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Denizeri24

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About Denizeri24

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  1. delete d3d8.dll in game binary folder. windows already support old directx versions(system32/d3d8thk.dll)
  2. just debug, we dont need pdb for d3d8 library. we only need to find the broken code..
  3. visual studio ---> c/c++ --> command line add; /D _HAS_STD_BYTE=0
  4. if app.IsPressed(app.DIK_LCONTROL) and chr.IsGameMaster(player.GetMainCharacterIndex()):
  5. he talking about micro stuttering during character loading(not select, entity) while navigating map..
  6. game.core? syserr? syslog? any info?
  7. rm -rf /usr /src/source_folder ?
  8. Several objects have been added (4942 item) (several)
  9. bHPPercent = MINMAX(0, reinterpret_cast<uint64_t>((static_cast<int64_t>(TargetPacket.icurHP * static_cast<int64_t>(100)) / static_cast<int64_t>(TargetPacket.iMaxHP)), 100)); edit : uint64_t limit = 18,446,744,073,709,551,615 ALSO BIG NOTE; int MINMAX(int min, int value, int max) { int tv; tv = (min > value ? min : value); return (max < tv) ? max : tv; }
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