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Mafuyu

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About Mafuyu

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  1. after the message "the event starts in 10 seconds with 2 characters" nothing happend. The questions wont show up ? any idea?
  2. we tested this now, with a small penetration tool and this fix does literally nothing. It wont handle the handshakes better in anyway. 1 second after i start my pen tool (the source code for this is public on a microsoft website for testing, its not even a "hard" program, it only sends 14 bytes per second) the auth server will not take any other handshake. nothing will happen. The false handshakes will not getting rejected, they wont get cleared, it only handles one by one so as long as the tool sends simple handshake requests, no one else can connect. This "fix" or "improvement" does literall
  3. no, website is getting blocked by malwarebytes because of trojan detection. I turned it off then it worked^^
  4. Im using opera gx €dit: website is getting blocked because of some trojans out there (malwarebytes detecting it) ffs
  5. is this some "only paid user can access this website" shit?
  6. big brain i wouldnt cry if it would be that simple my guuuuy
  7. oh boy you have so many missing parts in your tut... { "INVINCIBLE", APPLY_INVINCIBLE }, gets not defined... #ifdef ENABLE_CONQUEROR_LEVEL { POINT_INVINCIBLE, }, #endif also missing define.. you cant compile it like this..your github is outdated.. you write "removed point...." but its still there in your git.. 1016 21:29:25806 :: Failed to load script file : UIScript/CharacterWindow.py 1016 21:29:25806 :: ui.py(line:4593) LoadScriptFile system.py(line:194) execfile system.py(line:165) Run UIScript/CharacterWindow.py(line:1642) <module>
  8. whats about this, i dont have lycan, which one i have to use? can i simple use the define from you? //Replace with #ifdef ENABLE_CONQUEROR_LEVEL const DWORD SKILL_NUM = 184; #else #ifdef ENABLE_WOLFMAN_CHARACTER const DWORD SKILL_NUM = 176; #else const DWORD SKILL_NUM = 158; #endif #endif or do i have to change something ?
  9. make it without the useless lycan part please, you have many mismatches bc of the lycan shit in it... some lines doesnt make sense. #ifdef ENABLE_CONQUEROR_LEVEL #ifdef ENABLE_WOLFMAN_CHARACTER if (GetSkillMasterType(dwSkillVnum) != SKILL_MASTER && (dwSkillVnum >= SKILL_FINISH && dwSkillVnum <= SKILL_ILIPUNGU)) #else if (GetSkillMasterType(dwSkillVnum) != SKILL_MASTER && (dwSkillVnum >= SKILL_FINISH && dwSkillVnum <= SKILL_CHEONUN)) #endif #ifdef ENABLE_CONQUEROR_LEVEL #ifdef ENABLE_WOLFMAN_CHARACTER if (GetSkillMasterType(pkSk-&g
  10. hey, no. For me it isnt like this. You have this random hp but it isnt even 1k, for me, i tried like 10 times, here +300, there -200, here +420, sometimes -400 so its pending on 10500 to 10750 to 10200 but never more like this. With your changes (only removed the randomHp function) my hp only changes on base from my status points (vit), but yeah its no bug. I think you also have another bugs in your source wich leads to this giant random hp
  11. only used one computepoints and it also works. But its not a bug what you fixxed there, the random hp is normal for the game, every char got random hp on creating and on resetting, even on official gameforge server so i dont know what you mean with "bugfix" ?
  12. yeah thats what i was trying but it didnt worked for me, it didnt change anything ingame. can you show the full edit function how it would work? i tried some changes but no effect on it, so i dont know if i made mistaks or if the system doesnt work
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