Ocelot2606
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official GF-Like Inventory Slot Marking System
Ocelot2606 replied to xP3NG3Rx's topic in Features & Metin2 Systems
Got this problem 'NoneType' object has no attribute 'GetInventoryType' if app.WJ_ENABLE_TRADABLE_ICON: def CantTradableItem(self, destSlotIndex, srcSlotIndex): if app.ENABLE_SPECIAL_INVENTORY: invenType = player.GetSpecialInventoryTypeByGlobalSlot(srcSlotIndex) if invenType == player.INVENTORY_TYPE_INVENTORY: itemInvenPage = srcSlotIndex / player.INVENTORY_PAGE_SIZE localSlotPos = srcSlotIndex - (itemInvenPage * player.INVENTORY_PAGE_SIZE) else: (specialSlotStart, specialSlotEnd) = player.GetSpecialInventoryRange(invenType) specialInventorySlot = srcSlotIndex - specialSlotStart itemInvenPage = specialInventorySlot / player.INVENTORY_PAGE_SIZE localSlotPos = specialInventorySlot - (itemInvenPage * player.INVENTORY_PAGE_SIZE) self.lockedItems[destSlotIndex] = (invenType, itemInvenPage, localSlotPos) if self.wndInventory.GetInventoryType() == invenType and self.wndInventory.GetInventoryPageIndex() == itemInvenPage and self.IsShow(): self.wndInventory.wndItem.SetCantMouseEventSlot(localSlotPos) else: itemInvenPage = srcSlotIndex / player.INVENTORY_PAGE_SIZE localSlotPos = srcSlotIndex - (itemInvenPage * player.INVENTORY_PAGE_SIZE) self.lockedItems[destSlotIndex] = (itemInvenPage, localSlotPos) if self.wndInventory.GetInventoryPageIndex() == itemInvenPage: self.wndInventory.wndItem.SetCantMouseEventSlot(localSlotPos) anyone a solution for that (using great offshop) -
Mainline Compilieren Error
Ocelot2606 replied to Ocelot2606's topic in Community Support - Questions & Answers
#UP -
Hello all, i got some Problems with Compile my Source. I Installed a FreeBSD 10.3 32bit on my Virtual Box and i installed all Packages to Compile my Source. But all time when i try to Compile i get this Error g++49: error: directory": No such or File or directory gmake: *** :[Makefile:127: OBJDIR/version.o] Error 1 My Makefile I know that the Error tells me That he Cant find g++49/gcc49 but it is installed. I can Compile libthecore etc with g++49 butnot the game i dont know why I hope for Help sry for bad English
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up
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No one here?
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Searching for one Person that was explain me how to disable Max Yang in Source. INcludes all (shop, trade, drop etc) How much would it cost Make your Offers Guys ty
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When i try to connect with Filezilla or WinSCp it tells me all time wrong PW Edit: Solved
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/usr/home directory
Ocelot2606 replied to Fabian1233's topic in Community Support - Questions & Answers
Erstells dir einfach o.O -
The Next Level Step is 120 i heard o.O And i think the 6th Character will come next year
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official [Old][Archive] - [Official] Unpacked Updates Metin2.de
Ocelot2606 replied to Shogun's topic in Guides & HowTo
Do it yourself? -
locale_string.txt Problem
Ocelot2606 replied to Ocelot2606's topic in Community Support - Questions & Answers
With ANSI i get o, a, u instead of ä, ü, ö -
Hello, people! Does somebody have an idea why in mine locale_sting.txt ? come instead of ä, ö or ü? If I convert them to UTF-8 the game doenst load the file.
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Mobs Level - New update gameforge
Ocelot2606 replied to M&M's topic in Community Support - Questions & Answers
Finally it works ty -
Mobs Level - New update gameforge
Ocelot2606 replied to M&M's topic in Community Support - Questions & Answers
For me Not i do BYTE CPythonNonPlayer::GetMobLevel(DWORD dwVnum) { map<DWORD, BYTE>::iterator it; it = LevelByVnum.find(dwVnum); if (it != LevelByVnum.end()) { return it->second; } return 0; } under bool CPythonNonPlayer::LoadNonPlayerData(const char * c_szFileName) an insert after bool CPythonNonPlayer::LoadNonPlayerData(const char * c_szFileName) this line LevelByVnum[pNonPlayerData->dwVnum] = pNonPlayerData->bLevel; I replace m_dwLevel = c_rkCreateData.m_dwLevel; with this BYTE level_mob = CPythonNonPlayer::Instance().GetMobLevel(c_rkCreateData.m_dwRace); m_dwLevel = ((c_rkCreateData.m_dwRace > 8 && c_rkCreateData.m_bType == CActorInstance::TYPE_ENEMY) ? level_mob : c_rkCreateData.m_dwLevel); and i icnlude PythonPlayer.h at least i add DWORD GetMobLevel; std::map<DWORD, BYTE> LevelByVnum; under BYTE bType; // Monster, NPC BYTE bRank; // PAWN, KNIGHT, KING BYTE bBattleType; // MELEE, etc.. BYTE bLevel; // Level BYTE bSize; but i cant compile -
Mobs Level - New update gameforge
Ocelot2606 replied to M&M's topic in Community Support - Questions & Answers
Dont work