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backtop

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  1. Hello, I got an error while compiling game source: The libIL.a is in the right folder... Files are untouched, so no changes made... Files are from Martysama, I wrote him but didn't get a reply, so trying my luck here Can someone help me here? Screenshot:
  2. I found out that its an issue with poison effect.. thats why its almost only appearing in the dessert map... Can someone help me here?
  3. Hey Com, can someone help me here? i got this error in server syserr The only change i made before the error appears was in mob_drop_item.txt But no mob drop the item 1691088938 I get kicked out and cant login again unless i reboot the server can play for like 2 minutes and kicked out again... But this only appears in the desert map Client Syserr: And this is my cleint syserr
  4. Someone care to share a fix for this? I got the same visual effect
  5. Sorry for the double post (cant edit my post above)... i fixed the day and night.. another problem is that the snow texture of the maps dont show and snowfall either... Do i miss something? I'm using TMP4 files
  6. yes its set like that same here both entrys are right... do i miss something in source? shop.h typedef struct shop_item { DWORD vnum; // 아이템 번호 long price; // 가격 WORD count; // 아이템 개수 LPITEM pkItem; int itemid; // 아이템 고유아이디 shop_item() { vnum = 0; price = 0; count = 0; itemid = 0; pkItem = NULL; } } SHOP_ITEM; packet.h struct packet_shop_item { DWORD vnum; DWORD price; WORD count; BYTE display_pos; long alSockets[ITEM_SOCKET_MAX_NUM]; TPlayerItemAttribute aAttr[ITEM_ATTRIBUTE_MAX_NUM]; };
  7. Default is 1 but trying it with 0 Sadly i dont know whats wrong... I am using TMP4 files... if this helps Edit: Error still occurs
  8. Hey, can someone help me here? I edited the shop_item table in navicat from tinyint to smallint and length to 4 but i got this error even i changed it back to tinyint and length 3... what am i doing wrong here?
  9. I know you wouldn't, sorry for the misunderstanding... i just wanted to say that it don't work for me, cause i do something wrong... but i don't know what... Thats the Quest im using: Do i miss something? For example: item.set_attribute is implemented in source and in quest_functions... but i dont have globals.lua in my quest folder... Could that be the reason why i don't work?
  10. Both Methods don't work for me... in the first quoted Methods i get an random Bonus for example strong against Devils... in the second Method i don't get an Bonus at all, i implemented the item.set_attribute in source from Pengers release
  11. You have to change this in your quest not in py files
  12. Thank you for your help But I don't have the function item.set_attribute in questlib.lua can you share this function?
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