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BigBoss

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  1. Hi, I immediately get kicked after logging into my client. I have no errors client side and I found this in my database logs (serverside): SYSERR: Apr 12 23:19:46 :: Process: FDWATCH: peer null in event: ident 20 SYSERR: Apr 14 22:02:12 :: DirectQuery: MySQL connection was reconnected. querying locale set SYSERR: Apr 14 22:02:12 :: Process: FDWATCH: peer null in event: ident 20 SYSERR: Apr 14 22:02:23 :: DirectQuery: MySQL connection was reconnected. querying locale set Can anyone help me? Thanks
  2. Bump I have the same error, any solutions?
  3. @Mind Rapist @Pavalt did you guys ever get this fixed? I have the following error message: The eterpack doesn't exist [pack/reichschlacht] Thanks
  4. Thanks for the reply. Could you maybe help me understand the error message so next time I can decipher it myself and fix my problems myself ? At first sight I knew the problem existed in python because the .py files are affected. Now for the first line 'system.py(line:273) RunMainScript'. Does that mean an error occured on line 273 affecting the RunMainScript function / method? And how did you figure out that a constant was missing in the pythonapplicationmodule? Thank you
  5. Thanks for the reply. Could you maybe help me understand the error message so next time I can decipher it myself and fix my problems myself ? At first sight I knew the problem existed in python because the .py files are affected. Now for the first line 'system.py(line:273) RunMainScript'. Does that mean an error occured on line 273 affecting the RunMainScript function / method? And how did you figure out that a constant was missing in the pythonapplicationmodule? Thank you
  6. Hi, I just compiled the Fliege Binary Client Source and tried to start the executable file but I get the following error message: Can someone explain the error message to me and help me to a solution? Thanks
  7. Hi, I successfully compiled my Game and DB file from the server source (Using Fliege files, I haven't modified anything!). When I try to start the server (sh index.sh) I get the following error: Illegal instruction (core dumped) So I changed the game and db makefiles by removing the '-march=-native' command from the cflag. Still didn't work and I get the error message from above. So now I tried to debug the game.core file and I get the following message: #0 0x081c6216 in _GLOBAL__sub_I_item_manager_read_tables.cpp () at length.h:716 I opened my item_manager_read_tables.cpp file and went to line 716 ? (I don't understand 'at length.h:716', I guess it means line 716?) And I have the following if statement: if (iCount < 1) { M2_DELETE(pkLevelItemGroup); return false; } So does anyone have any idea what I am doing wrong / what I can do, to fix it ? Regards
  8. Honestly, thank you so much for the reply. Since I wrote the question I've learnt a lot about the files and I've gained a little more knowledge about the scene. I've already compiled my game file form the source file etc. I have one question (I should probably make a new thread about it). I've successfully compiled the game file using the server source, do I also have to compile the database the same way ? (navigate to the db src folder and use the gmake command?) because the game file has been created but there isn't a database file. Edit: In addition, is there a way to make compiling faster? If I change one file do I have to compile the whole game / db files everytime ? Because the process takes a long time.. Thanks
  9. Hi, I'm trying to understand the metin scene a little better and I want to create my own server for fun. I've programmed before in C#, Java,VB etc. but I want to grasp a better understanding of Python / C++. Therefore metin 2 is going to be like a learning project for me and I'll probably have some fun at the same time. Before I ramble on I have a couple of questions about the metin2 scene. 1. What is the purpose of the server source? 2. What is the purpose of the game source? 3. What is the difference between the server source and the server which you upload on freebsd? 4. What is the difference between the game source and the normal game client? That's all I'd like to know for now, thank you and have a nice day
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