

ezonyo123
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ezonyo123 started following Costume Mount Visual Bug and Bonus ID-s in clientside
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POINT_NONE, // 0 POINT_LEVEL, // 1 POINT_VOICE, // 2 POINT_EXP, // 3 POINT_NEXT_EXP, // 4 POINT_HP, // 5 POINT_MAX_HP, // 6 POINT_SP, // 7 POINT_MAX_SP, // 8 POINT_STAMINA, // 9 POINT_MAX_STAMINA, // 10 POINT_GOLD, // 11 POINT_ST, // 12 POINT_HT, //
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Solved, kinda: In char.cpp, search for : void CHARACTER::ComputePoints() and in this function search: RefreshAffect(); Move that above this: for (int i = 0 ; i < WEAR_MAX_NUM; i++) { LPITEM pItem = GetWear(i); if (pItem) { pItem->ModifyPoints(true); SET_BIT(m_pointsInstant.dwImmuneFlag, GetWear(i)->GetImmuneFlag()); } }
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Okay, can you be more precise? Where do I find the passenger seconds speed?
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I checked again and is happening when I reach 140 move speed and got sash and costumes equipped. You got bellow a picture. With sash and costumes uneqquiped it`s working fine.
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I've tried with the original horse, the one that you get from the stable... But same result... if my moving speed is higher than 170 and I have equipped weapon costume, sash, costume the player stutter...
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Hi, I have a small problem: i.gyazo.com/5f6b3927b360724022a2024d42b5f99d.mp4 I've searched the fix but I only got something about a function for WEAR that is useless... But I can`t find it.
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I`ve found some mismatch, but if I try to make them look alike, I got errors when I build the client... I just changed just the uiTarget.py... isn`t the problem just from there?
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