(290~310) The monster could spawn for example at x(299), y(305)
3. Direction
dir MODE_DIRECTION Direction (N, NE, E, SE, S, SW, W, NW)
This parameter is mainly used for NPC's and it set's the it's orientation.
Basically it will choose where your NPC will look when it spawns.
It is useful to avoid having a merchant who turns her back on us!Here are the 9 possible values in which the NPC can look :
- 1. South direction
- 2. South-East direction
- 3. East direction
- 4. North-East direction
- 5. North direction
- 6. North-West direction
- 7. West direction
- 8. Southwest direction
- 0. Random direction (among the 8 previous ones)
Here are some useful images to guide you:
4. Spawn time
time MODE_REGEN_TIME Regen time (m, s) example: 1m, 60s
There are 3 formats to configure the respawn time, for example:
- 17s : the respawn time is 17 seconds
- 3m : respawn time is 3 minutes
- 5h : respawn time is 5 hours
Warning ! The monster will respawn based on the time set, regardless if you have killed him seconds before the respawn time.
For example :- A monster with a respawn time of 1m appears at 9:20 a.m., it is killed at 9:20:18 a.m., it will reappear at 9:21 a.m.
- A monster with a respawn time of 1m appears at 9:20 a.m., it is killed at 9:36:45 a.m., it will reappear at 9:37 a.m.
5. Probability of Spawn
percent MODE_REGEN_PERCENT Regen percent (Not used)
This parameter is actually unused from the game.
As we can see from the regen source files it is beeing skiped to the next token "MODE_MAX_COUNT".
Simply add the value 100 for it's consistency.6. Spawn Amount
count MODE_MAX_COUNT Spawn count
This parameter set's how many Monsters or NPC's will spawn at the location.
Warning ! They will all appear at the same coordinates (regardless of the random coordinates generated).7. VNUM / ID
vnum MODE_VNUM Spawn VNUM
This number depends on the first parameter you have chosen.
- m : You have to put the VNUM of the Monster, NPC, Metin Stone or Boss.
- g or ga : You must put a monster group number (which must be defined in group.txt)
- r : You must put a monster group group number (which must be defined in group_group .txt)
What have we learned so far?
We know now what each parameter signified so it's time to build are own line.
Example :
// type sx sy ex ey z dir time percent count vnum
Example: m 865 809 200 150 0 0 1850s 100 1 8003
One monster of vnum 8003, will appear at coordinates between (665, 659) and (1065, 959) with the respawn time of 1850 secondesSuccess! You now know how a regen.txt works on Metin2!II. Manage group.txt and group_group.txt
Spoiler1. Group.txt
Information. We can define a precise and non-random group and presented like this :- Green : Name of the group, you can put whatever you want, it doesn't matter
- Red : Vnum of the group, the ID must be unique !
- Blue : Mob leader of the group, you can give it whatever name you want + vnum mob
- Orange : ID of you mob in the group, name of your mob + vnum mob
2. Group_group.txt
Warning ! The group_group must be return on the vnum of group.txt file, otherwise it won't work.- Green : Name of the group, you can put whatever you want, it doesn't matter
- Red : Vnum of the group, the vnum must be unique !
- Orange : ID , Group Vnum (group.txt), Probability (Unused)
Example :
r 506 542 10 10 0 0 10s 100 1 6711
One random group of vnum 6711 (group 8000 and 8001 in our case), will appear at coordinates between (496, 432) and (516, 452) and will spawn every 10 secondes.
100% isnt used.Success! You now know how works group.txt and group_group.txt on Metin2!Special thanks to @Owsap for his help !
A category Questions and Answers is available. If you have a problem or a question, feel free to post a request!
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Where are those maps/dungeons coming from?
in Community Support - Questions & Answers
Posted
For monsters "Jungle of Giants - Hesiod the Giant" you can find it here :
https://mark3dservice.pl/index.php/produkt/orc-pack-mark/