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Mafuyu

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  1. any idea? just remove? btw: Real Server Log OffAsyncSQL: connected to localhost (reconnect 1) FATAL ERROR!! mysql client library was not compiled with thread safety failed, retrying in 5 seconds ? you have full source from libmysql? i cannot change the thread_safe option because its missing
  2. for your disclaimer, should it not be enough if you check the CanWarp directly at the pc_warp function in questlua_pc? so you dont need to add the check to EVERY quest like this if (!ch->CanWarp()) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("CANNOT_WARP_AFTER_TRADING")); lua_pushboolean(L, false); return 1; }
  3. after the message "the event starts in 10 seconds with 2 characters" nothing happend. The questions wont show up ? any idea?
  4. we tested this now, with a small penetration tool and this fix does literally nothing. It wont handle the handshakes better in anyway. 1 second after i start my pen tool (the source code for this is public on a microsoft website for testing, its not even a "hard" program, it only sends 14 bytes per second) the auth server will not take any other handshake. nothing will happen. The false handshakes will not getting rejected, they wont get cleared, it only handles one by one so as long as the tool sends simple handshake requests, no one else can connect. This "fix" or "improvement" does literally nothing to your server. just install an pf on your freebsd and the false handshakes are getting blocked after maybe 3 seconds and than you are absolutly fine. But do not install this here and think you have a much better auth server now. The "fix" / "improvement" just didnt do anything.
  5. no, website is getting blocked by malwarebytes because of trojan detection. I turned it off then it worked^^
  6. Im using opera gx €dit: website is getting blocked because of some trojans out there (malwarebytes detecting it) ffs
  7. is this some "only paid user can access this website" shit?
  8. big brain i wouldnt cry if it would be that simple my guuuuy
  9. oh boy you have so many missing parts in your tut... { "INVINCIBLE", APPLY_INVINCIBLE }, gets not defined... #ifdef ENABLE_CONQUEROR_LEVEL { POINT_INVINCIBLE, }, #endif also missing define.. you cant compile it like this..your github is outdated.. you write "removed point...." but its still there in your git.. 1016 21:29:25806 :: Failed to load script file : UIScript/CharacterWindow.py 1016 21:29:25806 :: ui.py(line:4593) LoadScriptFile system.py(line:194) execfile system.py(line:165) Run UIScript/CharacterWindow.py(line:1642) <module> LoadScriptFile!!!!!!!!!!!!!! - <type 'exceptions.AttributeError'>:'module' object has no attribute 'SPECIAL_ACTION_START_INDEX' 1016 21:29:25806 :: ============================================================================================================ 1016 21:29:25826 :: Abort!!!! 1016 21:29:25827 :: uiCharacter.py(line:681) __LoadWindow uiCharacter.py(line:306) __LoadScript ui.py(line:4610) LoadScriptFile exception.py(line:36) Abort CharacterWindow.__LoadWindow - <type 'exceptions.SystemExit'>: 1016 21:29:25827 :: ============================================================================================================ 1016 21:29:25827 :: Abort!!!! more missing code...
  10. whats about this, i dont have lycan, which one i have to use? can i simple use the define from you? //Replace with #ifdef ENABLE_CONQUEROR_LEVEL const DWORD SKILL_NUM = 184; #else #ifdef ENABLE_WOLFMAN_CHARACTER const DWORD SKILL_NUM = 176; #else const DWORD SKILL_NUM = 158; #endif #endif or do i have to change something ?
  11. make it without the useless lycan part please, you have many mismatches bc of the lycan shit in it... some lines doesnt make sense. #ifdef ENABLE_CONQUEROR_LEVEL #ifdef ENABLE_WOLFMAN_CHARACTER if (GetSkillMasterType(dwSkillVnum) != SKILL_MASTER && (dwSkillVnum >= SKILL_FINISH && dwSkillVnum <= SKILL_ILIPUNGU)) #else if (GetSkillMasterType(dwSkillVnum) != SKILL_MASTER && (dwSkillVnum >= SKILL_FINISH && dwSkillVnum <= SKILL_CHEONUN)) #endif #ifdef ENABLE_CONQUEROR_LEVEL #ifdef ENABLE_WOLFMAN_CHARACTER if (GetSkillMasterType(pkSk->dwVnum) != SKILL_MASTER && (pkSk->dwVnum<= SKILL_FINISH | pkSk->dwVnum>= SKILL_ILIPUNGU)) #else if (GetSkillMasterType(pkSk->dwVnum) != SKILL_MASTER && (pkSk->dwVnum<= SKILL_FINISH | pkSk->dwVnum>= SKILL_ILIPUNGU)) #endif why is above SKILL_ILIPUNGU and another skill, next code part is the same line?? and this part... bruh i could cry, pls dont use lycan lines, literally no one has lycan.. //Search in bool CHARACTER::IsUsableSkillMotion(DWORD dwMotionIndex) const #ifdef ENABLE_WOLFMAN_CHARACTER const DWORD SKILL_NUM = 176; #else const DWORD SKILL_NUM = 158; #endif //Replace with #ifdef ENABLE_CONQUEROR_LEVEL const DWORD SKILL_NUM = 184; #else #ifdef ENABLE_WOLFMAN_CHARACTER const DWORD SKILL_NUM = 176; #else const DWORD SKILL_NUM = 158; #endif #endif
  12. hey, no. For me it isnt like this. You have this random hp but it isnt even 1k, for me, i tried like 10 times, here +300, there -200, here +420, sometimes -400 so its pending on 10500 to 10750 to 10200 but never more like this. With your changes (only removed the randomHp function) my hp only changes on base from my status points (vit), but yeah its no bug. I think you also have another bugs in your source wich leads to this giant random hp
  13. only used one computepoints and it also works. But its not a bug what you fixxed there, the random hp is normal for the game, every char got random hp on creating and on resetting, even on official gameforge server so i dont know what you mean with "bugfix" ?
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