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xnutzx

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About xnutzx

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  1. Help pls https://gyazo.com/6952ad34a6aefef5fd4146cd9bf9fdf9 https://gyazo.com/f4bcd6f66fbd36eba80992d08ede99b8 no syserr
  2. 0626 13:59:29951 :: Traceback (most recent call last): 0626 13:59:29951 :: File "game.py", line 753, in OpenRefineDialog 0626 13:59:29951 :: File "interfaceModule.py", line 816, in OpenRefineDialog 0626 13:59:29951 :: File "uiRefine.py", line 394, in Open 0626 13:59:29952 :: File "uiRefine.py", line 329, in __LoadScript 0626 13:59:29952 :: AttributeError 0626 13:59:29952 :: : 0626 13:59:29952 :: 'RefineDialogNew' object has no attribute 'AutoRefine' 0626 13:59:29952 :: https://pastebin.com/YKTuHsRY --> uirefine.py
  3. Hİ. i have a problem help pls. 0626 10:22:15288 :: Traceback (most recent call last): 0626 10:22:15289 :: File "networkModule.py", line 245, in SetGamePhase 0626 10:22:15289 :: File "system.py", line 130, in __pack_import 0626 10:22:15289 :: File " 0626 10:22:15289 :: game.py 0626 10:22:15289 :: ", line 0626 10:22:15289 :: 1327 0626 10:22:15289 :: 0626 10:22:15289 :: 0626 10:22:15289 :: if app.ENABLE_REFINE_RENEWAL: 0626 10:22:15289 :: 0626 10:22:15289 :: 0626 10:22:15289 :: ^ 0626 10:22:15289 :: IndentationError 0626 10:22:15289 :: : 0626 10:22:15289 :: expected an indented block 0626 10:22:15289 :: def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID): if player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType: attachedInvenType = player.SlotTypeToInvenType(attachedType) if True == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID: if player.IsEquipmentSlot(attachedItemSlotPos) and player.SLOT_TYPE_DRAGON_SOUL_INVENTORY != attachedType: self.stream.popupWindow.Close() self.stream.popupWindow.Open(localeInfo.EXCHANGE_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK) else: if chr.IsNPC(dstChrID): if app.ENABLE_REFINE_RENEWAL: constInfo.AUTO_REFINE_TYPE = 2 constInfo.AUTO_REFINE_DATA["NPC"][0] = dstChrID constInfo.AUTO_REFINE_DATA["NPC"][1] = attachedInvenType constInfo.AUTO_REFINE_DATA["NPC"][2] = attachedItemSlotPos constInfo.AUTO_REFINE_DATA["NPC"][3] = attachedItemCount else: net.SendExchangeStartPacket(dstChrID) net.SendExchangeItemAddPacket(attachedInvenType, attachedItemSlotPos, 0) else: self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount)
  4. sorry for my bad english. I added this system but the channel closses when you message someone in another channel.
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