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Klaus

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  1. Error is that of mob_proto.txt, all mounts were either linked to the pony or had nothing. I fixed all of them and until then, it showed a significant improvement. Thank you very much, sorry for taking your time.
  2. mob_proto.txt 20118 "lion2" "KING" "NPC" "MELEE" 1 0 "STUN,SLOW,CURSE,TERROR" 0 "pony" 2 0 0 0 0 0 0 120 3 1 0 0 12 4 100 100 0 2000 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 data/monster/lion_2/motlist.txt GENERAL WAIT wait.msa 90 GENERAL WAIT1 wait1.msa 9 GENERAL WAIT2 wait2.msa 1 GENERAL WALK walk.msa 100 GENERAL RUN run.msa 100 GENERAL COMBO_ATTACK attack1.msa 100 GENERAL COMBO_ATTACK1 attack2.msa 100 GENERAL COMBO_ATTACK2 attack3.msa 100 GENERAL FRONT_DAMAGE front_damage.msa 100 GENERAL BACK_DAMAGE back_damage.msa 100 GENERAL DEAD dead.
  3. There is no record, I checked them all, I did tests for all the maps, I compared some files with other sources, but without success so far Yes, in particular it occurs with Leão, but with the others it is also occurring, but with a shorter delay, I have already put an updated "data / monster" folder, without success. :/ main problem is that no log and / or error log appears, I don’t know where to start checking more
  4. Problem: There is a delay in the "appearance" of the monsters, if I walk around village 1, for example, with a mount, I arrive at a certain location and only after 2/4 seconds the monsters appear on the map / minimap. Is there a way to correct and / or minimize this delay? Moving (No monsters appear): Standing (after a few seconds the monsters appear): - There is no syserr - RAM / CPU usage of dedicated below 1% - Occurs with a few / many online, with many, it seems to aggravate the situation PS: I don't know if it's r
  5. I have the same problem, I tested it there already, even changing the client / game, still not refining. I have another problem too, I can only sell one item at a time, even if it is stacked ...: /
  6. I have the same problem, when I set up the store it looks like this, but when I teleport or log out, it's normal, I've already checked all the files, I don't know what happens: / If I can and can share. Edit: In my case, bug occurs only for those who create a store, other characters see normal
  7. Problem: When teleporting to any map using a Quest, the client has a black screen and generates these errors in syserr: 0217 23:03:17119 :: Traceback (most recent call last): 0217 23:03:17119 :: File "uiPhaseCurtain.py", line 61, in OnUpdate 0217 23:03:17120 :: File "networkModule.py", line 147, in __ChangePhaseWindow 0217 23:03:17120 :: File "game.py", line 331, in Close 0217 23:03:17120 :: File "interfaceModule.py", line 513, in Close 0217 23:03:17121 :: File "uiShop.py", line 181, in Destroy 0217 23:03:17121 :: File "uiShop.py", line 27
  8. ####Item level text/icon ### itemName=item.GetItemName().strip() itemNameP=item.GetItemName().rfind('+') if itemNameP>0 and len(itemName)>itemNameP+1: level=itemName[itemNameP+1:] if level.isdigit(): wndMgr.SetSlotLevelImage(self.hWnd, renderingSlotNumber, ("icon/level/%d.tga"%int(level))) ####Item level text/icon END ### How can I create a condition to not apply the level icon to stones, because as they are stackable, the level icon is above the quantity, but I was not successful, could someone give an example of how I can do it? I tried by condition in
  9. Hello, I've been trying to put books and stackable stones, I added ITEM_STACKABLE in the line of the item_proto, but without success, I looked for information about it, but I had no results, if anyone can help me, I will be grateful! 50300 "LivrodeHabilidade" "ITEM_SKILLBOOK" 0 1 "NONE" "ITEM_SLOW_QUERY | ITEM_STACKABLE" "NONE" "NONE" 1000 1000 0 0 0 "LIMIT_NONE" 0 "LIMIT_NONE" 0 "APPLY_NONE" 0 "APPLY_NONE" 0 "APPLY_NONE" 0 0 0 0 0 0 0 0 0 0 28000 "JóiadadorMental+0" "ITEM_METIN" "METIN_NORMAL" 1 "NONE" "ITEM_STACKABLE" "WEAR_WEAPON" "NONE" 2500 2500 0 0 0 "LIMIT_NONE" 0 "LIMIT_NONE
  10. Problem with socket0 (item time) I tried to put in 30 days, but it didn't work, so I took the full timestamp and it worked, however, time goes on, even in the store Can anyone help me fix: - Add in socket0 only 2592000 for 30 days, not "1615058951" - Time does not count while the item is in the store
  11. Fix remove: --when 20394.click with pc.get_level() >= 90 begin -- pc.give_item2(71175, 1) -- set_state(run) --end -- end --state run begin
  12. when 6091.kill with flame_dungeon_01.is_flamed(d.get_map_index()) and d.getf("level") ==17 begin -- ?? ???? d.clear_regen() d.kill_all() notice_multiline("Razador foi destruído.",d.notice) notice_multiline("Todos os lutadores seram teleportados[ENTER]em um minuto do Purgatório Ardente.",d.notice) server_timer("PAJp_OutAll", 60, d.get_map_index()) d.setf("party_leader_pid", 0) if party.is_party() then party.setf("flame_dungeon_boss_kill_count", 1) end end when PAJp_OutAll.server_timer begin if d.select(get_server_timer_arg()) then flame_dungeon_01._Ex
  13. Thanks for the answers! If anyone has this error, fix and update the gdb "Dwarf Error": mv /usr/bin/gdb /usr/bin/gdb6 pkg install gdb
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