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redbull06

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  1. yes 32 bit , I would recommend using gcc9 it's always good to be up to date.
  2. of the language you want to use monster names Drag mob_names.txt and mob_proto.txt simultaneously to '' ReleaseDumpProto.exe '' in '' dump '' folder You can reuse mob_proto.txt from your own file Move the created '' mob_proto '' file into locale/fr and change it Do not forget to archive the locale_fr file with the help of EterNexus. with the help of winscp Change and reboot mob_names.txt from '' cd /usr/m2_project/2014.1/resources/locale '' You don't need to change mob_proto.txt. With the same logic, you can do the item names in whatever language you want to use.
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